XeroKill 15 Report post Posted September 28, 2016 With the coming of Atlas of Worlds, the map tiers have been completely revamped, and as such the default PickIt is out of date when it comes to the map section. Here is an updated version that you can copy/paste into your PickIt so that you can properly control which maps the bot will loot. I have not included any notes other than denoting unique maps because so much has changed and it will have to be determined which maps are bot worthy and which maps should be avoided. Please feel free to make note of which maps are good and bad, and for what reasons. Also, please point out any errors in spelling or syntax if you notice them, and don't forget to pester Alk to add this to the default PickIt ASAP. Lastly, I don't know if this has been posted elsewhere but I didn't find anything so I decided to make one myself and share it for those that were interested! ///////////////////////////////////////////////////////////////////////////////////// // // // M A P S // // // ///////////////////////////////////////////////////////////////////////////////////// // Sac Sets [Type] == "Sacrifice at Dawn" # [StashItem] == "true" //Sacrifice map [Type] == "Sacrifice at Noon" # [StashItem] == "true" //Sacrifice map [Type] == "Sacrifice at Dusk" # [StashItem] == "true" //Sacrifice map [Type] == "Sacrifice at Midnight" # [StashItem] == "true" //Sacrifice map [Type] == "Mortal Grief" # [StashItem] == "true" //Über map [Type] == "Mortal Rage" # [StashItem] == "true" //Über map [Type] == "Mortal Ignorance" # [StashItem] == "true" //Über map [Type] == "Mortal Hope" # [StashItem] == "true" //Über map // Prophecy Map Fragments [Type] == "Eber's Key" # [StashItem] == "true" // Map Fragment [Type] == "Yriel's Key" # [StashItem] == "true" // Map Fragment [Type] == "Inya's Key" # [StashItem] == "true" // Map Fragment [Type] == "Volkuur's Key" # [StashItem] == "true" // Map Fragment // Endgame Labyrinth Map Fragments [Type] == "Offering to the Goddess" # [StashItem] == "true" // Map Fragment // Take all maps, or comment out if you want to specify which map rarity to pick up below // [Category] == "Map" # [StashItem] == "true" // [Category] == "Map" && [Rarity] == "Normal" # [StashItem] == "true" // Take all normal maps // [Category] == "Map" && [Rarity] == "Magic" # [StashItem] == "true" // Take all magic maps // [Category] == "Map" && [Rarity] == "Magic" # [SellUnid] == "true" // Sell all UnID magic maps (for controlling/rolling your own magic maps) // [Category] == "Map" && [Rarity] == "Rare" # [StashItem] == "true" // Take all rare maps // [Category] == "Map" && [Rarity] == "Unique" # [StashItem] == "true" // Take all unique maps // Comment out the maps bellow that you DON'T need - Because of value of higher tier maps, recommend taking all T10+ maps // Alternative method for running maps is to collect all maps but set map runner ipd to run only magic/rare maps setup before hand // Tier 1 [Type] == "Arcade Map" # [StashItem] == "true" [Type] == "Crystal Ore Map" # [StashItem] == "true" [Type] == "Desert Map" # [StashItem] == "true" [Type] == "Jungle Valley Map" # [StashItem] == "true" // Tier 2 [Type] == "Beach Map" # [StashItem] == "true" [Type] == "Factory Map" # [StashItem] == "true" [Type] == "Ghetto Map" # [StashItem] == "true" [Type] == "Oasis Map" # [StashItem] == "true" // Tier 3 [Type] == "Arid Lake Map" # [StashItem] == "true" [Type] == "Cavern Map" # [StashItem] == "true" [Type] == "Channel Map" # [StashItem] == "true" [Type] == "Grotto Map" # [StashItem] == "true" [Type] == "Marshes Map" # [StashItem] == "true" [Type] == "Sewer Map" # [StashItem] == "true" [Type] == "Vaal Pyramid Map" # [StashItem] == "true" [Type] == "Vaults of Atziri" # [StashItem] == "true" // Unique // Tier 4 [Type] == "Academy Map" # [StashItem] == "true" [Type] == "Acid Lakes Map" # [StashItem] == "true" [Type] == "Dungeon Map" # [StashItem] == "true" [Type] == "Graveyard Map" # [StashItem] == "true" [Type] == "Phantasmagoria Map" # [StashItem] == "true" [Type] == "Villa Map" # [StashItem] == "true" [Type] == "Waste Pool Map" # [StashItem] == "true" [Type] == "Hallowed Ground" # [StashItem] == "true" // Unique // Tier 5 [Type] == "Burial Chambers Map" # [StashItem] == "true" [Type] == "Dunes Map" # [StashItem] == "true" [Type] == "Mesa Map" # [StashItem] == "true" [Type] == "Peninsula Map" # [StashItem] == "true" [Type] == "Pit Map" # [StashItem] == "true" [Type] == "Spider Lair Map" # [StashItem] == "true" [Type] == "Tower Map" # [StashItem] == "true" // Tier 6 [Type] == "Canyon Map" # [StashItem] == "true" [Type] == "Quarry Map" # [StashItem] == "true" [Type] == "Racecourse Map" # [StashItem] == "true" [Type] == "Ramparts Map" # [StashItem] == "true" [Type] == "Spider Forest Map" # [StashItem] == "true" [Type] == "Strand Map" # [StashItem] == "true" [Type] == "Thicket Map" # [StashItem] == "true" [Type] == "Vaal City Map" # [StashItem] == "true" [Type] == "Wharf Map" # [StashItem] == "true" [Type] == "Whakawairua Tuahu" # [StashItem] == "true" // Unique // Tier 7 [Type] == "Arachnid Tomb Map" # [StashItem] == "true" [Type] == "Armory Map" # [StashItem] == "true" [Type] == "Ashen Wood Map" # [StashItem] == "true" [Type] == "Castle Ruins Map" # [StashItem] == "true" [Type] == "Catacombs Map" # [StashItem] == "true" [Type] == "Cells Map" # [StashItem] == "true" [Type] == "Mud Geyser Map" # [StashItem] == "true" [Type] == "Olmec's Sanctum" # [StashItem] == "true" // Unique // Tier 8 [Type] == "Arachnid Nest Map" # [StashItem] == "true" [Type] == "Arena Map" # [StashItem] == "true" [Type] == "Atoll Map" # [StashItem] == "true" [Type] == "Barrows Map" # [StashItem] == "true" [Type] == "Bog Map" # [StashItem] == "true" [Type] == "Pier Map" # [StashItem] == "true" [Type] == "Shore Map" # [StashItem] == "true" [Type] == "Tropical Island Map" # [StashItem] == "true" [Type] == "Maelström of Chaos" # [StashItem] == "true" // Unique // Tier 9 [Type] == "Coves Map" # [StashItem] == "true" [Type] == "Crypt Map" # [StashItem] == "true" [Type] == "Museum Map" # [StashItem] == "true" [Type] == "Orchard Map" # [StashItem] == "true" [Type] == "Overgrown Shrine Map" # [StashItem] == "true" [Type] == "Promenade Map" # [StashItem] == "true" [Type] == "Reef Map" # [StashItem] == "true" [Type] == "Temple Map" # [StashItem] == "true" [Type] == "The Coward's Trial" # [StashItem] == "true" // Unique [Type] == "The Putrid Cloister" # [StashItem] == "true" // Unique [Type] == "Acton's Nightmare" # [StashItem] == "true" // Unique [Type] == "Hall of Grandmasters" # [StashItem] == "true" // Unique [Type] == "Mao Kun" # [StashItem] == "true" // Unique [Type] == "Poorjoy's Asylum" # [StashItem] == "true" // Unique // Tier 10 [Type] == "Arsenal Map" # [StashItem] == "true" [Type] == "Colonnade Map" # [StashItem] == "true" [Type] == "Courtyard Map" # [StashItem] == "true" [Type] == "Malformation Map" # [StashItem] == "true" [Type] == "Quay Map" # [StashItem] == "true" [Type] == "Terrace Map" # [StashItem] == "true" [Type] == "Underground River Map" # [StashItem] == "true" [Type] == " Map" # [StashItem] == "true" [Type] == "The Vinktar Square" # [StashItem] == "true" // Unique [Type] == "Caer Blaidd, Wolfpack's Den" # [StashItem] == "true" // Unique // Tier 11 [Type] == "Bazaar Map" # [StashItem] == "true" [Type] == "Chateau Map" # [StashItem] == "true" [Type] == "Excavation Map" # [StashItem] == "true" [Type] == "Precinct Map" # [StashItem] == "true" [Type] == "Torture Chamber Map" # [StashItem] == "true" [Type] == "Underground Sea Map" # [StashItem] == "true" [Type] == "Wasteland Map" # [StashItem] == "true" [Type] == "The Perandus Manor" # [StashItem] == "true" // Unique [Type] == "Oba's Cursed Trove" # [StashItem] == "true" // Unique // Tier 12 [Type] == "Crematorium Map" # [StashItem] == "true" [Type] == "Estuary Map" # [StashItem] == "true" [Type] == "Ivory Temple Map" # [StashItem] == "true" [Type] == "Necropolis Map" # [StashItem] == "true" [Type] == "Plateau Map" # [StashItem] == "true" [Type] == "Residence Map" # [StashItem] == "true" [Type] == "Shipyard Map" # [StashItem] == "true" [Type] == "Vault Map" # [StashItem] == "true" [Type] == "Death and Taxes" # [StashItem] == "true" // Unique // Tier 13 [Type] == "Beacon Map" # [StashItem] == "true" [Type] == "Gorge Map" # [StashItem] == "true" [Type] == "High Gardens Map" # [StashItem] == "true" [Type] == "Lair Map" # [StashItem] == "true" [Type] == "Plaza Map" # [StashItem] == "true" [Type] == "Scriptorium Map" # [StashItem] == "true" [Type] == "Waterways Map" # [StashItem] == "true" // Tier 14 [Type] == "Palace Map" # [StashItem] == "true" [Type] == "Shrine Map" # [StashItem] == "true" [Type] == "Springs Map" # [StashItem] == "true" [Type] == "Volcano Map" # [StashItem] == "true" // Tier 15 [Type] == "Abyss Map" # [StashItem] == "true" [Type] == "Colosseum Map" # [StashItem] == "true" [Type] == "Core Map" # [StashItem] == "true" [Type] == "Dark Forest Map" # [StashItem] == "true" [Type] == "Overgrown Ruin Map" # [StashItem] == "true" //Tier 16 [Type] == "Forge of the Phoenix Map" # [StashItem] == "true" [Type] == "Lair of the Hydra Map" # [StashItem] == "true" [Type] == "Maze of the Minotaur Map" # [StashItem] == "true" [Type] == "Pit of the Chimera Map" # [StashItem] == "true" [Type] == "Vaal Temple Map" # [StashItem] == "true" Share this post Link to post Share on other sites
omgwtfzors 1 Report post Posted September 28, 2016 https://exiled-bot.net/community/index.php/topic/7679-the-pickit-thread/ its already updated, download the new version Share this post Link to post Share on other sites