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heisenburger

Minor change to chicken priority

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Now the bot would chicken during combat when it reached the "single level exploration" percentage, and this can be a problem in maps like Pier, where the bot almost always chicken while fighting the boss because the map is almost always 95%+ explored at this point.

 

It'd be great if you could give "exploration" percentage a lower priority, so the bot won't chicken during combat unless nothing's killed in x seconds. Thanks!

 

 

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Sent. Another thing: the bot also chickens instead of taking transition after it reached the max explored %, so some map bosses are usually skipped and it makes the "explore whole level" option meaningless. I guess this is harder to fix because the bot has to remember to go back to the transition point, but a fix would be much appreciated.

Edited by heisenburger

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