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heisenburger

New conditions to consider the map cleared

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Now the bot can treat a map as cleared if the "no mobs killed" timer runs out. Please consider adding two more conditions (optional):

 

- If the bot chickened for any reason (boss on sight, low hp), the map is considered cleared

 

- If the "max run" timer runs out, the map is considered cleared (for some reason the bot sometimes would return to the same map after "max run" time, so this option would be helpful)

 

 

Thanks!

Edited by heisenburger

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Now the bot can treat a map as cleared if the "no mobs killed" timer runs out. Please consider adding two more conditions (optional):

 

- If the bot chickened for any reason (boss on sight, low hp), the map is considered cleared

 

- If the "max run" timer runs out, the map is considered cleared (for some reason the bot sometimes would return to the same map after "max run" time, so this option would be helpful)

 

 

Thanks!

 

Cleared on chicken would be very nice, could run single level maps without transitions to bosses like Colonnade and Temple, which are nice layouts for the most parts, without chickening 5 times in a row.

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Did you test with option "Always reset instance" normally it should reset the map after any chicken.

 

TBH, I haven't tried that because I like going back into the map after chickening because of low hp, usually it's because of bearers or obelisks.  I guess bot doesn't distinguish between type of chickening?

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Did you test with option "Always reset instance" normally it should reset the map after any chicken.

 

Just tested it. The bot still went back to the old map after "max run" timed out. Same thing with chicken on low hp. 

 

But frankly I find the "max run" timer a bit unnecessary. If no mobs are killed in several minutes, the bot should just chicken. The "max run" timer only makes us look more suspicious when we get stuck for 10-20 minutes repeating the same action.

 

I could be wrong, but please consider giving "no mobs killed" timer the highest priority. 

Edited by heisenburger

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Just adding another thing: if the bot entered a master's area and chickened, it'd also go back repeatedly. (checking the reset instance option didn't help)

Edited by heisenburger

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