AphexFX 2 Report post Posted August 16, 2016 Please add an option that bot will always roll "pack size" mod on map. +1 if you agree Quote Share this post Link to post Share on other sites
jps42 138 Report post Posted August 16, 2016 Already does this, just tell what non-pack size mods to reroll in map default.ipd. Quote Share this post Link to post Share on other sites
AphexFX 2 Report post Posted August 19, 2016 (edited) Already does this, just tell what non-pack size mods to reroll in map default.ipd. Where and how? default.ipd has nothing mentioned about general pack size, just different types of mobs pack sizes. Edited August 19, 2016 by AphexFX Quote Share this post Link to post Share on other sites
jps42 138 Report post Posted August 20, 2016 Where and how? default.ipd has nothing mentioned about general pack size, just different types of mobs pack sizes. What does "different types of mobs pack sizes" mean? http://pathofexile.gamepedia.com/List_of_map_prefix_mods http://pathofexile.gamepedia.com/List_of_map_suffix_mods Just use the mods that give you pack size, reroll the ones that don't. Quote Share this post Link to post Share on other sites
AphexFX 2 Report post Posted August 21, 2016 What does "different types of mobs pack sizes" mean? http://pathofexile.gamepedia.com/List_of_map_prefix_mods http://pathofexile.gamepedia.com/List_of_map_suffix_mods Just use the mods that give you pack size, reroll the ones that don't. So If I put: [map_packs_are_humanoids] <= "15" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs [map_packs_are_goatmen] <= "15" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs [map_magic_pack_mod_rules] <= "15" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod What do you think will happen? My guess is that I will quickly run out of alts since there is no "roll any pack size of x%" Quote Share this post Link to post Share on other sites
jps42 138 Report post Posted August 21, 2016 So If I put: [map_packs_are_humanoids] <= "15" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs [map_packs_are_goatmen] <= "15" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs [map_magic_pack_mod_rules] <= "15" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod What do you think will happen? My guess is that I will quickly run out of alts since there is no "roll any pack size of x%" Huh? Where does the 15 come from? Reroll map mods is either is a true statement or false, using 1 as true and comment line as false. All the lines are there, you just need to comment or uncomment the appropriate ones. Just by taking a quick look, it looks like "of smothering" and "of balance" are the only low map tier mods to alter pack size. So you would uncomment all the other suffix lines to reroll just those 2 suffixes. And yes, you will probably burn through a ton of alts. The other things I can see already is that if the bot rerolls a prefix and not a suffix, it might just run that instead because bot does not currently use augments. (Something I wish it did, and I have asked for) All it will do is check to see if any suffix mods are on reroll list, and if it can't find it, it will run it. Now that I'm thinking into the alteration investment, I don't think rolling pack size is worth it unless your running T7+ because it has more pack size mods. And then if you are running T7+, wouldn't you just go ahead a alch the maps to keep up your base map pool? Quote Share this post Link to post Share on other sites