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ninja

Bug : map upgrading

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in config.ini
number of maps for upgrade = 3


pickit:
[Category] == "Map" # [StashItem] == "true"


// Tier 1
[Type] == "Arcade Map" # [StashItem] == "true"
[Type] == "Crystal Ore Map" #  [StashItem] == "true"
[Type] == "Desert Map" # [StashItem] == "true"
[Type] == "Jungle Valley Map" # [StashItem] == "true"


// Tier 2
[Type] == "Beach Map" # [StashItem] == "true"
[Type] == "Factory Map" #  [StashItem] == "true"
[Type] == "Ghetto Map" #  [StashItem] == "true"
[Type] == "Oasis Map" # [StashItem] == "true"


map config:


 enable_map_tier_upgrading=true
 minimum_map_number_to_upgrade_tier=3 (or any multiple of 3)


// Tier 1
  [Type] == "Arcade Map" # [IgnoreMap] == "true"
  [Type] == "Crystal Ore Map" # [IgnoreMap] == "true"
// [Type] == "Desert Map" # [IgnoreMap] == "true"
  [Type] == "Jungle Valley Map" # [IgnoreMap] == "true"


// Tier 2
// [Type] == "Beach Map" # [IgnoreMap] == "true"
 [Type] == "Factory Map" # [IgnoreMap] == "true"
  [Type] == "Ghetto Map" # [IgnoreMap] == "true"
// [Type] == "Oasis Map" # [IgnoreMap] == "true"
 
 
what is bot doing :
empty exile stash >
taking x3 crystal ore maps >
selling them for x1 factory map >
selling x1 factory map for crap
 
what's wrong? he should stash factory and wait till he could sell x3 factory maps, am I wrong?
bot ver. 68d by Alkpone
 
also had this now : started bot: he took map from stash, rolled it, was going to start it but i stopped bot.
Started bot with this map in his stash > he just sold this map to vendor !
 
problem #2:  68d - bot taking every rare item he found, what should I do to let him pick only some items I need? Like I posted it in Pickit :
 
(p.s. GUI - pick rare items - not chosen)

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             R A R E  I T E M S                                  //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////
//                                                                //
//                         W e a p o n s                          //
//                                                                //
////////////////////////////////////////////////////////////////////

//    (phys-dmg)
[Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "20" && [local_critical_strike_chance_+%] >= "20" && [StashItem] == "true"

//    (tri.ele-dmg)
[Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"


////////////////////////////////////////////////////////////////////
//                                                                //
//                         A r m o r                              //
//                                                                //
////////////////////////////////////////////////////////////////////
 
//////////////////////////////////////////////
//                                          //
//                H e l m s                 //
//                                          //
//////////////////////////////////////////////

[Type] == "Hubris Circlet" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [StashItem] == "true"

//////////////////////////////////////////////
//                                          //
//                C h e s t                 //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Vaal Regalia" && [Rarity] == "Rare" # [Computed Energy Shield] >= "500" && [StashItem] == "true"


//////////////////////////////////////////////
//                                          //
//                G l o v e s               //
//                                          //
//////////////////////////////////////////////
[Type] == "Sorcerer Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true" 
[Type] == "Arcanist Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true" 
[Type] == "Fingerless Silk Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true" 
[Type] == "Conjurer Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true" 

//////////////////////////////////////////////
//                                          //
//                B o o t s                 //
//                                          //
//////////////////////////////////////////////
 

[Type] == "Two-Toned Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Two-Toned Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Two-Toned Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Titan Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Titan Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Titan Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Vaal Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Vaal Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Vaal Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Goliath Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Goliath Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Goliath Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

// EV // 

[Type] == "Slink Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Slink Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Slink Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Stealth Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Stealth Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Stealth Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

[Type] == "Shagreen Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Shagreen Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
[Type] == "Shagreen Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

// ES //

[Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "40" && [base_movement_velocity_+%] >= "20" && [StashItem] == "true"
[Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "40" && [base_movement_velocity_+%] >= "20" && [StashItem] == "true"
[Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "40" && [base_movement_velocity_+%] >= "20" && [StashItem] == "true"

[Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true"
[Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true"
[Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true"

[Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "200" && [StashItem] == "true"
[Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "200" && [StashItem] == "true" 
[Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "200" && [StashItem] == "true" 

//                S h i e l d s             //

// ES //

[Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
[Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"

[Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
[Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"

[Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
[Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"

[Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true" 
[Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"


//                B e l t s                 //

 
//tri res  hp
[Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38") && [TotalResistances] >= "80" && [StashItem] == "true"

//tri res hp Weapon Elemental Dmg
[Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" ||[base_maximum_energy_shield] >= "32") && [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [StashItem] == "true"

//high tri-res (incl.chaos-res)
[Category] == "Belt" && [Rarity] == "Rare" # ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [base_chaos_damage_resistance_%] >= "21" && [StashItem] == "true"

//HP ARMOR Weapon Elemental Dmg
[Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"



//                Q u i v e r               //

// Phys dmg + life + crit + single res
[Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [TotalResistances] >= "40" && [StashItem] == "true"
 
// Phys dmg + life + ias/accuracy + crit + single res
[Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [StashItem] == "true"
 
//Elemental//
 
// Dex + Elemental Damage + crit or life
[Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && [StashItem] == "true"
 
// Elemental Damage + Dex + accuracy or life
[Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [weapon_elemental_damage_+%] >= "20" && [StashItem] == "true"

 

Edited by ninja

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