d12 3 Report post Posted October 20, 2013 hey, recently i got stuck within 2 buildings at the city of sarn. the bot constantly tried to atk a ranged mob which was shooting at me. but due to the 2 buildings my char couldnt reach the monster. normally the no kill timer should kick in and leave the area. but it didnt happen... hopefully this gets fixed soon. this happened in version 0.11b rc2 here is my log: lastrun: seems like its actually getting it, but not working properly 2013-10-20 14:02:36 [info] -> Restart state because no monster were killed for 60 s 2013-10-20 14:02:36 [info] -> Moving to position(7244.777344, 12722.821289). State Priority: 9 2013-10-20 14:02:36 [info] -> Restart state because no monster were killed for 60 s 2013-10-20 14:02:36 [info] -> Moving to position(7244.777344, 12722.821289). State Priority: 9 2013-10-20 14:02:36 [info] -> Restart state because no monster were killed for 60 s 2013-10-20 14:02:36 [info] -> Moving to position(7244.777344, 12722.821289). State Priority: 9 2013-10-20 14:02:36 [info] -> Restart state because no monster were killed for 60 s 2013-10-20 14:02:36 [info] -> Moving to position(7244.777344, 12722.821289). State Priority: 9 2013-10-20 14:02:36 [info] -> Restart state because no monster were killed for 60 s 2013-10-20 14:02:36 [info] -> Moving to position(7244.777344, 12722.821289). State Priority: 9 2013-10-20 14:02:36 [info] -> Restart state because no monster were killed for 60 s 2013-10-20 14:02:36 [info] -> Moving to position(7244.777344, 12722.821289). State Priority: 9 2013-10-20 14:02:36 [info] -> Restart state because no monster were killed for 60 s 2013-10-20 14:02:36 [info] -> Moving to position(7244.777344, 12722.821289). State Priority: 9 pathing: 2013-10-20 14:02:36 [pathfinding] -> Raycast took 0 ms, wall found. 2013-10-20 14:02:36 [pathfinding] -> Player(320, 1171) is unwalkable, finding closest walkable position... 2013-10-20 14:02:36 [pathfinding] -> Found new player position: (319, 1170) 2013-10-20 14:02:36 [pathfinding] -> Computing A* path from P(319, 1170)->Pos(333, 1170) 2013-10-20 14:02:36 [pathfinding] -> A* from P(319, 1170)->Pos(333, 1170) took: 0 ms, cost: 36.000000 2013-10-20 14:02:36 [pathfinding] -> Raycast took 0 ms, wall found. 2013-10-20 14:02:36 [pathfinding] -> Player(320, 1171) is unwalkable, finding closest walkable position... 2013-10-20 14:02:36 [pathfinding] -> Found new player position: (319, 1170) 2013-10-20 14:02:36 [pathfinding] -> Computing A* path from P(319, 1170)->Pos(333, 1170) 2013-10-20 14:02:36 [pathfinding] -> A* from P(319, 1170)->Pos(333, 1170) took: 0 ms, cost: 36.000000 2013-10-20 14:02:36 [pathfinding] -> Set explored nodes took: 0 ms 2013-10-20 14:02:36 [pathfinding] -> Raycast took 0 ms, wall found. 2013-10-20 14:02:36 [pathfinding] -> Player(320, 1171) is unwalkable, finding closest walkable position... 2013-10-20 14:02:36 [pathfinding] -> Found new player position: (319, 1170) 2013-10-20 14:02:36 [pathfinding] -> Computing A* path from P(319, 1170)->Pos(333, 1170) 2013-10-20 14:02:36 [pathfinding] -> A* from P(319, 1170)->Pos(333, 1170) took: 0 ms, cost: 36.000000 timer: 2013-10-20 14:07:01 [timer] -> Game informations update took: 0 ms 2013-10-20 14:07:02 [timer] -> Game informations update took: 15 ms 2013-10-20 14:07:02 [timer] -> Game informations update took: 0 ms 2013-10-20 14:07:03 [timer] -> Game informations update took: 15 ms 2013-10-20 14:07:03 [timer] -> Game informations update took: 0 ms 2013-10-20 14:07:04 [timer] -> Game informations update took: 15 ms 2013-10-20 14:07:04 [timer] -> Game informations update took: 0 ms 2013-10-20 14:07:05 [timer] -> Game informations update took: 0 ms 2013-10-20 14:07:05 [timer] -> Game informations update took: 15 ms 2013-10-20 14:07:06 [timer] -> Game informations update took: 0 ms 2013-10-20 14:07:06 [timer] -> Game informations update took: 0 ms 2013-10-20 14:07:07 [timer] -> Game informations update took: 16 ms 2013-10-20 14:07:07 [timer] -> Game informations update took: 0 ms 2013-10-20 14:07:08 [timer] -> Game informations update took: 0 ms 2013-10-20 14:07:08 [timer] -> Game informations update took: 16 ms 2013-10-20 14:07:09 [timer] -> Game informations update took: 0 ms 2013-10-20 14:07:09 [timer] -> Game informations update took: 0 ms 2013-10-20 14:07:10 [timer] -> Game informations update took: 0 ms 2013-10-20 14:07:11 [timer] -> Game informations update took: 0 ms 2013-10-20 14:07:11 [timer] -> Game informations update took: 15 ms Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted October 20, 2013 Yep, it seems that we have to increase again the size of the character with pathfinding computations. Share this post Link to post Share on other sites
d12 3 Report post Posted October 20, 2013 yep. just had it again. and the raycast just doesnt hit due to its size. Share this post Link to post Share on other sites