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Decantgc

dying in maps due to idle

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bot loads up map and then runs around killing (AWESOME)

 

and then will randomly run up to a pack of monsters and just stop and do nothing 

until death

 

2016-10-14 14:27:02 [info] -> Attacking monster Devourer using E key at distance : 8.944272
2016-10-14 14:27:02 [info] -> Attacking monster Devourer using mouse_right key at distance : 8.944272
2016-10-14 14:27:02 [info] -> Moving to position(14309.619141, 6929.296875). State Priority: 16
2016-10-14 14:27:03 [info] -> Attacking monster Devourer using mouse_right key at distance : 8.062258
2016-10-14 14:27:03 [info] -> Picking item
2016-10-14 14:27:03 [info] -> Picking item
2016-10-14 14:27:04 [info] -> Idling...
2016-10-14 14:27:05 [info] -> Rotten Entity not cleaned detected: address 8b8c6530, id 0284
2016-10-14 14:27:05 [info] -> Exploring to position(15136.030273, 7212.125488, -23.809738). State Priority: 2
2016-10-14 14:27:05 [info] -> Exploring to position(15136.030273, 7212.125488, -23.809738). State Priority: 2
2016-10-14 14:27:05 [info] -> Exploring to position(15168.966797, 7272.090820, -16.007301). State Priority: 2
2016-10-14 14:27:05 [info] -> Moving to position(15292.438477, 7350.472656). State Priority: 16
2016-10-14 14:27:05 [info] -> Moving to position(15408.544922, 7413.408203). State Priority: 16
2016-10-14 14:27:06 [info] -> Moving to position(15591.444336, 7499.404785). State Priority: 16
2016-10-14 14:27:10 [info] -> Rotten Entity not cleaned detected: address 8845f310, id 0155
2016-10-14 14:27:10 [info] -> Rotten Entity not cleaned detected: address 9e27e1f0, id 0156
2016-10-14 14:27:10 [info] -> Rotten Entity not cleaned detected: address 9e27b730, id 0158
2016-10-14 14:27:10 [info] -> Rotten Entity not cleaned detected: address 98837b38, id 015a
2016-10-14 14:27:10 [info] -> Rotten Entity not cleaned detected: address 9e27e3b8, id 015b
2016-10-14 14:27:10 [info] -> Rotten Entity not cleaned detected: address 9e27c738, id 015c
2016-10-14 14:27:10 [info] -> Rotten Entity not cleaned detected: address 9e27dad0, id 015d
2016-10-14 14:27:10 [info] -> Rotten Entity not cleaned detected: address 9e27b1d8, id 015e
2016-10-14 14:27:10 [info] -> Rotten Entity not cleaned detected: address 9e27ae48, id 015f
2016-10-14 14:27:10 [info] -> Rotten Entity not cleaned detected: address 88458830, id 01ed
2016-10-14 14:27:10 [info] -> Rotten Entity not cleaned detected: address 8845b4b8, id 01ee
2016-10-14 14:27:10 [info] -> Rotten Entity not cleaned detected: address 88458bc0, id 01f1
2016-10-14 14:27:10 [info] -> Rotten Entity not cleaned detected: address 884584a0, id 01f2
2016-10-14 14:27:10 [info] -> Instant Life flask taken
2016-10-14 14:27:10 [info] -> Instant Life flask taken
2016-10-14 14:27:10 [info] -> Instant Life flask taken
2016-10-14 14:27:10 [info] -> Granite flask taken
2016-10-14 14:27:11 [info] -> Player death detected, resurrecting..
2016-10-14 14:27:19 [info] -> Player death detected, resurrecting.

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Issue is due to big exploration computation time. Happens when next position to explore is far away, as you can see it can take some time to compute (2016-10-14 14:27:09 [timer] -> Area Navigator took: 3546 ms).

Good new is that we are working on optimizing these computations, no ETA yet tho.

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