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yamahath999

Bot pick up rares when and turn them into useless alterations when I only want chaos recipes.

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; Pickit config file

[general]

 

; Activate the smart pickit Item Pickupt Definition (Check \Configuration\Pickit\standard.default.pd)

activate_smart_pickit=true

 

; Enable chaos recipe handling and select the mode (0 = disable, 1 = identified, 2 = unidentified)

chaos_recipe_mode=2

 

; Enable this option if you want the bot to pickup missing chaos recipe rare items (Remember to disable rare item pickup everywhere else in the bot).

pick_missing_items_for_chaos_recipe=true

 

; Bot will take any quest item it finds

take_quest_items=true

 

; Number of id scroll you want to keep in inventory

keep_id_scroll_number=40

 

; Number of tp scroll you want to keep in inventory

keep_tp_scroll_number=40

 

; Stash exceeding scrolls or keep them in inventory ?

stash_scrolls=true

 

; Take only id and tp scrolls under specified range

scroll_pickup_range=60

 

; Set here if you want the bot to pickup or not rare rings and amulets.

pickup_rare_rings_amys=false

 

; Set here if you want the bot to pickup or not rare items.

pickup_rare_items=false

 

; Set here if you want to pickup talismans

pickup_talismans=true

 

; Set here which quality minimum you want to pick a gem.

gem_quality_min=5

 

; Number of try on the location where the item is supposed to be, before moving the cursor

number_of_try_on_right_location=8

 

; Number of time the bot will increase (half) or decrease (half) y mouse coordinate when clicking on an item (default : 30)

try_range=30

 

; Offset used each time the bot tries a new time

pickup_try_offset_y=7

 

; Number of tries to pick an item before ignoring it

pickup_max_try_count=25

 

; Set here the key to press after 3 sec without opening the same chest.

open_chest_fail_key=mouse_right

 

; Pick any item with chromatic orb recipe? If Smart Pickit is disabled then the bot will store it, else it will sell it

pick_chromatic_items=true

 

; Set here if you want to stash map identified

stash_maps_identified=true

 

; Will use guild stash instead of the account one

use_guild_stash=false

 

; Set here if you want to stash shards

stash_shards=true

 

; Bot will not pick up the Scroll of Wisdom.

ignore_wisdom=false

 

; Bot will not pick up the Portal Scroll.

ignore_portal=false

 

; Bot will not pick up the Chromatic Orb.

ignore_chromatic=false

 

; Bot will not pick up the Orb of Alteration.

ignore_alteration=false

 

; Bot will not pick up the Orb of Augmentation.

ignore_augmentation=true

 

; Bot will not pick up the Orb of Transmutation.

ignore_transmutation=true

 

; Bot will not pick up the Armourer's Scrap.

ignore_armourers=true

 

; Bot will not pick up the Blacksmith's Whetstone.

ignore_blacksmiths=true

 

; Bot will not pick up the Glassblower's Bauble.

ignore_glassblowers=false

chaos_recipe_chest_number_to_keep=1

chaos_recipe_weapons_number_to_keep=1

chaos_recipe_helmet_number_to_keep=1

chaos_recipe_gloves_number_to_keep=1

chaos_recipe_boots_number_to_keep=1

chaos_recipe_belt_number_to_keep=5

chaos_recipe_amulet_number_to_keep=20

chaos_recipe_ring_number_to_keep=20

 

[profile]

 

; Sets which pickit profile should be used

active_profile=default

 

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Please, tell me:

- what zone do you farm (maybe ilevel is too low for chaos?),

- do you have any rare section in your pickit (if you use unmodified standard, then probably yes),

- what is the meaning of life universe and everything else

 

If your answer for 2nd question is yes, then you need to comment rare sections in pickit file because probably they are interacting with chaos recip.

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-  I do zone farming not mapping, and yes it does chaos recipes just fine.

 

 

Not sure if below is the rare section btw? Do it need to put // to every line right?

 

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             R A R E  I T E M S                                  //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
////////////////////////////////////////////////////////////////////
//                                                                //
//                         W e a p o n s                          //
//                                                                //
////////////////////////////////////////////////////////////////////
 
// 1H weapon that has more than 300 dps
// [Category] == "1Handed" && [Rarity] == "Rare" # [DPS] >= "300"
 
// 2H weapon that has more than 400 dps
// [Category] == "2Handed" && [Rarity] == "Rare" # [DPS] >= "400"
 
//Caster
[Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [local_critical_strike_chance_+%] >= "20" && [stashItem] == "true"
 
//    (phys-dmg)
[Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "20" && [local_critical_strike_chance_+%] >= "20" && [stashItem] == "true"
 
//    (tri.ele-dmg)
[Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [stashItem] == "true"
 
// Bows:(+3Gems&Attackspeed)
[Category] == "Weapon" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [local_attack_speed_+%] >= "8" && [stashItem] == "true"
 
// Caster Weapons:(+3Gems (Cold/Fire/Light&Castspeed)
[Category] == "Weapon" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1"  && [stashItem] == "true"
 
// Physical Damage only (very high %) Weapons:(+170%phys)
[Category] == "Weapon" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170"
 
////////////////////////////////////////////////////////////////////
//                                                                //
//                         A r m o r                              //
//                                                                //
////////////////////////////////////////////////////////////////////
 
//////////////////////////////////////////////
//                                          //
//                H e l m s                 //
//                                          //
//////////////////////////////////////////////
 
// Life Resists Def stat Helm
[Category] == "Helm" && [Rarity] == "Rare" # ([Computed Armor] >= "500" || [Computed Evasion] >=  "500" || [Computed Energy Shield] >= "200") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true"
 
// Life Resists Def stat Helm
[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [stashItem] == "true"
 
// Life IIR Resists Helm
[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [stashItem] == "true"
 
 
//////////////////////////////////////////////
//                                          //
//                C h e s t                 //
//                                          //
//////////////////////////////////////////////
 
// Life Resists Def stat
[Category] == "Chest" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "400" || [Computed Evasion] >= "1000" || [Computed Armor] >= "1000") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true"
 
// Life Resists 1
[Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [stashItem] == "true"
 
// Life Resists 2
[Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "110" && [stashItem] == "true"
 
// Mid Life, high stat, resist
[Category] == "Chest" && [Rarity] == "Rare" # ([additional_intelligence] >= "40" || [additional_dexterity] >= "40" || [additional_strength] >= "40") && [base_maximum_life] >= "50" && [TotalResistances] >= "55" && [stashItem] == "true"
 
 
//////////////////////////////////////////////
//                                          //
//                G l o v e s               //
//                                          //
//////////////////////////////////////////////
 
// Life Attack Speed Resists
[Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "10" && [TotalResistances] >= "60" && [stashItem] == "true"
 
// Life Attack Speed low Resists Def stat
[Category] == "Gloves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [stashItem] == "true"
 
// Dual Leech Life 1Resist
[Category] == "Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [stashItem] == "true"
 
//////////////////////////////////////////////
//                                          //
//                B o o t s                 //
//                                          //
//////////////////////////////////////////////
 
// Life Resists Def stat Boot
[Category] == "Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [stashItem] == "true"
 
// high ES 30MS
[Category] == "Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "30" && [stashItem] == "true"
 
// Life MS Resists Boot
[Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [stashItem] == "true"
 
// Life IIR Resists Boot
[Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [stashItem] == "true"
 
//////////////////////////////////////////////
//                                          //
//                S h i e l d s             //
//                                          //
//////////////////////////////////////////////
 
// Shield//
[Category] == "Shield" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [stashItem] == "true"
 
//////////////////////////////////////////////
//                                          //  
//                B e l t s                 //
//                                          //
//////////////////////////////////////////////
 
//tri res  hp
[Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38") && [TotalResistances] >= "90" && [stashItem] == "true"
 
//tri res hp Weapon Elemental Dmg
[Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" ||[base_maximum_energy_shield] >= "32") && [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [stashItem] == "true"
 
//high tri-res (incl.chaos-res)
[Category] == "Belt" && [Rarity] == "Rare" # ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [base_chaos_damage_resistance_%] >= "21" && [stashItem] == "true"
 
//HP ARMOR Weapon Elemental Dmg
[Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"
 
//////////////////////////////////////////////
//                                          //
//                R i n g s                 //
//                                          //
//////////////////////////////////////////////
 
//tri res hp//
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [stashItem] == "true"
 
//tri res hp attack speed//
[Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true"
 
//tri res hp
[Category] == "Ring" && [Rarity] == "Rare" # ([mana_leech_from_physical_damage_permyriad] >= "2" || [life_leech_from_physical_damage_permyriad] >= "2") && [TotalResistances] >= "60" && [base_maximum_life] >= "50" && [stashItem] == "true"
 
//tri res hp WED
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"
 
//Dual Leech + HP
[Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [base_maximum_life] >= "50" && [stashItem] == "true"
 
// WED + Attack Speed / Cast Speed
[Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true"
// Tri Ele Dmg
[Category] == "Ring" && [Rarity] == "Rare" # [local_maximum_added_cold_damage] >= "24" && [local_maximum_added_fire_damage] >= "27" && [local_maximum_added_lightning_damage] >= "40" && [stashItem] == "true"
 
//crit res hp
[Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [stashItem] == "true"
 
//tri res hp
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [stashItem] == "true"
 
 
//tri res hp iir Rings
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [stashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [stashItem] == "true"
// [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" 
// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"
// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true" 
 
//////////////////////////////////////////////
//                                          //
//              A m u l e t s               //
//                                          //
//////////////////////////////////////////////
 
//crit hp
[Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "55" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [stashItem] == "true"
[Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"
 
//Caster Crit cast and spelldamage
[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [stashItem] == "true"
 
//IIR Amulets
[Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" 
[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true" 
[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true" 
// [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" 
// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [stashItem] == "true" 
// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true" 
 
//////////////////////////////////////////////
//                                          //
//                Q u i v e r               //
//                                          //
//////////////////////////////////////////////
 // life + critchance + multi
[Category] == "Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [stashItem] == "true"
 
// life + ias/accuracy/flat/wed/critchance/multi + ias/accuracy/flat/wed/critchance/multi
[Category] == "Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && [base_maximum_life] >= "90" && [stashItem] == "true"
 
// life + ias/accuracy/flat/wed/critchance/multi + ias/accuracy/flat/wed/critchance/multi + ias/accuracy/flat/wed/critchance/multi
//[Category] == "Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && [base_maximum_life] >= "90" && [stashItem] == "true"
 
// Poison/Explosive Arrow Builds//
[Category] == "Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "90" && [TotalResistances] >= "105"  && [stashItem] == "true"
[Category] == "Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "90" && [TotalResistances] >= "85" && [attack_speed_+%] >= "9" && [stashItem] == "true"
 
// Phys dmg + life + crit + single res
[Type] == "Heavy Quiver" && [Rarity] == "Rare" # ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [TotalResistances] >= "40" && [stashItem] == "true"
 
// Phys dmg + life + ias/accuracy + crit + single res
[Type] == "Heavy Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [stashItem] == "true"
 
//Elemental//
 
// Dex + Elemental Damage + crit or life
[Type] == "Light Quiver" && [Rarity] == "Rare" # ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && [stashItem] == "true"
 
// Elemental Damage + Dex + accuracy or life
[Type] == "Conductive Quiver" && [Rarity] == "Rare" # ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [weapon_elemental_damage_+%] >= "20" && [stashItem] == "true"
 
 
 
Anyway it also seems to be problem with rare pickup as well
 
 
// [Type] == "Assassin Bow" && [Rarity] == "Unique" // Chin Sol / Darkscorn
// [Type] == "Crude Bow" && [Rarity] == "Unique" // Silverbranch
// [Type] == "Death Bow" && [Rarity] == "Unique" // Death's Harp / Death's Opus / Iron Commander
// [Type] == "Decimation Bow" && [Rarity] == "Unique" // Infractem
// [Type] == "Harbringer Bow" && [Rarity] == "Unique" // Nuro's Harp
// [Type] == "Imperial Bow" && [Rarity] == "Unique" // Lioneye's Glare / Windripper
[Type] == "Imperial Bow" && [Rarity] == "Unique" # [critical_strike_chance_+%] >= "60" && [stashItem] == "true" // Windripper
// [Type] == "Long Bow" && [Rarity] == "Unique" // Storm Cloud
// [Type] == "Ranger Bow" && [Rarity] == "Unique" // Null's Inclination 
// [Type] == "Recurve Bow" && [Rarity] == "Unique" // Roth's Reach
// [Type] == "Royal Bow" && [Rarity] == "Unique" // Doomfletch / Doomfletch's Prism
// [Type] == "Short Bow" && [Rarity] == "Unique" // Quill Rain
// [Type] == "Spine Bow" && [Rarity] == "Unique" // Reach of the Council / Voltaxic Rift
 
It still pick useless rare like silver branch and storm cloud which is already commented. That's I have no idea why.

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