plaretns 0 Report post Posted October 21, 2016 (edited) ======================================= 11/27 更新 從 v0.64c 更新到 v0.64d 後此問題已解決 ======================================= 11/23 更新 新增測試影片 StashItem 可以正常存倉 SellItem 就完全停在原地 但 log 卻是整排的 Selling item... ======================================= 已經研究三天, 實在沒有頭緒, 還請各位指點明路 ---------- 環境部分: win7 64x Exiled_Bot_Beta_v0.64c Elite user 發生狀況: 只要勾選 smart picket setting 接著身上有除了通貨以外的裝備 他就會在原地發呆 但只要手動將裝備放到倉庫或是賣掉 就會正常運行 已排除是 NPC 的 Sell Item 錯位問題, 因為他連NPC都沒有去點. 即使手動開啟了販售視窗, 依然沒有動靜 以下是發生當下的 log 內容 lastrun 2016-10-22 01:30:16 [info] -> Selling item... 2016-10-22 01:30:16 [info] -> Selling item... 2016-10-22 01:30:16 [info] -> Selling item... 2016-10-22 01:30:17 [info] -> Selling item... 2016-10-22 01:30:17 [info] -> Selling item... 2016-10-22 01:30:17 [info] -> Selling item... 2016-10-22 01:30:17 [info] -> Selling item... 2016-10-22 01:30:17 [info] -> Selling item... 2016-10-22 01:30:17 [info] -> Selling item... 2016-10-22 01:30:17 [info] -> Selling item... 2016-10-22 01:30:17 [info] -> Selling item... pathfinding 2016-10-22 01:30:16 [pathfinding] -> Raycast took 0 ms, wall found. 2016-10-22 01:30:16 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164) 2016-10-22 01:30:16 [pathfinding] -> A* from P(123, 260)->Pos(93, 164) took: 0 ms, cost: 96.000000 2016-10-22 01:30:16 [pathfinding] -> Raycast took 0 ms, wall found. 2016-10-22 01:30:16 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164) 2016-10-22 01:30:16 [pathfinding] -> A* from P(123, 260)->Pos(93, 164) took: 0 ms, cost: 96.000000 2016-10-22 01:30:16 [pathfinding] -> Raycast took 0 ms, wall found. 2016-10-22 01:30:16 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164) 2016-10-22 01:30:16 [pathfinding] -> A* from P(123, 260)->Pos(93, 164) took: 0 ms, cost: 96.000000 2016-10-22 01:30:16 [pathfinding] -> Raycast took 0 ms, wall found. 2016-10-22 01:30:16 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164) 2016-10-22 01:30:16 [pathfinding] -> A* from P(123, 260)->Pos(93, 164) took: 0 ms, cost: 96.000000 2016-10-22 01:30:16 [pathfinding] -> Raycast took 0 ms, wall found. 2016-10-22 01:30:16 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164) 2016-10-22 01:30:16 [pathfinding] -> A* from P(123, 260)->Pos(93, 164) took: 0 ms, cost: 96.000000 2016-10-22 01:30:16 [pathfinding] -> Raycast took 0 ms, wall found. 2016-10-22 01:30:16 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164) 2016-10-22 01:30:16 [pathfinding] -> A* from P(123, 260)->Pos(93, 164) took: 0 ms, cost: 96.000000 2016-10-22 01:30:17 [pathfinding] -> Raycast took 0 ms, wall found. 2016-10-22 01:30:17 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164) timer 2016-10-22 01:30:16 [timer] -> World update took: 16 ms 2016-10-22 01:30:16 [timer] -> Game informations update took: 16 ms 2016-10-22 01:30:16 [timer] -> Unstucker took: 0 ms 2016-10-22 01:30:16 [timer] -> Menu Handler took: 0 ms 2016-10-22 01:30:16 [timer] -> Quest Handler took: 0 ms 2016-10-22 01:30:16 [timer] -> Mission Handler took: 15 ms 2016-10-22 01:30:16 [timer] -> Corrupted area handler took: 0 ms 2016-10-22 01:30:16 [timer] -> Area Navigator took: 0 ms 2016-10-22 01:30:16 [timer] -> Map item launcher took: 0 ms 2016-10-22 01:30:16 [timer] -> Inventories Handler took: 0 ms 2016-10-22 01:30:16 [timer] -> Map Explorer took: 0 ms 2016-10-22 01:30:16 [timer] -> Flask Drinker took: 0 ms 2016-10-22 01:30:16 [timer] -> Item Picker took: 0 ms 2016-10-22 01:30:16 [timer] -> Shrine User took: 0 ms 2016-10-22 01:30:16 [timer] -> Monolith Handler took: 0 ms 2016-10-22 01:30:16 [timer] -> Gem Leveler took: 0 ms 2016-10-22 01:30:16 [timer] -> Fight Handler took: 0 ms 2016-10-22 01:30:16 [timer] -> Chest Opener took: 0 ms 2016-10-22 01:30:16 [timer] -> Game Leaver took: 0 ms 2016-10-22 01:30:16 [timer] -> Buff Caster took: 0 ms 2016-10-22 01:30:16 [timer] -> Item Chancer took: 0 ms 2016-10-22 01:30:16 [timer] -> Map Crafter took: 0 ms 2016-10-22 01:30:16 [timer] -> State Processing took: 0 ms 2016-10-22 01:30:16 [timer] -> Main AI Loop took: 156 ms 2016-10-22 01:30:16 [timer] -> World update took: 0 ms 2016-10-22 01:30:16 [timer] -> Game informations update took: 16 ms 曾試過使用他人整理好的 pickit 檔案, 狀況依舊 https://exiled-bot.net/community/index.php/topic/7679-the-pickit-thread/ Edited October 29, 2016 by plaretns Quote Share this post Link to post Share on other sites
jameslue 0 Report post Posted October 26, 2016 猜測. 你身上那個白腰帶, 根本就不該被撿起來. bot判斷到身上有東西, 但無法決定賣掉或存倉 然後就卡在那兒了. Quote Share this post Link to post Share on other sites
bj6ck6text1 27 Report post Posted October 28, 2016 (edited) 個人是使用預設 (default ) 的說.0.0. Edited October 28, 2016 by office7845 Quote Share this post Link to post Share on other sites
plaretns 0 Report post Posted October 29, 2016 猜測. 你身上那個白腰帶, 根本就不該被撿起來. bot判斷到身上有東西, 但無法決定賣掉或存倉 然後就卡在那兒了. 測試過金裝(未鑑定 / 已鑑定)也是會原地發呆 個人是使用預設 (default ) 的說.0.0. 一開始也是用 default 但問題依然存在 拍影片時為了減少其他因素 故意選擇白腰帶讓 filter 的條件相對單純 這問題我有同步發到 Exiled Bot Issues and Bug Report 更新到 v0.64 後問題已解決, Quote Share this post Link to post Share on other sites