pl3rious 0 Report post Posted February 6, 2016 white agate for gambling, map are wasting slot in stash Quote Share this post Link to post Share on other sites
omega 12 Report post Posted February 6, 2016 Your white items including your agate ammy is in the white section dont set them to chance... you have to be in map to roll voll's ///////////////////////////////////////////////////////////////////////////////////// // // // C H A N C I N G // // // ///////////////////////////////////////////////////////////////////////////////////// // [Type] == "Onyx Amulet" # [ChanceItem] == "true" && [Rarity] == "Normal" // Astramentis preferably // [Type] == "Slaughter Knife" # [ChanceItem] == "true" && [Rarity] == "Normal" // Bino's // [Type] == "Sharkskin Booots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Blood Dance (Vaal Roll +1 Frenzy) // [Type] == "Varnished Coat" # [ChanceItem] == "true" && [Rarity] == "Normal" // Carcass Jack // [Type] == "Penetrating Arrow Quiver" # [ChanceItem] == "true" && [Rarity] == "Normal" // Drillneck // [Type] == "Glorious Plate" # [ChanceItem] == "true" && [Rarity] == "Normal" // Kaom's Heart // [Type] == "Desert Brigandine" # [ChanceItem] == "true" && [Rarity] == "Normal" // Lightning Coil // [Type] == "Deerskin Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Maligaro's Virtuosity // [Type] == "Gavel" # [ChanceItem] == "true" && [Rarity] == "Normal" // Mjolnir // [Type] == "Judgement Staff" # [ChanceItem] == "true" && [Rarity] == "Normal" // Pledge of Hands // [Type] == "Titanium Spirit Shield" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rathpith // [Type] == "Ursine Pelt" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rat's Nest // [Type] == "Granite Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rumi's Concoction [Type] == "Occultist's Vestment" # [ChanceItem] == "true" && [Rarity] == "Normal" // Shavronne's Wrappings // [Type] == "Siege Axe" # [ChanceItem] == "true" && [Rarity] == "Normal" // Soul Taker // [Type] == "Gold Ring" # [ChanceItem] == "true" && [Rarity] == "Normal" // Ventor's Gamble or Andvarius // [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery // [Type] == "Conjurer Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voidbringer (Vaal Roll +1 Gems) // [Type] == "Spine Bow" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voltaxic Rift // [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery [Type] == "Sapphire Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery [Type] == "Sorcerer Boots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery ////////////////////////////////////////////// // // // W H I T E S // // // ////////////////////////////////////////////// // [Type] == "Agate Amulet" && [Rarity] == "Normal" # [stashItem] == "true" // Collect for Voll's Devotion - Anarchy/Onslaught Map Mod - Chance in Map // [Type] == "Assassin's Garb" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true" // [Type] == "Coronal Maul" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true" // [Type] == "Glorious Plate" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true" // [Type] == "Harbinger Bow" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true" // [Type] == "Leather Belt" && [Rarity] == "Normal" # [stashItem] == "true" // [Type] == "Tornado Wand" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true" // [Type] == "Vaal Regalia" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true" // [Category] == "Flask" && [Quality] >= "13" # [stashItem] == "true" // 3 Flasks = Glassblower's // [Type] == "Quicksilver Flask" // [Type] == "Divine Life Flask" // [Type] == "Eternal Life Flask" // [Type] == "Granite Flask" // [Type] == "Jade Flask" // [Type] == "Sapphire Flask" // [Type] == "Ruby Flask" // [Type] == "Topaz Flask" // [Type] == "Stone Hammer" && [Rarity] == "Normal" // Q20 + Map = Chisel // [Type] == "Rock Breaker" && [Rarity] == "Normal" // Q20 + Map = Chisel // [Type] == "Gavel" && [Rarity] == "Normal" // Q20 + Map = Chisel // [Type] == "Iron Ring" // 7 Rings + Coral/Paua ring = Ammy Quote Share this post Link to post Share on other sites
omega 12 Report post Posted February 6, 2016 for maps decide what maps you want first... then delete the ones you dont not trying to be a dick... but if your just read the list it pretty much explains it this line is so u dont stash unid maps... // ID Maps [Category] == "Map" # [map_monsters_life_+%] >= "0" && [stashItem] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // M A P S // // // ///////////////////////////////////////////////////////////////////////////////////// // ID Maps [Category] == "Map" # [map_monsters_life_+%] >= "0" && [stashItem] == "true" // Sac Sets [Type] == "Sacrifice at Dawn" # [stashItem] == "true" //Sacrifice map [Type] == "Sacrifice at Noon" # [stashItem] == "true" //Sacrifice map [Type] == "Sacrifice at Dusk" # [stashItem] == "true" //Sacrifice map [Type] == "Sacrifice at Midnight" # [stashItem] == "true" //Sacrifice map [Type] == "Mortal Grief" # [stashItem] == "true" //Über map [Type] == "Mortal Rage" # [stashItem] == "true" //Über map [Type] == "Mortal Ignorance" # [stashItem] == "true" //Über map [Type] == "Mortal Hope" # [stashItem] == "true" //Über map // Take all maps, or comment out if you want to specify which map rarity to pick up below // [Category] == "Map" #[stashItem] == "true" // [Category] == "Map" && [Rarity] == "Normal" # [stashItem] == "True" // Take all normal maps // [Category] == "Map" && [Rarity] == "Magic" # [sellUnid] == "True" // Sell all UnID magic maps (for controlling/rolling your own magic maps) // [Category] == "Map" && [Rarity] == "Rare" # [stashItem] == "True" // Take all rare maps [Category] == "Map" && [Rarity] == "Unique" # [stashItem] == "True" // Take all unique maps // Comment out the maps bellow that you DON'T need - Because of value of higher tier maps, recommend taking all T10+ maps // Alternative method for running maps is to collect all maps but set map runner ipd to run only magic/rare maps setup before hand // Tier 6 [Type] == "Arachnid Nest Map" # [stashItem] == "true" [Type] == "Catacomb Map" # [stashItem] == "true" [Type] == "Colonnade Map" # [stashItem] == "true" // Difficult map boss without transition [Type] == "Dry Woods Map" # [stashItem] == "true" [Type] == "Strand Map" # [stashItem] == "true" // [Type] == "Temple Map" # [stashItem] == "true" // Difficult map boss without transition // Tier 7 [Type] == "Jungle Valley Map" # [stashItem] == "true" // Annoying map boss on transition [Type] == "Terrace Map" # [stashItem] == "true" // Annoying map boss on transition [Type] == "Mine Map" # [stashItem] == "true" [Type] == "Torture Chamber Map" # [stashItem] == "true" // Annoying map boss on transition [Type] == "Waste Pool Map" # [stashItem] == "true" // Tier 8 [Type] == "Dark Forest Map" # [stashItem] == "true" [Type] == "Dry Peninsula Map" # [stashItem] == "true" // Annoying map boss on transition [Type] == "Canyon Map" # [stashItem] == "true" [Type] == "Cells Map" # [stashItem] == "true" [Type] == "Orchard Map" # [stashItem] == "true" // Difficult map boss on transition // Tier 9 [Type] == "Arid Lake Map" # [stashItem] == "true" [Type] == "Gorge Map" # [stashItem] == "true" [Type] == "Malformation Map" # [stashItem] == "true" // Difficult map boss [Type] == "Residence Map" # [stashItem] == "true" // Difficult map boss [Type] == "Underground River Map" # [stashItem] == "true" // Tier 10 [Type] == "Bazaar Map" # [stashItem] == "true" [Type] == "Necropolis Map" # [stashItem] == "true" // Difficult map boss [Type] == "Plateau Map" # [stashItem] == "true" [Type] == "Volcano Map" # [stashItem] == "true" // Difficult map boss (LW totems) // Tier 11 [Type] == "Academy Map" # [stashItem] == "true" [Type] == "Crematorium Map" # [stashItem] == "true" // Difficult map boss [Type] == "Precinct Map" # [stashItem] == "true" [Type] == "Springs Map" # [stashItem] == "true" // Tier 12 [Type] == "Arsenal Map" # [stashItem] == "true" [Type] == "Overgrown Ruin Map" # [stashItem] == "true" [Type] == "Shipyard Map" # [stashItem] == "true" [Type] == "Village Ruin Map" # [stashItem] == "true" // Tier 13 [Type] == "Courtyard Map" # [stashItem] == "true" [Type] == "Excavation Map" # [stashItem] == "true" [Type] == "Wasteland Map" # [stashItem] == "true" [Type] == "Waterways Map" # [stashItem] == "true" // Tier 14 [Type] == "Conservatory Map" # [stashItem] == "true" [Type] == "Palace Map" # [stashItem] == "true" [Type] == "Shrine Map" # [stashItem] == "true" [Type] == "Vaal Temple Map" # [stashItem] == "true" // Tier 15 [Type] == "Abyss Map" # [stashItem] == "true" [Type] == "Colosseum Map" # [stashItem] == "true" [Type] == "Core Map" # [stashItem] == "true" Quote Share this post Link to post Share on other sites