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pl3rious

loot and stash white agate amulet, ignore maps item

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Your white items including your agate ammy is in the white section

 

dont set them to chance... you have to be in map to roll voll's

/////////////////////////////////////////////////////////////////////////////////////

//                                                                                 //

//                              C H A N C I N G                                    //

//                                                                                 //

/////////////////////////////////////////////////////////////////////////////////////

 

// [Type] == "Onyx Amulet" # [ChanceItem] == "true" && [Rarity] == "Normal" // Astramentis preferably

// [Type] == "Slaughter Knife" # [ChanceItem] == "true" && [Rarity] == "Normal" // Bino's

// [Type] == "Sharkskin Booots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Blood Dance (Vaal Roll +1 Frenzy)

// [Type] == "Varnished Coat" # [ChanceItem] == "true" && [Rarity] == "Normal" // Carcass Jack

// [Type] == "Penetrating Arrow Quiver" # [ChanceItem] == "true" && [Rarity] == "Normal" // Drillneck

// [Type] == "Glorious Plate" # [ChanceItem] == "true" && [Rarity] == "Normal" // Kaom's Heart

// [Type] == "Desert Brigandine" # [ChanceItem] == "true" && [Rarity] == "Normal" // Lightning Coil

// [Type] == "Deerskin Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Maligaro's Virtuosity

// [Type] == "Gavel" # [ChanceItem] == "true" && [Rarity] == "Normal" // Mjolnir

// [Type] == "Judgement Staff" # [ChanceItem] == "true" && [Rarity] == "Normal" // Pledge of Hands

// [Type] == "Titanium Spirit Shield" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rathpith

// [Type] == "Ursine Pelt" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rat's Nest

// [Type] == "Granite Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rumi's Concoction

[Type] == "Occultist's Vestment" # [ChanceItem] == "true" && [Rarity] == "Normal" // Shavronne's Wrappings

// [Type] == "Siege Axe" # [ChanceItem] == "true" && [Rarity] == "Normal" // Soul Taker

// [Type] == "Gold Ring" # [ChanceItem] == "true" && [Rarity] == "Normal" // Ventor's Gamble or Andvarius

// [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery

// [Type] == "Conjurer Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voidbringer (Vaal Roll +1 Gems)

// [Type] == "Spine Bow" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voltaxic Rift

// [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery

[Type] == "Sapphire Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery

[Type] == "Sorcerer Boots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery

//////////////////////////////////////////////

//                                          //

//                W H I T E S               //

//                                          //

//////////////////////////////////////////////

 

// [Type] == "Agate Amulet" && [Rarity] == "Normal" # [stashItem] == "true" // Collect for Voll's Devotion - Anarchy/Onslaught Map Mod - Chance in Map

// [Type] == "Assassin's Garb" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true"

// [Type] == "Coronal Maul" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true"

// [Type] == "Glorious Plate" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true"

// [Type] == "Harbinger Bow" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true"

// [Type] == "Leather Belt" && [Rarity] == "Normal" # [stashItem] == "true"   

// [Type] == "Tornado Wand" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true"

// [Type] == "Vaal Regalia" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true"

// [Category] == "Flask" && [Quality] >= "13" # [stashItem] == "true"  // 3 Flasks = Glassblower's

// [Type] == "Quicksilver Flask"

// [Type] == "Divine Life Flask"

// [Type] == "Eternal Life Flask"

// [Type] == "Granite Flask"

// [Type] == "Jade Flask"

// [Type] == "Sapphire Flask"

// [Type] == "Ruby Flask"

// [Type] == "Topaz Flask"

// [Type] == "Stone Hammer" && [Rarity] == "Normal" // Q20 + Map = Chisel

// [Type] == "Rock Breaker" && [Rarity] == "Normal" // Q20 + Map = Chisel

// [Type] == "Gavel" && [Rarity] == "Normal"  // Q20 + Map = Chisel

// [Type] == "Iron Ring"  // 7 Rings + Coral/Paua ring = Ammy

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for maps decide what maps you want first... then delete the ones you dont

 

not trying to be a dick... but if your just read the list it pretty much explains it

 

this line is so u dont stash unid maps...

 

 
// ID Maps 
[Category] == "Map" # [map_monsters_life_+%] >= "0" && [stashItem] == "true"
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  M A P S                                  //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// ID Maps 
[Category] == "Map" # [map_monsters_life_+%] >= "0" && [stashItem] == "true"
 
// Sac Sets
[Type] == "Sacrifice at Dawn" # [stashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Noon" # [stashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Dusk" # [stashItem] == "true" //Sacrifice map
[Type] == "Sacrifice at Midnight" # [stashItem] == "true" //Sacrifice map
[Type] == "Mortal Grief" # [stashItem] == "true" //Über map
[Type] == "Mortal Rage" # [stashItem] == "true" //Über map
[Type] == "Mortal Ignorance" # [stashItem] == "true" //Über map
[Type] == "Mortal Hope" # [stashItem] == "true" //Über map
 
// Take all maps, or comment out if you want to specify which map rarity to pick up below
// [Category] == "Map" #[stashItem] == "true"
// [Category] == "Map" && [Rarity] == "Normal" # [stashItem] == "True" // Take all normal maps
// [Category] == "Map" && [Rarity] == "Magic" # [sellUnid] == "True" // Sell all UnID magic maps (for controlling/rolling your own magic maps)
// [Category] == "Map" && [Rarity] == "Rare" # [stashItem] == "True" // Take all rare maps
[Category] == "Map" && [Rarity] == "Unique" # [stashItem] == "True" // Take all unique maps
 
// Comment out the maps bellow that you DON'T need - Because of value of higher tier maps, recommend taking all T10+ maps
// Alternative method for running maps is to collect all maps but set map runner ipd to run only magic/rare maps setup before hand
 
// Tier 6
[Type] == "Arachnid Nest Map" # [stashItem] == "true"
[Type] == "Catacomb Map" # [stashItem] == "true"
[Type] == "Colonnade Map" # [stashItem] == "true" // Difficult map boss without transition
[Type] == "Dry Woods Map" # [stashItem] == "true"
[Type] == "Strand Map" # [stashItem] == "true"
// [Type] == "Temple Map" # [stashItem] == "true" // Difficult map boss without transition
 
// Tier 7
[Type] == "Jungle Valley Map" # [stashItem] == "true"  // Annoying map boss on transition
[Type] == "Terrace Map" # [stashItem] == "true"  // Annoying map boss on transition 
[Type] == "Mine Map" # [stashItem] == "true"
[Type] == "Torture Chamber Map" # [stashItem] == "true" // Annoying map boss on transition 
[Type] == "Waste Pool Map" # [stashItem] == "true"
 
// Tier 8
[Type] == "Dark Forest Map" # [stashItem] == "true"
[Type] == "Dry Peninsula Map" # [stashItem] == "true" // Annoying map boss on transition 
[Type] == "Canyon Map" # [stashItem] == "true"
[Type] == "Cells Map" # [stashItem] == "true"
[Type] == "Orchard Map" # [stashItem] == "true" // Difficult map boss on transition 
 
// Tier 9
[Type] == "Arid Lake Map" # [stashItem] == "true"
[Type] == "Gorge Map" # [stashItem] == "true"
[Type] == "Malformation Map" # [stashItem] == "true" // Difficult map boss
[Type] == "Residence Map" # [stashItem] == "true" // Difficult map boss
[Type] == "Underground River Map" # [stashItem] == "true"
 
// Tier 10
[Type] == "Bazaar Map" # [stashItem] == "true"
[Type] == "Necropolis Map" # [stashItem] == "true" // Difficult map boss
[Type] == "Plateau Map" # [stashItem] == "true"
[Type] == "Volcano Map" # [stashItem] == "true" // Difficult map boss (LW totems)
 
// Tier 11
[Type] == "Academy Map" # [stashItem] == "true"
[Type] == "Crematorium Map" # [stashItem] == "true" // Difficult map boss
[Type] == "Precinct Map" # [stashItem] == "true"
[Type] == "Springs Map" # [stashItem] == "true"
 
// Tier 12
[Type] == "Arsenal Map" # [stashItem] == "true"
[Type] == "Overgrown Ruin Map" # [stashItem] == "true"
[Type] == "Shipyard Map" # [stashItem] == "true"
[Type] == "Village Ruin Map" # [stashItem] == "true"
 
// Tier 13
[Type] == "Courtyard Map" # [stashItem] == "true"
[Type] == "Excavation Map" # [stashItem] == "true"
[Type] == "Wasteland Map" # [stashItem] == "true"
[Type] == "Waterways Map" # [stashItem] == "true"
 
// Tier 14
[Type] == "Conservatory Map" # [stashItem] == "true"
[Type] == "Palace Map" # [stashItem] == "true"
[Type] == "Shrine Map" # [stashItem] == "true"
[Type] == "Vaal Temple Map" # [stashItem] == "true"
 
// Tier 15
[Type] == "Abyss Map" # [stashItem] == "true"
[Type] == "Colosseum Map" # [stashItem] == "true"
[Type] == "Core Map" # [stashItem] == "true"

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