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kokosoida

Sometimes it's better to die. Idea/Feature Request.

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1. There is dependency between your level, level of monsters and loot

I've tried running my lvl 70+ character on Normal Ledge for ~1 hour.

Result: usual amount of rares, low amount of orbs ( low means almost 0 ).

Сonclusion: IQ is affected by difference between your lvl and lvl of mobs.

2. How to fix this

I came (hehe) to this idea:

1) Lvlup until you can farm Merciless City Of Sarn

2) Farm Merciless City Of Sarn without getting exp anymore

3. How to farm without getting exp

For standart league: die.

We need a simple script that will kill you when you have 50%+ of exp. Or we need this feature in our bot. (Easy way to die is to stop bot when he is fighting. Also turning on Righteous Fire can work.)

For hardcore: dunno

What you guys think about it? Can someone write this script?

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this was suggested alot of times alrdy. i was also rly excited to see this feature.

but basically u cant feel the difference.

just go and farm merciless city of sarn or higher and ur fine.

also with higher lvls u usually get more dmg and a better build due to using more nodes. this means ur also killing faster.

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Why not just set chicken % to 0, then your character will die on his own. Once experience to next level reaches 0, you wont go any lower. You can die all you want then.

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Drop rates

There is a penalty to the chance of currency items (scrolls, orbs, etc.) dropping in areas with a monster level more than two levels lower than your character level. For each additional level that you have compared to the area's monster level+2, the chance of a currency item drop is reduced by 2.5%.

So if you are level 30 in a level 20 area, you will see 20% less currency item drops on average:

2.5*(30-(20+2))=20

A level 30 character in a level 28 area will see no penalty.

Currency item Drops are not increased or decreased in this way when fighting in areas above your level.

For the purposes of this penalty, your level is never considered to be higher than 68. Therefore a level 75 character receives no penalty in a level 66 area.

There are two modifiers that affect drop rates in the game, increased item rarity, and increased item quantity.

There are three potential sources of these modifiers:

- the player (skills, passives, gear etc.)

- monsters (such as bosses and champions)

- Party bonuses

Modifiers from the player stack additively with each other, and are subject to diminishing returns.

Modifiers from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns.

The total player bonus stacks multiplicatively with the total party & monster bonus.

Increased Item Rarity

Increased Item Rarity % modifiers increase the chances of an item being magic, rare, or unique. For example with a total of +100% increased item rarity, you'd get twice as many magic items, twice as many rares and twice as many uniques from normal enemies.

This modifier has no effect on the number or type of currency items, scrolls, or gems that drop.

When in a party, only the modifier from the player who lands the killing blow on an enemy is counted.

If one of your minions gets a kill, the minion's IIR is added to yours and the total is used.

Magic, rare, and unique monsters have an Increased item rarity modifier for drops.

Increased Item Quantity

This modifier increases the average number of items that drop from monsters and chests. It does not affect the type, quality, or rarity of item dropped, only the chance that something will drop. There is no cap on the usefulness of this modifier, as monsters can drop more than one item at a time.

The base chance for an item to drop from a normal monster is 16%. This varies between monster types, and special monsters have higher drop chances.

When in a party, each player in the party after the first gives a +50% item quantity modifier on drops.

IIQ & IIR modifiers from support gems currently do not work with kills made by damage over time effects, such as the poison from poison arrow. Modifiers from your gear will affect those kills however.

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