walkingdead 0 Report post Posted March 23, 2017 [Rarity] == "Normal" && [MapTier] <= "5" # [upgradeToMagic] == "true"[Rarity] == "Normal" && [MapTier] >= "6" # [upgradeToRare] == "true" When I bumped my head yesterday night, 2 thoughts collided and became this idea. Can't try it myself, as map-upgrade currently is not working for me in the version 69fA3. Is there a flaw in the logic? Is EB supporting this at all? (couldn't figure out why not, but I know not much about programming) Share this post Link to post Share on other sites
jps42 138 Report post Posted March 23, 2017 I've never tried use [MapTier] that way... you usually have to have a low range and high range like [MapTier] >= "1" and [MapTier] <= "5" for it to pickup the range. I'm not sure it's going to work... but it might. Share this post Link to post Share on other sites