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MrPlan

Skill out of stuck?

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Hello guys!
First off let me thank you for a awesome bot! I became a lifetime subscriber some time ago and i never regretted it! Love to see how the bot grows and develops!

I am in no way or form a coder and have little clue how the bot actually works, but i still have something i believe is a minor addition to the bot.
Sometimes when running some dungeons (especially pyramids and level-change dungeons) the bot gets stuck in a altitude change obstacle, or sometimes in other types of obstacles. Other times it gets stuck in a sort of back and forth loop where it just stays untill map times out it seems.
Would it be possible to have a timer, and after bot has done nothing sensible in a while, the bot uses one of the skills i in the "Combat" tab? Say leap slam or blink arrow at a random position on the screen? It would effectively make the bot "jump" to a new location and try to move again.

I am no author either haha. Sum up: Is it possible to add a setting in the "Combat" tab, where i can set one of the skills as "Escape" skill, and have the bot use that after being stuck for x amounts of seconds?

Peace MrPlan

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Hello guys!

First off let me thank you for a awesome bot! I became a lifetime subscriber some time ago and i never regretted it! Love to see how the bot grows and develops!

I am in no way or form a coder and have little clue how the bot actually works, but i still have something i believe is a minor addition to the bot.

Sometimes when running some dungeons (especially pyramids and level-change dungeons) the bot gets stuck in a altitude change obstacle, or sometimes in other types of obstacles. Other times it gets stuck in a sort of back and forth loop where it just stays untill map times out it seems.

Would it be possible to have a timer, and after bot has done nothing sensible in a while, the bot uses one of the skills i in the "Combat" tab? Say leap slam or blink arrow at a random position on the screen? It would effectively make the bot "jump" to a new location and try to move again.

I am no author either haha. Sum up: Is it possible to add a setting in the "Combat" tab, where i can set one of the skills as "Escape" skill, and have the bot use that after being stuck for x amounts of seconds?

Peace MrPlan

 

I have the same issue in the pyramids and it seems to be when the bot is trying to open a chest or break a vase.    I turn these settings off in the PickIt tab for these areas and it seems to help.  There is a key binding that is called "Key to use on fail movement:" but I have never seen it be used.  Since the bot is moving back and forth, maybe the stuck timer never starts.  I have my fail to move key bound to "W" which is lightning warp for me.

 

I also have issues in the library where the bot trys to attack a skeleton that has not animated yet.  I think this has to do with my Max Distance settings in the Combat tab, but I haven't had time to look into it yet.

 

Hope this helps some.

Edited by Curado
  • Upvote 1

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this is a known problem and i assure your... alk and the eb support team want it fixed as badly as we do. Im not a coder either so to me it seems like it would be a easy fix but it clearly isnt... more than 1 person has made a topic like this.

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