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plaretns

[已解決]完全不會去點 NPC 對話 ( 10/27 已解決 )

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11/27 更新

 

從  v0.64c 更新到  v0.64d 後此問題已解決

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11/23 更新

 

新增測試影片

StashItem  可以正常存倉

SellItem 就完全停在原地

但 log 卻是整排的 Selling item...

 

 

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已經研究三天, 實在沒有頭緒, 還請各位指點明路

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環境部分:

win7 64x

Exiled_Bot_Beta_v0.64c

Elite user

 

發生狀況:

只要勾選 smart picket setting

接著身上有除了通貨以外的裝備

他就會在原地發呆

但只要手動將裝備放到倉庫或是賣掉

就會正常運行

 

已排除是 NPC 的 Sell Item 錯位問題,
因為他連NPC都沒有去點.
即使手動開啟了販售視窗, 依然沒有動靜

 

以下是發生當下的 log 內容

 

lastrun

2016-10-22 01:30:16 [info] -> Selling item...
2016-10-22 01:30:16 [info] -> Selling item...
2016-10-22 01:30:16 [info] -> Selling item...
2016-10-22 01:30:17 [info] -> Selling item...
2016-10-22 01:30:17 [info] -> Selling item...
2016-10-22 01:30:17 [info] -> Selling item...
2016-10-22 01:30:17 [info] -> Selling item...
2016-10-22 01:30:17 [info] -> Selling item...
2016-10-22 01:30:17 [info] -> Selling item...
2016-10-22 01:30:17 [info] -> Selling item...
2016-10-22 01:30:17 [info] -> Selling item...

pathfinding

2016-10-22 01:30:16 [pathfinding] -> Raycast took 0 ms, wall found.
2016-10-22 01:30:16 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164)
2016-10-22 01:30:16 [pathfinding] -> A* from P(123, 260)->Pos(93, 164) took: 0 ms, cost: 96.000000
2016-10-22 01:30:16 [pathfinding] -> Raycast took 0 ms, wall found.
2016-10-22 01:30:16 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164)
2016-10-22 01:30:16 [pathfinding] -> A* from P(123, 260)->Pos(93, 164) took: 0 ms, cost: 96.000000
2016-10-22 01:30:16 [pathfinding] -> Raycast took 0 ms, wall found.
2016-10-22 01:30:16 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164)
2016-10-22 01:30:16 [pathfinding] -> A* from P(123, 260)->Pos(93, 164) took: 0 ms, cost: 96.000000
2016-10-22 01:30:16 [pathfinding] -> Raycast took 0 ms, wall found.
2016-10-22 01:30:16 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164)
2016-10-22 01:30:16 [pathfinding] -> A* from P(123, 260)->Pos(93, 164) took: 0 ms, cost: 96.000000
2016-10-22 01:30:16 [pathfinding] -> Raycast took 0 ms, wall found.
2016-10-22 01:30:16 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164)
2016-10-22 01:30:16 [pathfinding] -> A* from P(123, 260)->Pos(93, 164) took: 0 ms, cost: 96.000000
2016-10-22 01:30:16 [pathfinding] -> Raycast took 0 ms, wall found.
2016-10-22 01:30:16 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164)
2016-10-22 01:30:16 [pathfinding] -> A* from P(123, 260)->Pos(93, 164) took: 0 ms, cost: 96.000000
2016-10-22 01:30:17 [pathfinding] -> Raycast took 0 ms, wall found.
2016-10-22 01:30:17 [pathfinding] -> Computing A* path from P(123, 260)->Pos(93, 164)

timer

2016-10-22 01:30:16 [timer] -> World update took: 16 ms
2016-10-22 01:30:16 [timer] -> Game informations update took: 16 ms
2016-10-22 01:30:16 [timer] -> Unstucker took: 0 ms
2016-10-22 01:30:16 [timer] -> Menu Handler took: 0 ms
2016-10-22 01:30:16 [timer] -> Quest Handler took: 0 ms
2016-10-22 01:30:16 [timer] -> Mission Handler took: 15 ms
2016-10-22 01:30:16 [timer] -> Corrupted area handler took: 0 ms
2016-10-22 01:30:16 [timer] -> Area Navigator took: 0 ms
2016-10-22 01:30:16 [timer] -> Map item launcher took: 0 ms
2016-10-22 01:30:16 [timer] -> Inventories Handler took: 0 ms
2016-10-22 01:30:16 [timer] -> Map Explorer took: 0 ms
2016-10-22 01:30:16 [timer] -> Flask Drinker took: 0 ms
2016-10-22 01:30:16 [timer] -> Item Picker took: 0 ms
2016-10-22 01:30:16 [timer] -> Shrine User took: 0 ms
2016-10-22 01:30:16 [timer] -> Monolith Handler took: 0 ms
2016-10-22 01:30:16 [timer] -> Gem Leveler took: 0 ms
2016-10-22 01:30:16 [timer] -> Fight Handler took: 0 ms
2016-10-22 01:30:16 [timer] -> Chest Opener took: 0 ms
2016-10-22 01:30:16 [timer] -> Game Leaver took: 0 ms
2016-10-22 01:30:16 [timer] -> Buff Caster took: 0 ms
2016-10-22 01:30:16 [timer] -> Item Chancer took: 0 ms
2016-10-22 01:30:16 [timer] -> Map Crafter took: 0 ms
2016-10-22 01:30:16 [timer] -> State Processing took: 0 ms
2016-10-22 01:30:16 [timer] -> Main AI Loop took: 156 ms
2016-10-22 01:30:16 [timer] -> World update took: 0 ms
2016-10-22 01:30:16 [timer] -> Game informations update took: 16 ms

曾試過使用他人整理好的 pickit 檔案, 狀況依舊

 

https://exiled-bot.net/community/index.php/topic/7679-the-pickit-thread/

Edited by plaretns

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猜測.  你身上那個白腰帶, 根本就不該被撿起來.

bot判斷到身上有東西, 但無法決定賣掉或存倉

然後就卡在那兒了.

 

測試過金裝(未鑑定 / 已鑑定)也是會原地發呆

 

 

 

個人是使用預設 (default )

 

的說.0.0. 

 
一開始也是用 default 
但問題依然存在
拍影片時為了減少其他因素
故意選擇白腰帶讓 filter 的條件相對單純

 

這問題我有同步發到 Exiled Bot Issues and Bug Report

 

更新到  v0.64 後問題已解決,

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