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GameNoob123

Can I stop picking up rare Chests / Shields?

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Hi Guys,

 

So i've been playing around with the pickit a bit..... I want to stop picking up all chest / shields / two handed weapons.

 

I managed to stop picking up 2h after deleting category 2h lines. 

 

However, that does not seem to work when I try to delete or comment out lines for chests / shields...

 

Does anyone know how I can ignore those? Is there a syntax to ignore like category = "chest" ignore  or something?

 

Please help this has been bothering me all day

 

pickit file:


// Welcome to the Exiled Bot default Pickit
// You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.
// You'll find the mods list in the ModsList.html file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...). 
// All uniques should now be listed within the Pickit for easy commenting and uncommenting.  All uniques valued 1ex+ should be by default uncommented.

// There are several special mods here to make pickit maker's life easier:
// [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value.  
// [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [DPS] >= "250").
// [Elemental DPS] that will make the bot compute ONLY the elemental dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Elemental DPS] >= "200").
// [Physical DPS] that will make the bot compute ONLY the physical dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Physical DPS] >= "250").
// Expressions to the left are only here to help you choosing the right ones

// Syntax is: [Key] operator "Value"
// Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)
// Key List: Type, ItemLevel, MapTier, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.
// You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.
// Flags that can be iused are : [StashItem] =="true", [SellItem] == "true", [SellUnid] == "true". Please note that [SellItem] tag will ALWAYS make the bot identify item.
// About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".
// You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map", "Jewel", "Talisman", "Card".
// Operators && and || are available, parenthesis are working.
// # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
// If you didn't noticed, // is used for comments.

// /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only
// and attack_speed_+% is global on the character (ring,amy,belt...) /!\

// If you want to chance an item, simply add for instance [Type] == "Glorious Plate" # [ChanceItem] == "true", to make the bot pickup any glorious plate it find and use an orb of chance on it (Kaom's Heart FTW).
// Be careful, if you set up the Glorious Plate to be Chanced, no need to add any line for the bot to pick up the white item or sell magic and rare. Just setup [Type] == "Your Item" # [ChanceItem] == "true" and the bot will do the rest.

// Thanks to jps42 for his help in building this pickit file.
// You can check his post here : https://exiled-bot.net/community/index.php/topic/6329-helpful-pickit-additional-lines-chaosregal-recipe-talisman/


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 EXAMPLE                                         //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Blanket coverage
// [Category] == "Gloves" && [Rarity] == "Rare" # [SellItem] == "true"
// What it means : Pick up any gloves. Id the item. Then Sell it.
// Exception handling
// [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [StashItem] == "true"
// What it means : When the gloves are Identified, if they have an attack speed modifier  above a 10% value, it will stash the item.
// [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10"
// [Type] == "Occultist's Vestment" && [Rarity] == "Unique"
// [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100" 
// [Type] == "Medium Life Flask"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 B O O K M A R K                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
//
//Example
//Bookmark
//User's custom rules
//Currency
//Chaos/Regal Recipe
//Gems
//Cards
//Maps
//Sockets
//Chancing
//Whites
//Jewels
//Unique items
//Rare items
//
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             User's custom rules                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// [Rarity] == "Unique" # [StashItem] == "true" // Keep all unique, comment this line if you want the bot to sell unique not defined in this file
[Rarity] == "Unique" # [SellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques)

// Talisman 
// [Category] == "Talisman" # [StashItem] == "true" // Keep all talismans
// [Category] == "Talisman" && [Rarity] == "Magic" # [StashItem] == "true" // Keep all magic talismans
// [Category] == "Talisman" && [ItemLevel] >= "60" # [StashItem] == "true" // Keep all talisman with item level higher or equal 60
[Category] == "Talisman" && [Rarity] == "Rare" # [StashItem] == "true"// Keep all rare talismans
[Category] == "Talisman" && [Rarity] == "Unique" # [StashItem] == "true" // Keep all unique talismans

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  CURRENCY                                       //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Scrolls commented so instead of picking every scroll it will keep number of scroll setup by user in inventory
// [Type] == "Scroll of Wisdom" # [StashItem] == "true" // Take all id scroll
//[Type] == "Portal Scroll" # [StashItem] == "true" // Take all tp scroll
//[Type] == "Blacksmith's Whetstone" # [StashItem] == "true" // Take Blacksmith's Whetstone
//[Type] == "Armourer's Scrap" # [StashItem] == "true" // Take Armourer's Scrap
[Type] == "Glassblower's Bauble" # [StashItem] == "true" // Take Glassblower's Bauble
[Type] == "Albino Rhoa Feather" # [StashItem] == "true" // Albino Rhoa Feather

// [Category] == "Flask" && [Quality] == "20"  # [SellItem] == "true"  /// Glassblower's Bauble farm

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                            CHAOS / REGAL RECIPE                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Recipe is always either two-handed weapon or item in each weapon slot + Helm + Chest + Gloves + Boots + 2X Rings + Amulet + Belt
// Chaos recipe is for [ItemLevel] >= 60; Regal recipe is for [ItemLevel] >= 75

// To pick up UnID items, uncomment the lines below.  Please note that the more lines you uncomment, the more stash space will be needed, especially if stashing chests

// Jewelry
// [Category] == "Belt" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Category] == "Ring" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Category] == "Amulet" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"

// Wands and Daggers take up the least amount of space (3 squares) and are easy to stash
// Wands
// [Type] == "Carved Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Crystal Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Demon's Horn" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Driftwood Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Engraved Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Faun's Horn" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Goat's Horn" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Heathen Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Imbued Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Omen Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Opal Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Pagan Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Profane Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Prophecy Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Quartz Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Sage Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Serpent Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Spiraled Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Tornado Wand" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"

// Daggers
// [Type] == "Boot Knife" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Butcher Knife" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Carving Knife" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Flaying Knife" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Gutting Knife" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Skinning Knife" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Slaughter Knife" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Ambusher" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Boot Blade" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Copper Kris" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Demon Dagger" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Ezomyte Dagger" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Fiend Dagger" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Glass Shank" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Golden Kris" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Imp Dagger" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Imperial Skeen" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Platinum Kris" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Poignard" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Prong Dagger" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Royal Skeen" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Sai" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Skean" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Stiletto" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Type] == "Trisula" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"

// Chest/Helm/Gloves/Boots
// [Category] == "Helm" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Category] == "Gloves" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
// [Category] == "Boots" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"



/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  G E M S                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// For quality gem, use the setting Min Gem Quality from Pickit tab of GUI

// White Skill Gem

[Type] == "Portal" // Drop Only Gem
// [Type] == "Detonate Mines" // Drop Only Gem

// Red Active Gem Skill

//[Type] == "Abyssal Cry" // Gem
//[Type] == "Anger" // Gem
//[Type] == "Animate Guardian" // Gem
//[Type] == "Cleave" // Gem
//[Type] == "Decoy Totem" // Gem
//[Type] == "Determination" // Gem
//[Type] == "Devouring Totem" // Gem
//[Type] == "Dominating Blow" // Gem
//[Type] == "Enduring Cry" // Gem
//[Type] == "Flame Totem" // Gem
//[Type] == "Glacial Hammer" // Gem
//[Type] == "Ground Slam" // Gem
//[Type] == "Heavy Strike" // Gem
//[Type] == "Herald of Ash" // Gem
//[Type] == "Ice Crash" // Gem
//[Type] == "Immortal Call" // Gem
//[Type] == "Infernal Blow" // Gem
//[Type] == "Leap Slam" // Gem
//[Type] == "Lightning Strike" // Gem
//[Type] == "Molten Shell" // Gem
//[Type] == "Molten Strike" // Gem
//[Type] == "Punishment" // Gem
//[Type] == "Purity of Fire" // Gem
//[Type] == "Rallying Cry" // Gem
//[Type] == "Reckoning" // Gem
//[Type] == "Rejuvenation Totem" // Gem
//[Type] == "Searing Bond" // Gem
//[Type] == "Shield Charge" // Gem
//[Type] == "Shockwave Totem" // Gem
//[Type] == "Static Strike" // Gem
//[Type] == "Summon Flame Golem" // Gem
//[Type] == "Sweep" // Gem
//[Type] == "Vengeance" // Gem
//[Type] == "Vigilant Strike" // Gem
//[Type] == "Vitality" // Gem
//[Type] == "Warlord's Mark" // Gem

//Red Support Gem Skill

//[Type] == "Added Fire Damage" // Gem
//[Type] == "Blood Magic" // Gem
//[Type] == "Bloodlust" // Gem
//[Type] == "Cast on Melee Kill" // Gem
//[Type] == "Cast when Damage Taken" // Gem
//[Type] == "Cold to Fire" // Gem
[Type] == "Empower" // Drop Only Gem
//[Type] == "Endurance Charge on Melee Stun" // Gem
//[Type] == "Fire Penetration" // Gem
//[Type] == "Fortify" // Gem
//[Type] == "Generosity" // Gem
//[Type] == "Increased Burning Damage" // Gem
//[Type] == "Increased Duration" // Gem
//[Type] == "Iron Grip" // Gem
//[Type] == "Iron Will" // Gem
[Type] == "Item Quantity" // Gem
//[Type] == "Knockback" // Gem
//[Type] == "Less Duration" // Gem
//[Type] == "Life Gain on Hit" // Gem
//[Type] == "Life Leech" // Gem
//[Type] == "Melee Damage on Full Life" // Gem
//[Type] == "Melee Physical Damage" // Gem
//[Type] == "Melee Splash" // Gem
//[Type] == "Multistrike" // Gem
//[Type] == "Ranged Attack Totem" // Gem
//[Type] == "Reduced Mana" // Gem
//[Type] == "Spell Totem" // Gem
//[Type] == "Stun" // Gem
//[Type] == "Weapon Elemental Damage"// Gem

// Green Active Gem Skill

//[Type] == "Animate Weapon" // Gem
//[Type] == "Arctic Armour" // Gem
//[Type] == "Barrage" // Gem
//[Type] == "Bear Trap" // Gem
//[Type] == "Blade Vortex" // Gem
//[Type] == "Bladefall" // Gem
//[Type] == "Blast Rain" // Gem
//[Type] == "Blood Rage" // Gem
//[Type] == "Burning Arrow" // Gem
//[Type] == "Caustic Arrow" // Gem
//[Type] == "Cyclone" // Gem
//[Type] == "Desecrate" // Gem
//[Type] == "Detonate Dead" // Gem
//[Type] == "Double Strike" // Gem
//[Type] == "Dual Strike" // Gem
//[Type] == "Elemental Hit" // Gem
//[Type] == "Ethereal Knives" // Gem
//[Type] == "Explosive Arrow" // Gem
//[Type] == "Fire Trap" // Gem
//[Type] == "Flicker Strike" // Gem
//[Type] == "Freeze Mine" // Gem
//[Type] == "Frenzy" // Gem
//[Type] == "Frost Blades" // Gem
//[Type] == "Grace" // Gem
//[Type] == "Haste" // Gem
//[Type] == "Hatred" // Gem
//[Type] == "Herald of Ice" // Gem
//[Type] == "Ice Shot" // Gem
//[Type] == "Lightning Arrow" // Gem
//[Type] == "Lightning Strike" // Gem
//[Type] == "Mirror Arrow" // Gem
//[Type] == "Phase Run" // Gem
//[Type] == "Poacher's Mark" // Gem
//[Type] == "Projectile Weakness" // Gem
//[Type] == "Puncture" // Gem
//[Type] == "Purity of Ice" // Gem
//[Type] == "Rain of Arrows " // Gem
//[Type] == "Reave" // Gem
//[Type] == "Riposte" // Gem
//[Type] == "Shrapnel Shot" // Gem
//[Type] == "Siege Ballista" // Gem
//[Type] == "Smoke Mine" // Gem
//[Type] == "Spectral Throw" // Gem
//[Type] == "Split Arrow" // Gem
//[Type] == "Summon Ice Golem" // Gem
//[Type] == "Temporal Chains" // Gem
//[Type] == "Tornado Shot" // Gem
//[Type] == "Viper Strike" // Gem
//[Type] == "Whirling Blades" // Gem
//[Type] == "Wild Strike" // Gem

// Green Support Gem Skill

//[Type] == "Added Cold Damage" // Gem
//[Type] == "Additional Accuracy" // Gem
//[Type] == "Blind" // Gem
//[Type] == "Block Chance Reduction" // Gem
//[Type] == "Cast On Critical Strike" // Gem
//[Type] == "Cast on Death" // Gem
//[Type] == "Chain" // Gem
//[Type] == "Chance to Flee" // Gem
//[Type] == "Cold Penetration" // Gem
//[Type] == "Culling Strike" // Gem
[Type] == "Enhance" // Drop Only Gem
//[Type] == "Faster Attacks" // Gem
//[Type] == "Faster Projectiles" // Gem
//[Type] == "Fork" // Gem
//[Type] == "Greater Multiple Projectiles" // Gem
//[Type] == "Hypothermia" // Gem
//[Type] == "Ice Bite" // Gem
//[Type] == "Lesser Multiple Projectiles" // Gem
//[Type] == "Mana Leech" // Gem
//[Type] == "Multiple Traps" // Gem
//[Type] == "Physical Projectile Attack Damage" // Gem
//[Type] == "Pierce" // Gem
//[Type] == "Point Blank" // Gem
//[Type] == "Poison" // Gem
//[Type] == "Rapid Decay" // Gem
//[Type] == "Slower Projectiles" // Gem
//[Type] == "Trap" // Gem
//[Type] == "Trap and Mine Damage" // Gem
//[Type] == "Void Manipulation" // Gem

// Blue Active Gem Skill

//[Type] == "Arc" // Gem
//[Type] == "Arctic Breath" // Gem
//[Type] == "Assassin's Mark" // Gem
//[Type] == "Ball Lightning" // Gem
//[Type] == "Bone Offering" // Gem
//[Type] == "Clarity" // Gem
//[Type] == "Cold Snap" // Gem
//[Type] == "Conductivity" // Gem
//[Type] == "Contagion" // Gem
//[Type] == "Conversion Trap" // Gem
//[Type] == "Convocation" // Gem
//[Type] == "Discharge" // Gem
//[Type] == "Discipline" // Gem
//[Type] == "Elemental Weakness" // Gem
//[Type] == "Enfeeble" // Gem
//[Type] == "Essence Drain" // Gem
//[Type] == "Fire Nova Mine" // Gem
//[Type] == "Fireball" // Gem
//[Type] == "Firestorm" // Gem
//[Type] == "Flame Dash" // Gem
//[Type] == "Flame Surge" // Gem
//[Type] == "Flameblast" // Gem
//[Type] == "Flammability" // Gem
//[Type] == "Flesh Offering" // Gem
//[Type] == "Freezing Pulse" // Gem
//[Type] == "Frost Wall" // Gem
//[Type] == "Frostbite" // Gem
//[Type] == "Glacial Cascade" // Gem
//[Type] == "Herald of Thunder" // Gem
//[Type] == "Ice Nova" // Gem
//[Type] == "Ice Spear" // Gem
//[Type] == "Incinerate" // Gem
//[Type] == "Kinetic Blast" // Gem
//[Type] == "Lightning Tendrils" // Gem
//[Type] == "Lightning Trap" // Gem
//[Type] == "Lightning Warp" // Gem
//[Type] == "Magma Orb" // Gem
//[Type] == "Power Siphon" // Gem
//[Type] == "Purity of Elements" // Gem
//[Type] == "Purity of Lightning" // Gem
//[Type] == "Raise Spectre" // Gem
//[Type] == "Raise Zombie" // Gem
//[Type] == "Righteous Fire" // Gem
//[Type] == "Shock Nova" // Gem
//[Type] == "Spark" // Gem
//[Type] == "Storm Call" // Gem
//[Type] == "Summon Chaos Golem" // Gem
//[Type] == "Summon Raging Spirit" // Gem
//[Type] == "Summon Skeletons" // Gem
//[Type] == "Tempest Shield" // Gem
//[Type] == "Vulnerability" // Gem
//[Type] == "Wither" // Gem
//[Type] == "Wrath" // Gem

// Blue Support Gem Skill

[Type] == "Added Chaos Damage" // Drop Only Gem
//[Type] == "Added Lightning Damage" // Gem
//[Type] == "Blasphemy" // Gem
//[Type] == "Cast when Stunned" // Gem
//[Type] == "Chance to Ignite" // Gem
//[Type] == "Concentrated Effect" // Gem
//[Type] == "Controlled Destruction" // Gem
//[Type] == "Curse on Hit" // Gem
//[Type] == "Elemental Proliferation" // Gem
[Type] == "Enlighten" // Drop Only Gem
//[Type] == "Faster Casting" // Gem
//[Type] == "Increased Area of Effect" // Gem
//[Type] == "Increased Critical Damage" // Gem
//[Type] == "Increased Critical Strikes" // Gem
//[Type] == "Innervate" // Gem
//[Type] == "Item Rarity" // Gem
//[Type] == "Lightning Penetration" // Gem
//[Type] == "Minion and Totem Elemental Resistance" // Gem
//[Type] == "Minion Damage" // Gem
//[Type] == "Minion Life" // Gem
//[Type] == "Minion Speed" // Gem
//[Type] == "Power Charge On Critical" // Gem
//[Type] == "Remote Mine" // Gem
//[Type] == "Spell Echo" // Gem

// Currently no Vaal gems with quality have been found

[Type] == "Vaal Glacial Hammer" // Gem
[Type] == "Vaal Ground Slam" // Gem
[Type] == "Vaal Immortal Call" // Gem
[Type] == "Vaal Lightning Strike" // Gem
[Type] == "Vaal Molten Shell" // Gem

[Type] == "Vaal Burning Arrow" // Gem
[Type] == "Vaal Cyclone" // Gem
[Type] == "Vaal Detonate Dead" // Gem
[Type] == "Vaal Double Strike" // Gem
[Type] == "Vaal Grace" // Gem
[Type] == "Vaal Haste" // Gem
[Type] == "Vaal Rain of Arrows" // Gem
[Type] == "Vaal Reave" // Gem
[Type] == "Vaal Spectral Throw" // Gem

[Type] == "Vaal Arc" // Gem
[Type] == "Vaal Clarity" // Gem
[Type] == "Vaal Cold Snap" // Gem
[Type] == "Vaal Discipline" // Gem
[Type] == "Vaal Fireball" // Gem
[Type] == "Vaal Flameblast" // Gem
[Type] == "Vaal Ice Nova" // Gem
[Type] == "Vaal Lightning Trap" // Gem
[Type] == "Vaal Lightning Warp" // Gem
[Type] == "Vaal Power Siphon" // Gem
[Type] == "Vaal Righteous Fire" // Gem
[Type] == "Vaal Spark" // Gem
[Type] == "Vaal Storm Call" // Gem
[Type] == "Vaal Summon Skeletons" // Gem

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 C A R D S                                       //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// Card > Item Gained > Location
// [Category] == "Card" # [StashItem] == "true" // Collect all divination cards
[Type] == "Abandoned Wealth" # [StashItem] == "true" // 3x Exalted Orb -- Arsenal (map)
[Type] == "The Aesthete" # [StashItem] == "true" // Shavronne Item -- Shavronne of Umbra/Prodigy of Darkness
[Type] == "Anarchy's Price" # [StashItem] == "true" // Voltaxic Rift (Corrupted)-- Rogue Exiles
[Type] == "The Arena Champion" # [StashItem] == "true" // Colosseum Map -- Arena/Pit (map)
[Type] == "The Artist" # [StashItem] == "true" // Level 4 Enhance (Corrupted) -- Overgrown Ruin/Overgrown Shrine (map)
[Type] == "Assassin's Favour" # [StashItem] == "true" // Unique Dagger -- The Marketplace/Arcade/Bazaar (map)
[Type] == "Audacity" # [StashItem] == "true" // Doryani's Fist (Corrupted) -- Apex of Sacrifice (map)
[Type] == "The Avenger" # [StashItem] == "true" // Mjölner (Corrupted) -- Bazaar/Torture Chamber (map)
[Type] == "The Battle Born" # [StashItem] == "true" // Unique Axe -- Kaom's Dream/Kaom's Path/Abyss/Volcano (map)
[Type] == "The Betrayal" # [StashItem] == "true" // Maligaro's Virtuosity -- Broken Bridge/Western Forest/Wetlands (map)
[Type] == "Birth of the Three" # [StashItem] == "true" // Goddess Bound -- Hillock
[Type] == "Blind Venture" # [StashItem] == "true" // Unique Ring -- Museum
[Type] == "The Body" # [StashItem] == "true" // Unique Chest -- Armourer's Strongbox
[Type] == "Bowyer's Dream" # [StashItem] == "true" //6L Harbinger Bow -- Lord of the Bow
[Type] == "The Brittle Emperor" # [StashItem] == "true" // Voll's Devotion (Corrupted) -- Voll
//[Type] == "The Carrion Crow" # [StashItem] == "true" // Life Armour -- Aqueduct/Battlefront/City of Sarn/Ebony Barracks/Western Forest/Colonnade/Waterways
[Type] == "The Cartographer" #[StashItem] == "true" // 10x Chisel -- Cartographer Strongbox
[Type] == "The Cataclysm" # [StashItem] == "true" // Lvl 21 Spell Gem (Corrupted) -- Corrupted Areas
[Type] == "The Catalyst" # [StashItem] == "true" // Vaal Orb -- The Vaal Ruins (map area)
[Type] == "The Celestial Justicar" # [StashItem] == "true" // 6L Astral Plate -- Crypt lvl 2, Crypt (map)
[Type] == "The Chains that Bind" # [StashItem] == "true" // 6L Body Armour -- Crematorium (map and zone)
[Type] == "Chaotic Disposition" # [StashItem] == "true" // 5x Chaos Orbs -- Poorjoy's Asylum (map)
[Type] == "The Conduit" # [StashItem] == "true" // Doryani's Fist -- High Templar/Palace (map)
[Type] == "Coveted Possession" # [StashItem] == "true" // 5x Regal Orb -- The Catacombs (zone)/Catacomb (map)
[Type] == "The Dapper Prodigy" # [StashItem] == "true" // 6L Body Armour -- Residence (map)
[Type] == "The Dark Mage" # [StashItem] == "true" // 6L Staff -- Chamber of Sins (zone 1+2)/Overgrown Ruin (map)
[Type] == "Death" # [StashItem] == "true" // Mon'tregul's Grasp -- Fetid Pool (zone)/Bog/Mud Geyser (map)
[Type] == "The Demoness" # [StashItem] == "true" // Death's Hand -- Northern Forest (zone)
[Type] == "The Doctor" # [StashItem] == "true" // Headhunter -- Springs (map)
[Type] == "Doedre's Madness" # [StashItem] == "true" // Doedre Item -- Doedre Darktongue/ Core (map)
[Type] == "The Doppelganger" # [StashItem] == "true" // Q20 Mirror Arrow -- Crossroads (zone)
[Type] == "The Dragon" # [StashItem] == "true" // Coruscating Elixir -- Norther Forest (zone)/ Dark Forest (map)
[Type] == "The Dragon's Heart" # [StashItem] == "true" // Level 4 Empower (corrupted) -- Abyss (map)
[Type] == "The Drunken Aristocrat" # [StashItem] == "true" // Divination Distillate -- Sceptre of God (zone)/ Villa (map)
[Type] == "Earth Drinker" # [StashItem] == "true" // Unique Granite Flask - Unknown
[Type] == "Emperor's Luck" # [StashItem] == "true" // 5x Currency -- Imperial Gardens (zone)/Courtyard/Orchard (map)
[Type] == "The Encroaching Darkness" # [StashItem] == "true" // Map (Corrupted) -- Vaal Ruins (zone/merc)
[Type] == "The Enlightened" # [StashItem] == "true" // Lvl 3 Enlighten -- Dry Woods (map)
[Type] == "The Ethereal" # [StashItem] == "true" // 6L Vall Regalia -- Apex of Sacrifice
[Type] == "The Explorer" # [StashItem] == "true" // Map (corrupted) -- Dread Thicket (zone/merc)/ Thicket (map)
[Type] == "The Feast" # [StashItem] == "true" // Romira's Banquet (corrupted) -- Market/Slums/Warehouse Sewers (zone)/Sewer/Waste Pool (map)
[Type] == "The Fiend" # [StashItem] == "true" // Headhunter (corrupted) -- Shrine (map)
[Type] == "The Fletcher" # [StashItem] == "true" // Drillneck (corrupted) -- Ironpoint the Forsaken
[Type] == "The Flora's Gift" # [StashItem] == "true" // 5L Staff -- Tropical Island (map)
[Type] == "The Fox" # [StashItem] == "true" // Lvl 20 Gem -- Broken Bridge/Crossroads/Fellshrine/Old Fields/Riverways/Western Forest/Wetlands (zone)/Village Ruin (map)
[Type] == "The Gambler" # [StashItem] == "true" // Divination Card -- Any map area 
[Type] == "The Gemcutter" # [StashItem] == "true" // Gemcutter's Prism -- Gemcutter's Strongbox
[Type] == "Gemcutter's Promise" # [StashItem] == "true" // Q20 Gem -- Ebony Barracks (zone)/ Collonade/Promenade (map)
[Type] == "The Gentleman" # [StashItem] == "true" // Unique Sword (corrupted) -- Slums (zone)/ Ghetto/Precinct (map)
[Type] == "Gift of the Gemling Queen" # [StashItem] == "true" // Lvl 20 Support Gem -- Crystal Veins (zone/merc)
[Type] == "The Gladiator" # [StashItem] == "true" // Nightmare Bascinet -- Daresso's Dream/Grand Arena (zone)/ Arena/Colosseum/Pit (map)
[Type] == "Glimmer of Hope" # [StashItem] == "true" // Unique Gold Ring -- Underground River (map)
[Type] == "Grave Knowledge" # [StashItem] == "true" // Q20 SRS Gem -- The Crypt (zone/lvl 1/cruel)
[Type] == "Her Mask" # [StashItem] == "true" // Sacrifice Fragment -- Any Map
[Type] == "The Hermit" # [StashItem] == "true" // Lifesprig -- Broken Bridge/Crossroads/Dread Thicket/Fellshrine/Northern,Southern,Western Forest/Old Fields/Riverways/Wetlands
[Type] == "The Hoarder" # [StashItem] == "true" // Exalted Orb -- Belly of the Beast (zone/lvl 1,2)/Harvest
[Type] == "Hope" # [StashItem] == "true" // Prismatic Ring (corrupted) -- Crypt/Desert/Dunes/Dungeon/Grotto/Pit/Tropical Island (map)
[Type] == "House of Mirrors" # [StashItem] == "true" // Mirror of Kilandra -- unknown
[Type] == "Hubris" # [StashItem] == "true" // Unique Ring -- Jeweller's Strongbox
[Type] == "Humility" # [StashItem] == "true" // Tabula Rasa -- Aqueduct (zone)/ Channel/Waterways (map)
[Type] == "The Hunger" # [StashItem] == "true" // Taste of Hate -- Belly of Beast (lvl 1)/Harvest (zone)/ Malformation/Phantasmagoria (map)
[Type] == "Hunter's Resolve" # [StashItem] == "true" // Unique Bow -- Riverways (zone)/ Springs (map)
[Type] == "Hunter's Reward" # [StashItem] == "true" // The Taming -- Grotto (map)
[Type] == "The Incantation" # [StashItem] == "true" // The Whispering Ice -- Western Forest (zone)/ Springs (map)
//[Type] == "The Inoculated" # [StashItem] == "true" // Seraphim's Armour -- Shore (map)
[Type] == "The Inventor" # [StashItem] == "true" // 10x Vaal Orb -- Ancient Pyramid (zone)/ Conservatory (map)
[Type] == "Jack in the Box" # [StashItem] == "true" // Unique Item -- Battlefront/City of Sarn/Docks/Ebony Barracks/Marketplace/Slums/Warehouse District (zone)/ Aresenal (map)
[Type] == "The King's Blade" # [StashItem] == "true" // Bloodthirsty Eternal Sword (66) -- Daresso's Dream (zone)/ Pit (map)
[Type] == "The King's Heart" # [StashItem] == "true" // Kaom's Heart -- Abyss/Volcano (map)
[Type] == "Lantador's Lost Love" # [StashItem] == "true" // Rare Two-Stone Ring -- Act 1 zones (Cruel)
[Type] == "Last Hope" # [StashItem] == "true" // Mortal Hope -- Vaal Temple (map)
[Type] == "The Last One Standing" # [StashItem] == "true" // Atziri's Disfavour -- Hall of Grandmasters (map)
[Type] == "The Lich" # [StashItem] == "true" // Midnight Bargain -- Sawbones
[Type] == "The Lion" # [StashItem] == "true" // Lioneye Unique Item -- Gorge (map)
[Type] == "The Lord in Black" # [StashItem] == "true" // Magic Ring of Bameth (83) -- Bameth, Shifting Darkness
[Type] == "Lost Worlds" # [StashItem] == "true" // T15 Map -- LvL 5+ Zana
[Type] == "The Lover" # [StashItem] == "true" // Jewelry (79) -- Graveyard/Maelström of Chaos/Necropolis (map)
[Type] == "Loyalty" # [StashItem] == "true" // 3x Fusing -- Den (zone)
[Type] == "Lucky Connections" # [StashItem] == "true" // 20x Fusing -- Docks (zone)/ Pier/Shipyard/Wharf (map)
[Type] == "The Mercenary" # [StashItem] == "true" // Unique Shield -- Broken Bridge (zone)/ Coves/Gorge (map)
[Type] == "Merciless Armament" # [StashItem] == "true" // Magic merciless 2-Handed Weapon (100) -- Colonnade (map)
[Type] == "The Metalsmith's Gift" # [StashItem] == "true" // Normal Prismatic Ring -- Fetid Pool/Mud Flats (zone)
[Type] == "A Mother's Parting Gift" # [StashItem] == "true" // Fertile Mind -- Imperial Gardens (zone)
[Type] == "The Offering" # [StashItem] == "true" // Shavronne's Wrappings -- Shavronne of Umbra
[Type] == "The One With All" # [StashItem] == "true" // Le Heup of All (corrupted) -- Tidal Island (zone)
[Type] == "The Pack Leader" # [StashItem] == "true" // Alpha's Howl -- Dark Forest/Dry Woods/Jungle Valley/Tropical Island (map)
[Type] == "The Pact" # [StashItem] == "true" // Pledge of Hands -- Docks (zone)/  Shipyard (map)
[Type] == "The Poet" # [StashItem] == "true" // Blood of Corruption (corrupted) -- Marketplace (zone)/ Arcade/Bazaar (map)
[Type] == "Pride Before the Fall" # [StashItem] == "true" // Kaom's Heart (corrupted) -- Climb/Coast/Ledge/Mud Flats/Ship Graveyard/Tidal Island (zone)
[Type] == "Prosperity" # [StashItem] == "true" // Magic Perandus' Gold Ring -- Tidal Island (zone)/ Shore (map)
[Type] == "The Queen" # [StashItem] == "true" // Atiziri's Acuity -- Vaults of Atziri (map)
[Type] == "The Rabid Rhoa" # [StashItem] == "true" // Malicious Gemini Magic Claw (83) - Drought-Maddened Rhoa
[Type] == "Rain of Chaos" # [StashItem] == "true" // Chaos Orb -- Crossroads (zone)/ Village Ruin (map)
[Type] == "Rats" # [StashItem] == "true" // Rati's Nest -- Marketplace/Warehouse District (zone)/ Arsenal (map)
[Type] == "The Risk" # [StashItem] == "true" // Ventor's Gamble -- Unknown
[Type] == "The Road to Power" # [StashItem] == "true" // Runic 1-Handed Weapon (100) -- Fellshrine Ruins (zone)/ Dark Forest/Orchard/Shore/Village Ruin (map)
[Type] == "The Scarred Meadow" # [StashItem] == "true" // Wake of Destruction -- Old Fields (zone)/ Dry Peninsula (map)
//[Type] == "The Scholar" # [StashItem] == "true" // 40x Wisdom Scrolls -- Archives/Library (zone)/ Academy/Museum (map)
[Type] == "Scholar of the Seas" # [StashItem] == "true" // Mao Kun -- Ship Graveyard (zone)/ Coves/Reef (map)
[Type] == "The Sigil" # [StashItem] == "true" // Unassailable Amulet -- Overgrown Shrine (map)
[Type] == "The Siren" # [StashItem] == "true" // The Wispering Ice (corrupted) -- Graveyard/Maelström of Chaos/Necropolis (map)
[Type] == "The Spoiled Prince" # [StashItem] == "true" // Dictator's Prophecy Wand (100) -- Museum (map)
[Type] == "The Summoner" # [StashItem] == "true" // Q20 Minion Gem -- Catacombs/Chamber of Sins Lvl 1/2/Crypt Lvl 2/Fetid Pool/Lower Prison/Upper Prison (zone)/ Acton's Nightmare/Coward's Trial/Dungeon/Necropolis (map)
[Type] == "The Sun" # [StashItem] == "true" // Rise of the Phoenix -- Solaris Lvl 1/2 (zone)/ Temple (map)
[Type] == "The Surgeon" # [StashItem] == "true" // Magic Surgeon's Flask -- Chamber of Sins Lvl 2 (zone)
[Type] == "The Surveyor" # [StashItem] == "true" // T14 Map -- Core/Malformation/Phantasmagoria (map)
[Type] == "The Survivalist" # [StashItem] == "true" // 7x Alchemy -- Flooded Depths (zone)
[Type] == "The Thaumaturgist" # [StashItem] == "true" // Shavronne's Revelation (corrupted) -- Shrine (map)
[Type] == "Three Faces in the Dark" # [StashItem] == "true" // 3x Chaos Orb -- Markeplace/Warehouse District (zone)/ Arsenal/Village Ruin (map)
[Type] == "Time-Lost Relic" # [StashItem] == "true" // Unique League Specific Item -- Excavation (map)
[Type] == "The Tower" # [StashItem] == "true" // Unique Staff -- Sceptre of God/Upper Sceptre of God (zone)/ Palace/Residence (map)
[Type] == "The Traitor" # [StashItem] == "true" // Unique Wand (corrupted) -- Battlefront (zone)/ Promenade (map)
[Type] == "Tranquility" # [StashItem] == "true" // Voltaxic Rift -- Old Fields (zone)/ Dry Peninsula (map)
[Type] == "Treasure Hunter" # [StashItem] == "true" // Vaults of Atziri (corrupted) -- Mines Lvl 1 (zone)/ Excavation (map)
[Type] == "The Trial" # [StashItem] == "true" // T15 Map -- Academy/Arid Lake/Bazaar/Canyon/Cells/Crematorium/Jungle Valley/Malformation/Necropolis/Orchard/Plateau/Precinct/Residence/Torture Chamber/Springs/Underground River/Underground Sea/Waste Pool (map)
[Type] == "Turn the Other Cheek" # [StashItem] == "true" // Pacifism Jewel (corrupted) -- The Library (zone)
[Type] == "The Twins" # [StashItem] == "true" // Gemini Claw of Celebration (83) -- Palace/Residence/Temple (map)
[Type] == "The Union" # [StashItem] == "true" // 10x GCP -- Fellshrine Ruins (zone)
[Type] == "The Vast" # [StashItem] == "true" // Song of the Sirens -- Coves (map)
[Type] == "Vinia's Token" # [StashItem] == "true" // 10x Regret -- Crematorium/Lunaris Lvl 1/2 (zone)/ Temple (map)
[Type] == "Volatile Power" # [StashItem] == "true" // Q20 Vaal Gem (corrupted) -- Crystal Veins/Mines Lvl 1/2 (zones)/ Excavation/Quarry (map)
[Type] == "The Warden" # [StashItem] == "true" // Rare Amulet (corrupted) -- Lower/Upper Prison (zone)/ Dungeon (map)
[Type] == "The Warlord" # [StashItem] == "true" // 6L Coronal Maul (83) -- Arsenal (map)
[Type] == "The Watcher" # [StashItem] == "true" // Crown of Eyes -- Quarry (map)
[Type] == "Wealth and Power" # [StashItem] == "true" // Lvl 4 Enlighten (corrupted) -- Lunaris Lvl 2 (zone)
[Type] == "The Wind" # [StashItem] == "true" // Windripper -- Jungle Valley (map)
[Type] == "The Wolf's Shadow" # [StashItem] == "true" // Hyaon's Fury -- Underground Sea (map)
[Type] == "The Wrath" # [StashItem] == "true" // 10x Chaos -- Cavern of Wrath (zone)

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  M A P S                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// ID Maps 
[Category] == "Map" # [map_monsters_life_+%] >= "0" && [StashItem] == "true"

// Sac Sets
[Type] == "Sacrifice at Dawn" # [StashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Noon" # [StashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Dusk" # [StashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Midnight" # [StashItem] == "true" //Sacrifice map
[Type] == "Mortal Grief" # [StashItem] == "true" //Ãœber map
[Type] == "Mortal Rage" # [StashItem] == "true" //Ãœber map
[Type] == "Mortal Ignorance" # [StashItem] == "true" //Ãœber map
[Type] == "Mortal Hope" # [StashItem] == "true" //Ãœber map

// Take all maps, or comment out if you want to specify which map rarity to pick up below
// [Category] == "Map" #[StashItem] == "true"
[Category] == "Map" && [Rarity] == "Normal" # [StashItem] == "True" // Take all normal maps
[Category] == "Map" && [Rarity] == "Magic" # [StashItem] == "True" // Take all magic maps
// [Category] == "Map" && [Rarity] == "Magic" # [SellUnid] == "True" // Sell all UnID magic maps (for controlling/rolling your own magic maps)
[Category] == "Map" && [Rarity] == "Rare" # [StashItem] == "True" // Take all rare maps
[Category] == "Map" && [Rarity] == "Unique" # [StashItem] == "True" // Take all unique maps

// Comment out the maps bellow that you DON'T need - Because of value of higher tier maps, recommend taking all T10+ maps
// Alternative method for running maps is to collect all maps but set map runner ipd to run only magic/rare maps setup before hand

// Tier 1
// [Type] == "Crypt Map" # [StashItem] == "true"
// [Type] == "Desert Map" # [StashItem] == "true"
// [Type] == "Dunes Map" # [StashItem] == "true"
// [Type] == "Dungeon Map" # [StashItem] == "true" // Not good map for bot
// [Type] == "Grotto Map" # [StashItem] == "true"
// [Type] == "Pit Map" # [StashItem] == "true" // Not good map for bot
// [Type] == "Tropical Island Map" # [StashItem] == "true" // Not good map for bot

// Tier 2
[Type] == "Arcade Map" # [StashItem] == "true"
[Type] == "Cemetery Map" # [StashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
[Type] == "Channel Map" # [StashItem] == "true"
[Type] == "Mountain Ledge Map" # [StashItem] == "true"
[Type] == "Sewer Map" # [StashItem] == "true"
[Type] == "Thicket Map" # [StashItem] == "true"
[Type] == "Wharf Map" # [StashItem] == "true"

// Tier 3
[Type] == "Ghetto Map" # [StashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
[Type] == "Mud Geyser Map" # [StashItem] == "true"
[Type] == "Museum Map" # [StashItem] == "true" // Good map - Won't make transition to boss
[Type] == "Quarry Map" # [StashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
[Type] == "Reef Map" # [StashItem] == "true"
[Type] == "Spider Lair Map" # [StashItem] == "true"
[Type] == "Vaal Pyramid Map" # [StashItem] == "true"  // Not good map for bot

// Tier 4
[Type] == "Arena Map" # [StashItem] == "true" // Not good map for bot
[Type] == "Overgrown Shrine Map" # [StashItem] == "true"
[Type] == "Promenade Map" # [StashItem] == "true"
[Type] == "Phantasmagoria Map" # [StashItem] == "true" // Annoying map boss without transition 
[Type] == "Shore Map" # [StashItem] == "true"
[Type] == "Spider Forest Map" # [StashItem] == "true"
[Type] == "Tunnel Map" # [StashItem] == "true"

// Tier 5
[Type] == "Bog Map" # [StashItem] == "true"
[Type] == "Coves Map" # [StashItem] == "true"
[Type] == "Graveyard Map" # [StashItem] == "true"
[Type] == "Pier Map" # [StashItem] == "true"
[Type] == "Underground Sea Map" # [StashItem] == "true"
[Type] == "Villa Map" # [StashItem] == "true"

// Tier 6
[Type] == "Arachnid Nest Map" # [StashItem] == "true"
[Type] == "Catacomb Map" # [StashItem] == "true"
[Type] == "Colonnade Map" # [StashItem] == "true" // Difficult map boss without transition
[Type] == "Dry Woods Map" # [StashItem] == "true"
[Type] == "Strand Map" # [StashItem] == "true"
// [Type] == "Temple Map" # [StashItem] == "true" // Difficult map boss without transition

// Tier 7
[Type] == "Jungle Valley Map" # [StashItem] == "true"  // Annoying map boss on transition
[Type] == "Terrace Map" # [StashItem] == "true"  // Annoying map boss on transition 
[Type] == "Mine Map" # [StashItem] == "true"
[Type] == "Torture Chamber Map" # [StashItem] == "true" // Annoying map boss on transition 
[Type] == "Waste Pool Map" # [StashItem] == "true"

// Tier 8
[Type] == "Dark Forest Map" # [StashItem] == "true"
[Type] == "Dry Peninsula Map" # [StashItem] == "true" // Annoying map boss on transition 
[Type] == "Canyon Map" # [StashItem] == "true"
[Type] == "Cells Map" # [StashItem] == "true"
[Type] == "Orchard Map" # [StashItem] == "true" // Difficult map boss on transition 

// Tier 9
[Type] == "Arid Lake Map" # [StashItem] == "true"
[Type] == "Gorge Map" # [StashItem] == "true"
[Type] == "Malformation Map" # [StashItem] == "true" // Difficult map boss
[Type] == "Residence Map" # [StashItem] == "true" // Difficult map boss
[Type] == "Underground River Map" # [StashItem] == "true"

// Tier 10
[Type] == "Bazaar Map" # [StashItem] == "true"
[Type] == "Necropolis Map" # [StashItem] == "true" // Difficult map boss
[Type] == "Plateau Map" # [StashItem] == "true"
[Type] == "Volcano Map" # [StashItem] == "true" // Difficult map boss (LW totems)

// Tier 11
[Type] == "Academy Map" # [StashItem] == "true"
[Type] == "Crematorium Map" # [StashItem] == "true" // Difficult map boss
[Type] == "Precinct Map" # [StashItem] == "true"
[Type] == "Springs Map" # [StashItem] == "true"

// Tier 12
[Type] == "Arsenal Map" # [StashItem] == "true"
[Type] == "Overgrown Ruin Map" # [StashItem] == "true"
[Type] == "Shipyard Map" # [StashItem] == "true"
[Type] == "Village Ruin Map" # [StashItem] == "true"

// Tier 13
[Type] == "Courtyard Map" # [StashItem] == "true"
[Type] == "Excavation Map" # [StashItem] == "true"
[Type] == "Wasteland Map" # [StashItem] == "true"
[Type] == "Waterways Map" # [StashItem] == "true"

// Tier 14
[Type] == "Conservatory Map" # [StashItem] == "true"
[Type] == "Palace Map" # [StashItem] == "true"
[Type] == "Shrine Map" # [StashItem] == "true"
[Type] == "Vaal Temple Map" # [StashItem] == "true"

// Tier 15
[Type] == "Abyss Map" # [StashItem] == "true"
[Type] == "Colosseum Map" # [StashItem] == "true"
[Type] == "Core Map" # [StashItem] == "true"



/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  SOCKETS                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// [Sockets] >= "5" && [Linked] >= "5" # [StashItem] =="true" // Keep 5/6L
[Sockets] == "6" && [Linked] >= "5" # [StashItem] =="true" // Keep 5L6S/6L6S
[Sockets] == "6" && [Linked] <= "4" # [SellUnid] == "true" // Sell 6S 

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                              C H A N C I N G                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// [Type] == "Onyx Amulet" # [ChanceItem] == "true" && [Rarity] == "Normal" // Astramentis preferably
// [Type] == "Slaughter Knife" # [ChanceItem] == "true" && [Rarity] == "Normal" // Bino's
// [Type] == "Sharkskin Booots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Blood Dance (Vaal Roll +1 Frenzy)
// [Type] == "Varnished Coat" # [ChanceItem] == "true" && [Rarity] == "Normal" // Carcass Jack
// [Type] == "Penetrating Arrow Quiver" # [ChanceItem] == "true" && [Rarity] == "Normal" // Drillneck
// [Type] == "Glorious Plate" # [ChanceItem] == "true" && [Rarity] == "Normal" // Kaom's Heart
// [Type] == "Desert Brigandine" # [ChanceItem] == "true" && [Rarity] == "Normal" // Lightning Coil
// [Type] == "Deerskin Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Maligaro's Virtuosity
// [Type] == "Gavel" # [ChanceItem] == "true" && [Rarity] == "Normal" // Mjolnir
// [Type] == "Judgement Staff" # [ChanceItem] == "true" && [Rarity] == "Normal" // Pledge of Hands
// [Type] == "Titanium Spirit Shield" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rathpith
// [Type] == "Ursine Pelt" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rat's Nest
// [Type] == "Granite Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rumi's Concoction
// [Type] == "Occultist's Vestment" # [ChanceItem] == "true" && [Rarity] == "Normal" // Shavronne's Wrappings
// [Type] == "Siege Axe" # [ChanceItem] == "true" && [Rarity] == "Normal" // Soul Taker
// [Type] == "Gold Ring" # [ChanceItem] == "true" && [Rarity] == "Normal" // Ventor's Gamble or Andvarius
// [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery
// [Type] == "Conjurer Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voidbringer (Vaal Roll +1 Gems)
// [Type] == "Spine Bow" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voltaxic Rift
// [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery

//////////////////////////////////////////////
//                                          //
//                W H I T E S               //
//                                          //
//////////////////////////////////////////////

// [Type] == "Agate Amulet" && [Rarity] == "Normal" # [StashItem] == "true" // Collect for Voll's Devotion - Anarchy/Onslaught Map Mod - Chance in Map
// [Type] == "Assassin's Garb" && [Rarity] == "Normal" && [ItemLevel] >= "84" # [StashItem] == "true"
// [Type] == "Coronal Maul" && [Rarity] == "Normal" && [ItemLevel] >= "83" # [StashItem] == "true"
// [Type] == "Glorious Plate" && [Rarity] == "Normal" && [ItemLevel] >= "84" # [StashItem] == "true"
// [Type] == "Harbinger Bow" && [Rarity] == "Normal" && [ItemLevel] >= "83" # [StashItem] == "true"
// [Type] == "Leather Belt" && [Rarity] == "Normal" # [StashItem] == "true"   
// [Type] == "Tornado Wand" && [Rarity] == "Normal" && [ItemLevel] >= "83" # [StashItem] == "true"
// [Type] == "Vaal Regalia" && [Rarity] == "Normal" && [ItemLevel] >= "84" # [StashItem] == "true"
// [Category] == "Flask" && [Quality] >= "13" # [StashItem] == "true"  // 3 Flasks = Glassblower's
// [Type] == "Quicksilver Flask"
// [Type] == "Divine Life Flask"
// [Type] == "Eternal Life Flask"
// [Type] == "Granite Flask"
// [Type] == "Jade Flask"
// [Type] == "Sapphire Flask"
// [Type] == "Ruby Flask"
// [Type] == "Topaz Flask"
// [Type] == "Stone Hammer" && [Rarity] == "Normal" // Q20 + Map = Chisel
// [Type] == "Rock Breaker" && [Rarity] == "Normal" // Q20 + Map = Chisel
// [Type] == "Gavel" && [Rarity] == "Normal"  // Q20 + Map = Chisel
// [Type] == "Iron Ring"  // 7 Rings + Coral/Paua ring = Ammy


//////////////////////////////////////////////
//                                          //
//                J E W E L S               //
//                                          //
//////////////////////////////////////////////
 
//[Category] == "Jewel" # [StashItem] == "true" // NOT WORKING YET // Stash all Jewels 

// Cobalt Jewels
// [Type] == "Cobalt Jewel" && [Rarity] == "Normal" # [StashItem] == "true" // Stash all normal Cobalt Jewels
// [Type] == "Cobalt Jewel" && [Rarity] == "Magic" # [StashItem] == "true" // Stash all magic Cobalt Jewels

[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [StashItem] == "true" // Stash all rare Cobalt Jewels
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [maximum_life_+%] >= "5" && [StashItem] == "true" // Keep life mod jewel
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [minion_damage_+%] >= "14" && [StashItem] == "true" // Keep minion dmg mod jewel (SRS builds)
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_resist_all_elements_%] >= "8" && [StashItem] == "true" // Keep all resist mod jewel
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [damage_over_time_+%] >= "10" && [StashItem] == "true" // Keep DoT mod jewel (Poison/Chaos builds)
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [spell_damage_+%] >= "20" && [StashItem] == "true" // Keep double spell dmg mod jewel
[Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [critical_strike_chance_+%] >= "20" && [StashItem] == "true" // Keep double crit chance mod jewel

[Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Stash all unique Cobalt Jewels
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_life_+%] >= "6" && [StashItem] == "true" // Anatomical Knowledge
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_damage_+%] >= "8" && [StashItem] == "true" // Army of Bones
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_str_to_int] >= "1" && [StashItem] == "true" // Brute Force Solution 
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [mana_regeneration_rate_+%] >= "20" && [StashItem] == "true" // Clear Mind
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_elemental_resistance_%] >= "7" && [StashItem] == "true" // Dead Reckoning
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_chaos_damage_+%_per_10_int_in_radius] >= "1" && [StashItem] == "true" // Eldritch Knowledge
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_energy_shield_+%] >= "8" && [StashItem] == "true" // Energy From Within
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_dex_to_int] >= "1" && [StashItem] == "true" // Fertile Mind 
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_maximum_life_+%] >= "5" && [StashItem] == "true" // Fortified Legion
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_mana_+%] >= "15" && [StashItem] == "true" // Healthy Mind
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [chance_to_gain_unholy_might_on_melee_kill_%] >= "5" && [StashItem] == "true" // Malicious Intent
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [fire_damage_+%] >= "5" && [StashItem] == "true" // Rolling Flames
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius] >= "1" && [StashItem] == "true" // Spirited Response
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [cold_damage_+%] >= "5" && [StashItem] == "true" // Winter's Bounty

// Crimson Jewels
// [Type] == "Crimson Jewel" && [Rarity] == "Normal" # [StashItem] == "true" // Stash all normal Crimson Jewels
// [Type] == "Crimson Jewel" && [Rarity] == "Magic" # [StashItem] == "true" // Stash all magic Crimson Jewels

[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [StashItem] == "true" // Stash all rare Crimson Jewels
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [maximum_life_+%] >= "5" && [StashItem] == "true" // Keep life mod jewel
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "20" && [StashItem] == "true" // Keep double phys dmg mod
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_resist_all_elements_%] >= "8" && [StashItem] == "true" // Keep all resist mod jewel
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [damage_over_time_+%] >= "10" && [StashItem] == "true" // Keep DoT mod jewel (Poison/Chaos builds)
[Type] == "Crimson Jewel" && [Rarity] == "Rare" # [critical_strike_chance_+%] >= "20" && [StashItem] == "true" // Keep double crit chance mod jewel

[Type] == "Crimson Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Stash all unique Crimson Jewels
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [dexterity_+%] >= "4" && [StashItem] == "true" // Brawn
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_int_to_str] >= "1" && [StashItem] == "true" // Efficient Training
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_energy_shield_increases_applies_to_armour_doubled] >= "1" && [StashItem] == "true" // Energised Armour
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_damage_increases_applies_to_fire_damage] >= "1" && [StashItem] == "true" // Fireborn
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [life_regeneration_rate_+%] >= "1" && [StashItem] == "true" // Fragile Bloom
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_dex_to_str] >= "1" && [StashItem] == "true" // Inertia
[Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill] >= "5" && [StashItem] == "true" // Inspired Learning
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [fire_damage_+%] >= "18" && [StashItem] == "true" // Izaro's Turmoil
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [minimum_added_fire_damage_per_active_buff] >= "1" && [StashItem] == "true" // Mantra of Flames
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [melee_range_+_while_unarmed] >= "1" && [StashItem] == "true" // Martial Artistry
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius] >= "1" && [StashItem] == "true" // Might in All Forms
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [totem_number_of_additional_projectiles	] >= "2" && [StashItem] == "true" // Rain of Splinters
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius] >= "1" && [StashItem] == "true" // Rapid Expansion
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius] >= "20" && [StashItem] == "true" // Shattered Chains
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_totem_life_+X%_per_10_str_in_radius] >= "3" && [StashItem] == "true" // Spire of Stone
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius] >= "3" && [StashItem] == "true" // The Vigil
// [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius] >= "10" && [StashItem] == "true" // Weight of the Empire

// Viridian Jewel
// [Type] == "Viridian Jewel" && [Rarity] == "Normal" # [StashItem] == "true" // Stash all normal Viridian Jewels
// [Type] == "Viridian Jewel" && [Rarity] == "Magic" # [StashItem] == "true" // Stash all magic Viridian Jewels

[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [StashItem] == "true" // Stash all rare Viridian Jewels
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [maximum_life_+%] >= "5" && [StashItem] == "true" // Keep life mod jewel
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "20" && [StashItem] == "true" // Keep double phys dmg mod
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_resist_all_elements_%] >= "8" && [StashItem] == "true" // Keep all resist mod jewel
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [damage_over_time_+%] >= "10" && [StashItem] == "true" // Keep DoT mod jewel (Poison/Chaos builds)
[Type] == "Viridian Jewel" && [Rarity] == "Rare" # [critical_strike_chance_+%] >= "20" && [StashItem] == "true" // Keep double crit chance mod jewel

[Type] == "Viridian Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Stash all unique Viridian Jewels
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [minion_movement_speed_+%] >= "5" && [StashItem] == "true" // Apparitions
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_int_to_dex] >= "1" && [StashItem] == "true" // Careful Planning
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_physical_damage_increases_applies_to_cold_damage] >= "1" && [StashItem] == "true" // Cold Steel
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_str_to_dex] >= "1" && [StashItem] == "true" // Fluid Motion
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius] >= "4" && [StashItem] == "true" // Growing Agony
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [damage_+%_per_equipped_magic_item] >= "20" && [StashItem] == "true" // Hidden Potential
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [movement_velocity_+%_while_ignited] >= "10" && [StashItem] == "true" // Hotfooted
[Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_nearby_disconnected_passives_can_be_allocated] >= "1" && [StashItem] == "true" // Intuitive Leap
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_melee_applies_to_bow] >= "1" && [StashItem] == "true" // Lioneye's Fall
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius] >= "10" && [StashItem] == "true" // Pitch Darkness
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius] >= "1" && [StashItem] == "true" // Pugilist
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius] >= "4" && [StashItem] == "true" // Spirit Guards
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [attack_minimum_added_lightning_damage	] >= "1" && [StashItem] == "true" // Static Electricity
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius] >= "4" && [StashItem] == "true" // Steel Spirit 
// [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius] >= "2" && [StashItem] == "true" // Volley Fire 


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             U N I Q U E  I T E M S                              //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////
//                                          //
//                A m u l e t s             //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Agate Amulet" && [Rarity] == "Unique" // Aylardex / Extractor Mentis / Shaper's Seed / Voll's Devotion
// [Type] == "Amber Amulet" && [Rarity] == "Unique" // The Anvil
// [Type] == "Citrine Amulet" && [Rarity] == "Unique" // Daresso's Salute
// [Type] == "Coral Amulet" && [Rarity] == "Unique" // Araku Tiki / Bloodgrip
// [Type] == "Gold Amulet" && [Rarity] == "Unique" // Demigod's Presence / Ignomon
// [Type] == "Jade Amulet" && [Rarity] == "Unique" // Karui Ward / Rashkaldor's Patience
// [Type] == "Jet Amulet" && [Rarity] == "Unique" // Talisman of the Victor
// [Type] == "Lapis Amulet" && [Rarity] == "Unique" // Marylene's Fallacy / Stone of Lazhwar / Tear of Purity
[Type] == "Lapis Amulet" && [Rarity] == "Unique" #  [cast_speed_+%] > "1" && [StashItem] == "true" // Stone of Lazhwar
// [Type] == "Onyx Amulet" && [Rarity] == "Unique" // Astramentis/Carnage Heart/Eye of Chayula
[Type] == "Onyx Amulet" && [Rarity] == "Unique" # [additional_all_attributes] > "80" && [StashItem] == "true" // Astramentis
// [Type] == "Paua Amulet" && [Rarity] == "Unique" // Atziri's Foible/Sidhebreath
// [Type] == "Turquoise Amulet" && [Rarity] == "Unique" // Ungil's Harmony/Victario's Acuity/Warped Timepiece
 
//////////////////////////////////////////////
//                                          //
//                B e l t s                 //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Chain Belt" && [Rarity] == "Unique" // Auxium / Bated Breath / Maligro's Restraint
// [Type] == "Cloth Belt" && [Rarity] == "Unique" // Perandus Blazon / Soulthirst / Sunblast
[Type] == "Heavy Belt" && [Rarity] == "Unique" // Belt of the Deceiver / Doryani's Invitation / Dyadian Dawn / Meginord's Girdle 
[Type] == "Leather Belt" && [Rarity] == "Unique" // Headhunter/Immortal Flesh /Wurm's Molt
[Type] == "Rustic Sash" && [Rarity] == "Unique" // Faminebind/Feastbind/Prismweave/The Retch
// [Type] == "Studded Belt" && [Rarity] == "Unique" // The Magnate
 
//////////////////////////////////////////////
//                                          //
//                R i n g s                 //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Amethyst Ring" && [Rarity] == "Unique" // Death Rush / Ming's Heart
// [Type] == "Coral Ring" && [Rarity] == "Unique" // Bloodboil / Kaom's Sign / Sibyl's Lament
// [Type] == "Diamond Ring" && [Rarity] == "Unique" // Gifts from Above / Romira's Banquet
[Type] == "Diamond Ring" && [Rarity] == "Unique" #  [base_maximum_mana] > "1" && [StashItem] == "true" // Romira's Banquet
[Type] == "Gold Ring" && [Rarity] == "Unique" // Andvarius / Ventor's Gamble 
[Type] == "Iron Ring" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "1" && [StashItem] == "true" // Le Heup of All
// [Type] == "Moonstone Ring" && [Rarity] == "Unique" // Heartbound Loop / Shavronne's Revelation / Timeclasp
// [Type] == "Paua Ring" && [Rarity] == "Unique" // Doedre's Damning / Perandus Signet
[Type] == "Paua Ring" && [Rarity] == "Unique" # [mana_regeneration_rate_+%] >= "1" && [StashItem] == "true"// Perandus Signet
// [Type] == "Prismatic Ring" && [Rarity] == "Unique" // Lori's Lantern / The Taming / Thiefs Torment
// [Type] == "Ruby Ring" && [Rarity] == "Unique" // Emberwake / Mokou's Embrace / Ngamahu's Sign
[Type] == "Sapphire Ring" && [Rarity] == "Unique" // Dream Fragments / Pyre / Tasalio's Sign
// [Type] == "Topaz Ring" && [Rarity] == "Unique" // Kikazaru / Valako's Sign
[Type] == "Two-Stone Ring" && [Rarity] == "Unique" // Berek's Set / Call of the Brotherhood
[Type] == "Two-Stone Ring" && [Rarity] == "Unique" # [additional_intelligence] >= "1" && [StashItem] == "true" // Call of the Brotherhood
// [Type] == "Unset Ring" && [Rarity] == "Unique" // Brinerot Mark / Malachai's Artifice / Mutewind Seal / The Pariah / Redblade Band / Voideye

//////////////////////////////////////////////
//                                          //
//                Q u i v e r s             //
//                                          //
//////////////////////////////////////////////
 
// [Type] == "Blunt Arrow Quiver" && [Rarity] == "Unique" // Maloney's Nightfall
// [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Unique" // Rearguard
// [Type] == "Fire Arrow Quiver" && [Rarity] == "Unique" // Blackgleam
[Type] == "Penetrating Arrow Quiver" && [Rarity] == "Unique" // Drillneck
// [Type] == "Serrated Arrow Quiver" && [Rarity] == "Unique" // Craghead
// [Type] == "Sharktooth Arrow Quiver" && [Rarity] == "Unique" // Hyrri's Bite
// [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Unique" // Soul Strike
// [Type] == "Two-Point Arrow Quiver" && [Rarity] == "Unique" // Asphyxia's Wrath/Rigwald's Quills
  
//////////////////////////////////////////////
//                                          //
//                A r m o u r               //
//                                          //
//////////////////////////////////////////////
 
// Armour Chests
[Type] == "Astral Plate" && [Rarity] == "Unique" // Death's Oath
// [Type] == "Copper Plate" && [Rarity] == "Unique" // Solaris Lorica
// [Type] == "Crusader Plate" && [Rarity] == "Unique" // Lioneye's Vision 
[Type] == "Glorious Plate" && [Rarity] == "Unique" // Kaom's Heart 
[Type] == "Golden Plate" && [Rarity] == "Unique" // Greed's Embrace 
// [Type] == "Plate Vest" && [Rarity] == "Unique" // Bramble Jack

// Evasion Chests
// [Type] == "Buckskin Tunic" && [Rarity] == "Unique" // Ashrend
// [Type] == "Cutthroat's Garb" && [Rarity] == "Unique" // Bronn's Lithe
// [Type] == "Destiny Leather" && [Rarity] == "Unique" // Queen of the Forest
[Type] == "Sharkskin Tunic" && [Rarity] == "Unique" // The Rat Cage
// [Type] == "Strapped Leather" && [Rarity] == "Unique" // Briskwrap
// [Type] == "Wild Leather" && [Rarity] == "Unique" // Foxshade
[Type] == "Zodiac Leather" && [Rarity] == "Unique" //Hyrri's Ire

// Energy Shield Chests
// [Type] == "Necromancer Silks" && [Rarity] == "Unique" // Vis Mortis
[Type] == "Occultist's Vestment" && [Rarity] == "Unique" // Shavronne's Wrappings 
// [Type] == "Sage's Robe" && [Rarity] == "Unique" // Zahndethus' Cassock
// [Type] == "Scholar's Robe" && [Rarity] == "Unique" // Cloak of Flame
// [Type] == "Spidersilk Robe" && [Rarity] == "Unique" // The Covenant / Soul Mantle
[Type] == "Spidersilk Robe" && [Rarity] == "Unique" # [local_energy_shield_+%] <= "180" && [StashItem] == "true" //Soul Mantle
[Type] == "Widowsilk Robe" && [Rarity] == "Unique" // Infernal Mantle 

// Armour & Evasion Chests
[Type] == "Desert Brigandine" && [Rarity] == "Unique" // Lightning Coil 
// [Type] == "Full Dragonscale" && [Rarity] == "Unique" // Daresso's Defiance
[Type] == "Full Wyrmscale" && [Rarity] == "Unique" // Belly of the Beast 
// [Type] == "Triumphant Lamellar" && [Rarity] == "Unique" // Cherrubim's Maleficence

// Armour & Energy Shield Chests
// [Type] == "Conquest Chainmail" && [Rarity] == "Unique" // Kingsguard
// [Type] == "Crusader Chainmail" && [Rarity] == "Unique" // Ambu's Charge
// [Type] == "Holy Chainmail" && [Rarity] == "Unique" // Voll's Protector 
// [Type] == "Latticed Ringmail" && [Rarity] == "Unique" // Icetomb
// [Type] == "Ornate Ringmail" && [Rarity] == "Unique" // Lightbane Raiment
// [Type] == "Saintly Chainmail" && [Rarity] == "Unique" // Incandescent Heart 

// Evasion & Energy Shield Chests
// [Type] == "Carnal Armour" && [Rarity] == "Unique" // The Restless Ward
[Type] == "Lacquered Garb" && [Rarity] == "Unique" // Cloak of Defiance/Victario's Influence 
// [Type] == "Simple Robe" && [Rarity] == "Unique" // Thousand Ribbons
[Type] == "Varnished Coat" && [Rarity] == "Unique" // Carcass Jack 

// Other
[Type] == "Simple Robe" && [Rarity] == "Unique" # [local_energy_shield_+%] < "21" && [StashItem] == "true" // Tabula Rasa
  
//////////////////////////////////////////////
//                                          //
//                 B o o t s                //
//                                          //
//////////////////////////////////////////////
 
// Armour Boots
// [Type] == "Reinforced Greaves" && [Rarity] == "Unique" // Windscream
// [Type] == "Titan Greaves" && [Rarity] == "Unique" // Kaom's Roots

// Evasion Boots
// [Type] == "Deerskin Boots" && [Rarity] == "Unique" // Deerstalker
// [Type] == "Goathide Boots" && [Rarity] == "Unique" // Victario's Flight
[Type] == "Nubuck Boots" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "18" && [StashItem] == "true" // Almost Perfect Goldwyrm
[Type] == "Sharkskin Boots" && [Rarity] == "Unique" // The Blood Dance (Vaal Roll +1 Frenzy)
[Type] == "Slink Boots" && [Rarity] == "Unique" // Atziri's Steps 

// Energy Shield Boots
[Type] == "Conjurer Boots" && [Rarity] == "Unique" // Rainbow Stride (Vaal Roll +1 Gems)
// [Type] == "Scholar Boots" && [Rarity] == "Unique" // Shavronne's Pace
// [Type] == "Silk Slippers" && [Rarity] == "Unique" // Bones of Ullr
[Type] == "Sorcerer Boots" && [Rarity] == "Unique" // Skyforth
// [Type] == "Velvet Slippers" && [Rarity] == "Unique" // Wondertrap
// [Type] == "Wool Shoes" && [Rarity] == "Unique" // Wanderlust

// Armour & Evasion Boots
// [Type] == "Bronzescale Boots" && [Rarity] == "Unique" // Lioneye's Paws
// [Type] == "Dragonscale Boots" && [Rarity] == "Unique" // Darkray Vectors
[Type] == "Ironscale Boots" && [Rarity] == "Unique" // Dusktoe

// Armour & Energy Shield Boots
[Type] == "Legion Boots" && [Rarity] == "Unique" // Gang's Momentum
[Type] == "Mesh Boots" && [Rarity] == "Unique" // Wake of Destruction
[Type] == "Soldier Boots" && [Rarity] == "Unique" // Alberon's Warpath

// Evasion & Energy Shield Boots
// [Type] == "Clasped Boots" && [Rarity] == "Unique" // Sundance
// [Type] == "Clasped Boots" && [Rarity] == "Unique" # [base_item_found_rarity_+%] == "30" && [StashItem] == "true" // Perfect Rarity Sundance
// [Type] == "Stealth Boots" && [Rarity] == "Unique" // Sin Trek
[Type] == "Strapped Boots" && [Rarity] == "Unique" // Nomic's Storm

//////////////////////////////////////////////
//                                          //
//                 G l o v e s              //
//                                          //
//////////////////////////////////////////////
 
// Armour Gloves
// [Type] == "Ancient Gauntlets" && [Rarity] == "Unique" // Winds of Change
[Type] == "Goliath Gauntlets" && [Rarity] == "Unique" // Empire's Grasp
// [Type] == "Iron Gauntlets" && [Rarity] == "Unique" // Lochtonial Caress  
// [Type] == "Steel Gauntlets" && [Rarity] == "Unique" // Meginord's Vise
[Type] == "Vaal Gauntlets" && [Rarity] == "Unique" // Atziri's Acuity, Doryani's Fist

// Evasion Gloves
[Type] == "Deerskin Gloves" && [Rarity] == "Unique" // Maligaro's Virtuosity
// [Type] == "Goathide Gloves" && [Rarity] == "Unique" // Hrimsorrow

// Energy Shield Gloves
[Type] == "Conjurer Gloves" && [Rarity] == "Unique" // Voidbringer
// [Type] == "Silk Gloves" && [Rarity] == "Unique" // Asenath's Gentle Touch
// [Type] == "Velvet Gloves" && [Rarity] == "Unique" // Doedre's Tenure
// [Type] == "Wool Gloves" && [Rarity] == "Unique" // Sadima's Touch
[Type] == "Wool Gloves" && [Rarity] == "Unique" # [base_item_found_quantity_+%] == "16" && [StashItem] == "true" // Perfect Qty Sadima's Touch

// Armour & Evasion Gloves
// [Type] == "Bronzescale Gauntlets" && [Rarity] == "Unique" // Slitherpinch / Vaal Caress 
// [Type] == "Dragonscale Gauntlets" && [Rarity] == "Unique" // Surgebinders 
[Type] == "Steelscale Gauntlets" && [Rarity] == "Unique" // Aurseize

// Armour & Energy Shield Gloves
// [Type] == "Chain Gloves" && [Rarity] == "Unique" // Shackles of the Wretched
[Type] == "Crusader Gloves" && [Rarity] == "Unique" // Repentance
// [Type] == "Soldier Gloves" && [Rarity] == "Unique" // Southbound

// Evasion & Energy Shield Gloves
// [Type] == "Assassin's Mitts" && [Rarity] == "Unique" // Snakebite
// [Type] == "Murder Mitts" && [Rarity] == "Unique" // Thunderfist
[Type] == "Strapped Mitts" && [Rarity] == "Unique" // Facebreaker 
 
//////////////////////////////////////////////
//                                          //
//                 H e l m e t s            //
//                                          //
//////////////////////////////////////////////
 
// Armour Helmets
[Type] == "Ezomyte Burgonet" && [Rarity] == "Unique" // Abyssus
// [Type] == "Iron Hat" && [Rarity] == "Unique" // Ezomyte Peak
// [Type] == "Samite Helmet" && [Rarity] == "Unique" // Hrimnor's Resolve

// Evasion Helmets
[Type] == "Leather Cap" && [Rarity] == "Unique" // Goldrim
[Type] == "Leather Cap" && [Rarity] == "Unique" # [resist_all_elements_%] == "40" && [StashItem] == "true" // Perfect Res Goldrim 
// [Type] == "Leather Hood" && [Rarity] == "Unique" // Heatshiver 
// [Type] == "Silken Hood" && [Rarity] == "Unique" // Starkonja's Head 
[Type] == "Sinner Tricorne" && [Rarity] == "Unique" // Alpha's howl
// [Type] == "Tricorne" && [Rarity] == "Unique" // Fairgraves' Tricorne
[Type] == "Ursine Pelt" && [Rarity] == "Unique" //Rat's Nest

// Energy Shield Helmets
// [Type] == "Hubris Circlet" && [Rarity] == "Unique" // Crown of Eyes / Ylfeban's Trickery
// [Type] == "Iron Circlet" && [Rarity] == "Unique" // Asenath's Mark
// [Type] == "Lunaris Circlet" && [Rarity] == "Unique" // Doedre's Scorn
[Type] == "Mind Cage" && [Rarity] == "Unique" // Rime Gaze / Scold's Bridle
// [Type] == "Necromancer Circlet" && [Rarity] == "Unique" // Chitus Apex
// [Type] == "Vine Circlet" && [Rarity] == "Unique" // Crown of Thorns

// Armour & Evasion Helmets
// [Type] == "Gilded Sallet" && [Rarity] == "Unique" // Deidbell
// [Type] == "Lacquered Helmet" && [Rarity] == "Unique" // Black Sun Crest
[Type] == "Nightmare Bascinet" && [Rarity] == "Unique" // Bringer of Rain / Devoto's Devotion
[Type] == "Secutor Helm" && [Rarity] == "Unique" // Skullhead 
// [Type] == "Visored Sallet" && [Rarity] == "Unique"  // The Peregrine 
[Type] == "Visored Sallet" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" //Perfect The Peregrine 

// Armour & Energy Shield Helemts
// [Type] == "Aventail Helmet" && [Rarity] == "Unique" // Mindspiral
// [Type] == "Great Crown" && [Rarity] == "Unique" // Geofri's Crest
// [Type] == "Great Helmet" && [Rarity] == "Unique" // Veil of the Night
// [Type] == "Prophet Crown" && [Rarity] == "Unique" // The Broken Crown
// [Type] == "Soldier Helmet" && [Rarity] == "Unique" // Honourhome

// Evasion & Energy Shield Helmets
// [Type] == "Festival Mask" && [Rarity] == "Unique" // Leer Cast
[Type] == "Golden Mask" && [Rarity] == "Unique" // The Three Dragons 
[Type] == "Iron Mask" && [Rarity] == "Unique" // Malachai's Simula 
[Type] == "Raven Mask" && [Rarity] == "Unique" // The Gull
[Type] == "Regicide Mask" && [Rarity] == "Unique" // Crown of the Pale King
[Type] == "Vaal Mask" && [Rarity] == "Unique" //The Vertex

//////////////////////////////////////////////
//                                          //
//                 S h i e l d s            //
//                                          //
//////////////////////////////////////////////
 
// [Type] == "Archon Kite Shield" && [Rarity] == "Unique" // Broken Faith / Prism Guardian
// [Type] == "Baroque Round Shield" && [Rarity] == "Unique" // Daresso's Courage 
[Type] == "Branded Kite Shield" && [Rarity] == "Unique" // Saffell's Frame  
// [Type] == "Brass Spirit Shield" && [Rarity] == "Unique" // Sentari's Answer
// [Type] == "Cedar Tower Shield" && [Rarity] == "Unique" // Trolltimber Spire  
[Type] == "Champion Kite Shield" && [Rarity] == "Unique" // Aegis Aurora
// [Type] == "Compound Spiked Shield" && [Rarity] == "Unique" // Maligaro's Lens
// [Type] == "Corrugated Buckler" && [Rarity] == "Unique" // Great Old One's Ward
// [Type] == "Ebony Tower Shield" && [Rarity] == "Unique" // Chernobog's Pillar
// [Type] == ""Golden Buckler && [Rarity] == "Unique" // Atziri's Mirror
// [Type] == "Ivory Spirit Shield" && [Rarity] == "Unique" // Kongming's Strategem
[Type] == "Mosaic Kite Shield" && [Rarity] == "Unique" // Rise of the Phoenix 
// [Type] == "Painted Buckler" && [Rarity] == "Unique" // Kaltenhalt
// [Type] == "Pine Buckler" && [Rarity] == "Unique" // Crest of Perandus 
// [Type] == "Pinnacle Tower Shield" && [Rarity] == "Unique" // Lioneye's Remorse
// [Type] == "Plank Kite Shield" && [Rarity] == "Unique" // Springleaf
// [Type] == "Reinforced Tower Shield" && [Rarity] == "Unique" // Titucius' Span 
[Type] == "Rotted Round Shield" && [Rarity] == "Unique" // Wheel of the Stormsail
[Type] == "Rotted Round Shield" && [Rarity] == "Unique" # [base_item_found_rarity_+%] == "40" && [StashItem] == "true" // Perfect Rarity Wheel of the Stormsail
// [Type] == "Studded Round Shield" && [Rarity] == "Unique" // The Deep One's Hide
// [Type] == "Supreme Spiked Shield" && [Rarity] == "Unique" //Jaws of Agony
// [Type] == "Tarnished Spirit Shield" && [Rarity] == "Unique" // Matua Tupuna 
[Type] == "Titanium Spirit Shield" && [Rarity] == "Unique" // Rathpith Globe
// [Type] == "Vaal Buckler" && [Rarity] == "Unique" // Thousand Teeth Temu
// [Type] == "War Buckler" && [Rarity] == "Unique" // Chalice of Horrors

//////////////////////////////////////////////
//                                          //
//                 W e a p o n s            //
//                                          //
//////////////////////////////////////////////

// One-Handed Axes
// [Type] == "Cleaver" && [Rarity] == "Unique" // Dreadarc
// [Type] == "Decorative Axe" && [Rarity] == "Unique" // Relentless Fury
// [Type] == "Infernal Axe" && [Rarity] == "Unique" // Dyadus
// [Type] == "Jade Hatchet" && [Rarity] == "Unique" // The Screaming Eagle
[Type] == "Royal Axe" && [Rarity] == "Unique" // Rigwald's Savagery
[Type] == "Siege Axe" && [Rarity] == "Unique" // Soul Taker
// [Type] == "Tomahawk" && [Rarity] == "Unique" // Moonbender's Wing
// [Type] == "Vaal Hatchet" && [Rarity] == "Unique" // Jack, the Axe

// Two-Handed Axes
 [Type] == "Headman Axe" && [Rarity] == "Unique" // The Blood Reaper
// [Type] == "Karui Chopper" && [Rarity] == "Unique" // Kaom's Primacy
// [Type] == "Poleaxe" && [Rarity] == "Unique" // Wideswing
// [Type] == "Shadow Axe" && [Rarity] == "Unique" // Reaper's Pursuit
// [Type] == "Sundering Axe" && [Rarity] == "Unique" // Wings of Entropy
[Type] == "Vaal Axe" && [Rarity] == "Unique" // Atziri's Disfavour / Hezmana's Bloodlust
// [Type] == "Woodsplitter" && [Rarity] == "Unique" // Limbsplit

// Bows
// [Type] == "Assassin Bow" && [Rarity] == "Unique" // Chin Sol / Darkscorn
// [Type] == "Crude Bow" && [Rarity] == "Unique" // Silverbranch
// [Type] == "Death Bow" && [Rarity] == "Unique" // Death's Harp
// [Type] == "Decimation Bow" && [Rarity] == "Unique" // Infractem
// [Type] == "Imperial Bow" && [Rarity] == "Unique" // Lioneye's Glare / Windripper
[Type] == "Imperial Bow" && [Rarity] == "Unique" # [critical_strike_chance_+%] >= "60" && [StashItem] == "true"// Windripper
// [Type] == "Long Bow" && [Rarity] == "Unique" // Storm Cloud
// [Type] == "Ranger Bow" && [Rarity] == "Unique" // Null's Inclination 
// [Type] == "Recurve Bow" && [Rarity] == "Unique" // Roth's Reach
// [Type] == "Royal Bow" && [Rarity] == "Unique" // Doomfletch
// [Type] == "Short Bow" && [Rarity] == "Unique" // Quill Rain
[Type] == "Spine Bow" && [Rarity] == "Unique" // Voltaxic Rift

// Claws
// [Type] == "Awl" && [Rarity] == "Unique" // Wildslash
// [Type] == "Eye Gouger" && [Rarity] == "Unique" // Essentia Sanguis
// [Type] == "Fright Claw" && [Rarity] == "Unique" // Mortem Morsu
// [Type] == "Gut" && [Rarity] == "Unique" // Ornament of the East  
// [Type] == "Hellion's Paw" && [Rarity] == "Unique" // Bloodseeker
// [Type] == "Imperial Claw" && [Rarity] == "Unique" // Izaro's Dilemma  
// [Type] == "Nailed Fist" && [Rarity] == "Unique" // Last Resort
// [Type] == "Thresher Claw" && [Rarity] == "Unique" // Cybil's Paw
// [Type] == "Timeworn Claw" && [Rarity] == "Unique" // Al Dhih
// [Type] == "Vaal Claw" && [Rarity] == "Unique" // Allure   

// Fishing Rods
[Type] == "Fishing Rod" && [Rarity] == "Unique" // Song of the Sirens 
[Type] == "Fishing Rod" && [Rarity] == "Rare"
[Type] == "Fishing Rod" && [Rarity] == "Magic"
[Type] == "Fishing Rod" && [Rarity] == "Normal"

// Daggers 
// [Type] == "Boot Knife" && [Rarity] == "Unique" // Ungil's Gauche
[Type] == "Fiend Dagger" && [Rarity] == "Unique" // The Consuming Dark 
// [Type] == "Flaying Knife" && [Rarity] == "Unique" // Mightflay 
[Type] == "Imperial Skean" && [Rarity] == "Unique" // Divinarius
// [Type] == "Platinum Kris" && [Rarity] == "Unique" // Mark of the Doubting Knight
[Type] == "Royal Skean" && [Rarity] == "Unique" // Heartbreaker
// [Type] == "Skinning Knife" && [Rarity] == "Unique" // Goredrill
[Type] == "Slaughter Knife" && [Rarity] == "Unique" // Bino's Kitchen Knife
// [Type] == "Stiletto" && [Rarity] == "Unique" // Bloodplay

// One-Handed Maces
// [Type] == "Auric Mace" && [Rarity] == "Unique" // Callinellus
// [Type] == "Dream Mace" && [Rarity] == "Unique" // Flesh-Eater
// [Type] == "Gavel" && [Rarity] == "Unique" // Cameria's Maul / Mjolner
[Type] == "Gavel" && [Rarity] == "Unique" # [physical_damage_+%] <= "120" && [StashItem] == "true" // Mjolner
// [Type] == "Spiked Club" && [Rarity] == "Unique" // Gorebreaker
// [Type] == "War Hammer" && [Rarity] == "Unique" // Brightbeak / Lavianga's Wisdom

// Sceptres
// [Type] == "Crystal Sceptre" && [Rarity] == "Unique" // Nycta's Lantern / The Supreme Truth
// [Type] == "Iron Sceptre" && [Rarity] == "Unique" // Spine of the First Claimant
[Type] == "Karui Sceptre" && [Rarity] == "Unique" // Death's Hand
// [Type] == "Ritual Sceptre" && [Rarity] == "Unique" // Brutus' Lead Sprinkler
// [Type] == "Shadow Sceptre" && [Rarity] == "Unique" // Bitterdream / The Dark Seer
[Type] == "Vaal Sceptre" && [Rarity] == "Unique" // Doon Cuebiyari / Doryani's Catalyst
// [Type] == "Void Sceptre" && [Rarity] == "Unique" // Mon'tregul's Grasp 

// Two-Handed Maces
// [Type] == "Brass Maul" && [Rarity] == "Unique" // Geofri's Baptism
// [Type] == "Dread Maul" && [Rarity] == "Unique" // Voidhome
// [Type] == "Great Mallet" && [Rarity] == "Unique" // Chober Chaber
// [Type] == "Jagged Maul" && [Rarity] == "Unique" // Quecholli
// [Type] == "Karui Maul" && [Rarity] == "Unique" // Marohi Erqi
// [Type] == "Sledgehammer" && [Rarity] == "Unique" // Hrimnor's Hymn
// [Type] == "Steelhead" && [Rarity] == "Unique" // Jorrhast's Blacksteel
// [Type] == "Terror Maul" && [Rarity] == "Unique" // Kongor's Undying Rage 

// Staves
// [Type] == "Coiled Staff" && [Rarity] == "Unique" // Dying Breath
// [Type] == "Gnarled Branch" && [Rarity] == "Unique" // The Blood Thorn / Fencoil
[Type] == "Imperial Staff" && [Rarity] == "Unique" // Agnerod East / Agnerod North / Agnerod South / Agnerod West
// [Type] == "Iron Staff" && [Rarity] == "Unique" // Realmshaper
[Type] == "Judgement Staff" && [Rarity] == "Unique" // Hegemony's Era / Pledge of Hands
[Type] == "Lathi" && [Rarity] == "Unique" // The Searing Touch
// [Type] == "Long Staff" && [Rarity] == "Unique" // Pillar of the Caged God
// [Type] == "Maelström Staff" && [Rarity] == "Unique" // Taryn's Shiver
// [Type] == "Military Staff" && [Rarity] == "Unique" // Tremor Rod
// [Type] == "Primordial Staff" && [Rarity] == "Unique" // Femurs of the Saints
// [Type] == "Royal Staff" && [Rarity] == "Unique" // The Stormheart
[Type] == "Serpentine Staff" && [Rarity] == "Unique" // Sire of Shards
[Type] == "Vile Staff" && [Rarity] == "Unique" // The Whispering Ice 

// Generic One-Handed Swords
// [Type] == "Corsair Sword" && [Rarity] == "Unique" // Ichimonji
// [Type] == "Dusk Blade" && [Rarity] == "Unique" // Ephemeral Edge
// [Type] == "Elegant Sword" && [Rarity] == "Unique" // The Goddess Scorned / Lakishu's Blade
// [Type] == "Eternal Sword" && [Rarity] == "Unique" // Dreamfeather / The Goddess Unleashed
[Type] == "Legion Sword" && [Rarity] == "Unique" // Hyaon's Fury
[Type] == "Midnight Blade" && [Rarity] == "Unique" // Rigwald's Command
// [Type] == "Rusted Sword" && [Rarity] == "Unique" // Redbeak
// [Type] == "Sabre" && [Rarity] == "Unique" // The Princess
// [Type] == "Twilight Blade" && [Rarity] == "Unique" // Prismatic Eclipse
// [Type] == "Vaal Blade" && [Rarity] == "Unique" // Rebuke of the Vaal

// Thrusting Blades
[Type] == "Basket Rapier" && [Rarity] == "Unique" // Aurumvorax
// [Type] == "Elegant Foil" && [Rarity] == "Unique" // Chitus' Needle
// [Type] == "Jagged Foil" && [Rarity] == "Unique" // Fidelitas' Spike
[Type] == "Whalebone Rapier" && [Rarity] == "Unique" // The Goddess Bound

// Two-Handed Swords
// [Type] == "Bastard Sword" && [Rarity] == "Unique" // Shiversting
// [Type] == "Etched Greatsword" && [Rarity] == "Unique" // Edge of Madness
// [Type] == "Highland Sword" && [Rarity] == "Unique" // Rigwald's Charge
// [Type] == "Infernal Sword" && [Rarity] == "Unique" // Oro's Sacrifice
// [Type] == "Lion Sword" && [Rarity] == "Unique" // Doomsower
// [Type] == "Ornate Sword" && [Rarity] == "Unique" // Queen's Decree
// [Type] == "Tiger Sword" && [Rarity] == "Unique" // Terminus Est

// Wands
// [Type] == "Carved Wand" && [Rarity] == "Unique" // Storm Prism
// [Type] == "Crystal Wand" && [Rarity] == "Unique" // Eclipse Solaris
// [Type] == "Driftwood Wand" && [Rarity] == "Unique" // Lifesprig
// [Type] == "Engraved Wand" && [Rarity] == "Unique" // Midnight Bargain
// [Type] == "Goat's Wand" && [Rarity] == "Unique" // Abberath's Horn
// [Type] == "Imbued Wand" && [Rarity] == "Unique" // Moonsorrow
[Type] == "Opal Wand" && [Rarity] == "Unique" // Apep's Rage
[Type] == "Prophecy Wand" && [Rarity] == "Unique" // Void Battery
// [Type] == "Sage Wand" && [Rarity] == "Unique" // Twyzel
// [Type] == "Spiraled Wand" && [Rarity] == "Unique" // Reverberation Rod
// [Type] == "Tornado Wand" && [Rarity] == "Unique" // Piscator's Vigil

// Life/Mana Flasks
[Type] == "Sanctified Life Flask" && [Rarity] == "Unique" // Blood of the Karui
[Type] == "Greater Mana Flask" && [Rarity] == "Unique" // Doedre's Elixir
[Type] == "Sanctified Mana Flask" && [Rarity] == "Unique" // Lavianga's Spirit
[Type] == "Large Hybrid Flask" && [Rarity] == "Unique" //Divination Distillate

// Utility Flasks
[Type] == "Amethyst Flask" && [Rarity] == "Unique" // Atziri's Promise
[Type] == "Granite Flask" && [Rarity] == "Unique" // Lion's Roar / Rumi's Concoction
[Type] == "Quartz Flask" && [Rarity] == "Unique" // Forbidden Taste
[Type] == "Quicksilver" && [Rarity] == "Unique" // Rotgut
[Type] == "Ruby Flask" && [Rarity] == "Unique" // Coruscating Elixir
[Type] == "Sapphire Flask" && [Rarity] == "Unique" // Taste of Hate
[Type] == "Topaz Flask" && [Rarity] == "Unique" // Vessel of Vinktar

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             R A R E  I T E M S                                  //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////
//                                                                //
//                         W e a p o n s                          //
//                                                                //
////////////////////////////////////////////////////////////////////

// 1H weapon that has more than 300 dps
[Category] == "1Handed" && [Rarity] == "Rare" # [DPS] >= "300"

//    (phys-dmg)
[Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "20" && [local_critical_strike_chance_+%] >= "20" && [StashItem] == "true"


////////////////////////////////////////////////////////////////////
//                                                                //
//                         A r m o r                              //
//                                                                //
////////////////////////////////////////////////////////////////////
 
//////////////////////////////////////////////
//                                          //
//                H e l m s                 //
//                                          //
//////////////////////////////////////////////

// Life Resists Def stat Helm
[Category] == "Helm" && [Rarity] == "Rare" # ([Computed Armor] >= "500" || [Computed Evasion] >=  "500" || [Computed Energy Shield] >= "200") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"

// Life Resists Def stat Helm
[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"

// Life IIR Resists Helm
[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"


//////////////////////////////////////////////
//                                          //
//                C h e s t                 //
//                                          //
//////////////////////////////////////////////



//////////////////////////////////////////////
//                                          //
//                G l o v e s               //
//                                          //
//////////////////////////////////////////////
 
// Life Attack Speed Resists
[Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "10" && [TotalResistances] >= "60" && [StashItem] == "true"

// Life Attack Speed low Resists Def stat
[Category] == "Gloves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

// Dual Leech Life 1Resist
[Category] == "Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"

//////////////////////////////////////////////
//                                          //
//                B o o t s                 //
//                                          //
//////////////////////////////////////////////
 
// Life Resists Def stat Boot
[Category] == "Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"

// high ES 30MS
[Category] == "Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "30" && [StashItem] == "true"

// Life MS Resists Boot
[Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"

// Life IIR Resists Boot
[Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"

//////////////////////////////////////////////
//                                          //
//                S h i e l d s             //
//                                          //
//////////////////////////////////////////////



//////////////////////////////////////////////
//                                          //  
//                B e l t s                 //
//                                          //
//////////////////////////////////////////////
 
//tri res  hp
[Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38") && [TotalResistances] >= "90" && [StashItem] == "true"

//tri res hp Weapon Elemental Dmg
[Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" ||[base_maximum_energy_shield] >= "32") && [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [StashItem] == "true"

//high tri-res (incl.chaos-res)
[Category] == "Belt" && [Rarity] == "Rare" # ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [base_chaos_damage_resistance_%] >= "21" && [StashItem] == "true"

//HP ARMOR Weapon Elemental Dmg
[Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"

//////////////////////////////////////////////
//                                          //
//                R i n g s                 //
//                                          //
//////////////////////////////////////////////

//tri res hp//
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [StashItem] == "true"

//tri res hp attack speed//
[Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"

//tri res hp
[Category] == "Ring" && [Rarity] == "Rare" # ([mana_leech_from_physical_damage_permyriad] >= "2" || [life_leech_from_physical_damage_permyriad] >= "2") && [TotalResistances] >= "60" && [base_maximum_life] >= "50" && [StashItem] == "true"
 
//tri res hp WED
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"

//Dual Leech + HP
[Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [base_maximum_life] >= "50" && [StashItem] == "true"

// WED + Attack Speed / Cast Speed
[Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
// Tri Ele Dmg
[Category] == "Ring" && [Rarity] == "Rare" # [local_maximum_added_cold_damage] >= "24" && [local_maximum_added_fire_damage] >= "27" && [local_maximum_added_lightning_damage] >= "40" && [StashItem] == "true"

//crit res hp
[Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [StashItem] == "true"

//tri res hp
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [StashItem] == "true"


//tri res hp iir Rings
[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [StashItem] == "true"
// [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" 
// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true" 
 
//////////////////////////////////////////////
//                                          //
//              A m u l e t s               //
//                                          //
//////////////////////////////////////////////
 
//crit hp
[Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "55" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_critical_strike_multiplier_+%] >= "30" && [critical_strike_chance_+%] >= "30" && [StashItem] == "true"
[Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"

//Caster Crit cast and spelldamage
[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [StashItem] == "true"
 
//IIR Amulets
[Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" 
[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true" 
[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true" 
// [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" 
// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [StashItem] == "true" 
// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true" 

//////////////////////////////////////////////
//                                          //
//                Q u i v e r               //
//                                          //
//////////////////////////////////////////////
 // life + critchance + multi
[Category] == "Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [base_critical_strike_multiplier_+%] >= "30" && [critical_strike_chance_+%] >= "30" && [StashItem] == "true"
 
// life + ias/accuracy/flat/wed/critchance/multi + ias/accuracy/flat/wed/critchance/multi
[Category] == "Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+%] >= "30" || [critical_strike_chance_+%] >= "30") && ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+%] >= "30" || [critical_strike_chance_+%] >= "30") && [base_maximum_life] >= "90" && [StashItem] == "true"

// life + ias/accuracy/flat/wed/critchance/multi + ias/accuracy/flat/wed/critchance/multi + ias/accuracy/flat/wed/critchance/multi
//[Category] == "Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+%] >= "30" || [critical_strike_chance_+%] >= "30") && ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+%] >= "30" || [critical_strike_chance_+%] >= "30") && ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+%] >= "30" || [critical_strike_chance_+%] >= "30") && [base_maximum_life] >= "90" && [StashItem] == "true"

// Poison/Explosive Arrow Builds//
[Category] == "Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "90" && [TotalResistances] >= "105"  && [StashItem] == "true"
[Category] == "Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "90" && [TotalResistances] >= "85" && [attack_speed_+%] >= "9" && [StashItem] == "true"

// Phys dmg + life + crit + single res
[Type] == "Heavy Quiver" && [Rarity] == "Rare" # ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [TotalResistances] >= "40" && [StashItem] == "true"
 
// Phys dmg + life + ias/accuracy + crit + single res
[Type] == "Heavy Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [StashItem] == "true"
 
//Elemental//
 
// Dex + Elemental Damage + crit or life
[Type] == "Light Quiver" && [Rarity] == "Rare" # ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && [StashItem] == "true"
 
// Elemental Damage + Dex + accuracy or life
[Type] == "Conductive Quiver" && [Rarity] == "Rare" # ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [weapon_elemental_damage_+%] >= "20" && [StashItem] == "true"

Edited by jps42

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Thats exactly how i do it. Only Thing i can Imagine, u might have "Loot rares" in normal pickit activated. Check it out

 

I don't have it checked off. I made double sure.

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Shields are considered 1-handed weapon by bot.  The only way I would think rare chests are being picked up is if was part of chromatic recipe, otherwise it shouldn't if you do indeed have "loot rares" unchecked.

 

Also make sure that when you have made changes in EB Gui you either stop/start bot or use F11 to ensure settings stick.

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