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gvd0x1

0.57d pickit syntax , double #

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why is 2nd # usefull?

 

[Type] == "Harbinger Bow" && [Rarity] == "Magic" # [local_physical_damage_+%] >= "135" # [stashItem] == "true" 

 

Used to be just ANDed with &&.

 

Why this change?

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No clue, was carry-over from previous pickit, I think the second # should just be a &&.  I think the syntax still works.  

Edited by jps42

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This is garbage, no one should ever use multiple #. The # should solely be used to separate conditions that are checked after itentifying the item.

Already updated the pickit to : 

// [Type] == "Harbinger Bow" && [Rarity] == "Magic" # [local_maximum_added_physical_damage] >= "49" && [StashItem] == "true"   // Tempered&Flaring
// [Type] == "Harbinger Bow" && [Rarity] == "Magic" # [local_physical_damage_+%] >= "135" && [StashItem] == "true"          // Cruel&Tyrannical&Merciless   
// [Type] == "Maraketh Bow" && [Rarity] == "Magic" # ([local_socketed_gem_level_+] == "1" || [local_socketed_bow_gem_level_+] == "2") && [StashItem] == "true"   // +3 gem psn arrow craft

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