ninja 1 Report post Posted February 10, 2017 (edited) in config.ini number of maps for upgrade = 3 pickit: [Category] == "Map" # [StashItem] == "true" // Tier 1 [Type] == "Arcade Map" # [StashItem] == "true" [Type] == "Crystal Ore Map" # [StashItem] == "true" [Type] == "Desert Map" # [StashItem] == "true" [Type] == "Jungle Valley Map" # [StashItem] == "true" // Tier 2 [Type] == "Beach Map" # [StashItem] == "true" [Type] == "Factory Map" # [StashItem] == "true" [Type] == "Ghetto Map" # [StashItem] == "true" [Type] == "Oasis Map" # [StashItem] == "true" map config: enable_map_tier_upgrading=true minimum_map_number_to_upgrade_tier=3 (or any multiple of 3) // Tier 1 [Type] == "Arcade Map" # [IgnoreMap] == "true" [Type] == "Crystal Ore Map" # [IgnoreMap] == "true" // [Type] == "Desert Map" # [IgnoreMap] == "true" [Type] == "Jungle Valley Map" # [IgnoreMap] == "true" // Tier 2 // [Type] == "Beach Map" # [IgnoreMap] == "true" [Type] == "Factory Map" # [IgnoreMap] == "true" [Type] == "Ghetto Map" # [IgnoreMap] == "true" // [Type] == "Oasis Map" # [IgnoreMap] == "true" what is bot doing : empty exile stash > taking x3 crystal ore maps > selling them for x1 factory map > selling x1 factory map for crap what's wrong? he should stash factory and wait till he could sell x3 factory maps, am I wrong? bot ver. 68d by Alkpone also had this now : started bot: he took map from stash, rolled it, was going to start it but i stopped bot. Started bot with this map in his stash > he just sold this map to vendor ! problem #2: 68d - bot taking every rare item he found, what should I do to let him pick only some items I need? Like I posted it in Pickit : (p.s. GUI - pick rare items - not chosen) ///////////////////////////////////////////////////////////////////////////////////// // // // R A R E I T E M S // // // ///////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // // // W e a p o n s // // // //////////////////////////////////////////////////////////////////// // (phys-dmg) [Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "20" && [local_critical_strike_chance_+%] >= "20" && [StashItem] == "true" // (tri.ele-dmg) [Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true" //////////////////////////////////////////////////////////////////// // // // A r m o r // // // //////////////////////////////////////////////////////////////////// ////////////////////////////////////////////// // // // H e l m s // // // ////////////////////////////////////////////// [Type] == "Hubris Circlet" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [StashItem] == "true" ////////////////////////////////////////////// // // // C h e s t // // // ////////////////////////////////////////////// [Type] == "Vaal Regalia" && [Rarity] == "Rare" # [Computed Energy Shield] >= "500" && [StashItem] == "true" ////////////////////////////////////////////// // // // G l o v e s // // // ////////////////////////////////////////////// [Type] == "Sorcerer Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true" [Type] == "Arcanist Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true" [Type] == "Fingerless Silk Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true" [Type] == "Conjurer Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true" ////////////////////////////////////////////// // // // B o o t s // // // ////////////////////////////////////////////// [Type] == "Two-Toned Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Two-Toned Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Two-Toned Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true" [Type] == "Titan Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Titan Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Titan Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true" [Type] == "Vaal Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Vaal Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Vaal Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true" [Type] == "Goliath Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Goliath Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Goliath Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true" // EV // [Type] == "Slink Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Slink Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Slink Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true" [Type] == "Stealth Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Stealth Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Stealth Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true" [Type] == "Shagreen Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Shagreen Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true" [Type] == "Shagreen Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true" // ES // [Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "40" && [base_movement_velocity_+%] >= "20" && [StashItem] == "true" [Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "40" && [base_movement_velocity_+%] >= "20" && [StashItem] == "true" [Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "40" && [base_movement_velocity_+%] >= "20" && [StashItem] == "true" [Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true" [Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true" [Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true" [Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "200" && [StashItem] == "true" [Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "200" && [StashItem] == "true" [Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "200" && [StashItem] == "true" // S h i e l d s // // ES // [Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true" [Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true" [Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true" [Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true" [Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true" [Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true" [Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true" [Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true" [Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true" [Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true" [Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true" [Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true" // B e l t s // //tri res hp [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38") && [TotalResistances] >= "80" && [StashItem] == "true" //tri res hp Weapon Elemental Dmg [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" ||[base_maximum_energy_shield] >= "32") && [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [StashItem] == "true" //high tri-res (incl.chaos-res) [Category] == "Belt" && [Rarity] == "Rare" # ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [base_chaos_damage_resistance_%] >= "21" && [StashItem] == "true" //HP ARMOR Weapon Elemental Dmg [Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true" // Q u i v e r // // Phys dmg + life + crit + single res [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [TotalResistances] >= "40" && [StashItem] == "true" // Phys dmg + life + ias/accuracy + crit + single res [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [StashItem] == "true" //Elemental// // Dex + Elemental Damage + crit or life [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && [StashItem] == "true" // Elemental Damage + Dex + accuracy or life [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [weapon_elemental_damage_+%] >= "20" && [StashItem] == "true" Edited February 10, 2017 by ninja Share this post Link to post Share on other sites
Alioris 0 Report post Posted February 10, 2017 I want to know this too. I am new with this bot and have many problems like you. Share this post Link to post Share on other sites