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mrowen

0.64D bug Animated guardian from magic monster

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The bot starts attacking the unique Animated guardian instead of the magic pack that summons a part of him with each kill. i noticed that even when 1 or 2 of the pack is still alive, the bot will try to kill the summoned animated guardian. and it obviously cannot kill because they take no damage unless the whole pack is dead. can we prioritize it in the same way as Allies cannot die totems so that the bot always kills the whole magic pack first before attempting to attack animate guardian,. 

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i just dont understand why was possible to learn bot to deal with necrovirgil mod packs but cant simply leave behid that fucking animated guardian after 5-10sec of killing atempts. 

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