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walkingdead

select how to upgrade maps

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[Rarity] == "Normal" && [MapTier] <= "5" # [upgradeToMagic] == "true"
[Rarity] == "Normal" && [MapTier] >= "6" # [upgradeToRare] == "true"

 

When I bumped my head yesterday night, 2 thoughts collided and became this idea.

 

Can't try it myself, as map-upgrade currently is not working for me in the version 69fA3.

 

Is there a flaw in the logic?

Is EB supporting this at all? (couldn't figure out why not, but I know not much about programming)

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I've never tried use [MapTier] that way... you usually have to have a low range and high range like [MapTier] >= "1" and [MapTier] <= "5" for it to pickup the range.

 

I'm not sure it's going to work... but it might.

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