heisenburger 7 Report post Posted November 19, 2015 Since reading logs is easier than reversing, such a log might give rise to more player-made scripts, like flask scripts, combat scripts based on mobs, alert scripts that play sounds when a master/waypoint is nearby, etc. Example log output: 5:00 [health]=4250/5000; [mana]=0/0; [area]="dried lake"; [current_mob]="voll"; [master_is_near]="no"; [waypoint_is_near]="no" 5:01 [health]=3000/5000; [mana]=0/0; [area]="dried lake"; [current_mob]="something_else"; [master_is_near]="no"; [waypoint_is_near]="no" Quote Share this post Link to post Share on other sites