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naomemandeemailpoiseunaoex

.54d-i - crashing after idle

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last line of last run and last lines before crash:

 

(lastrun)

2015-11-14 12:31:52 [info] -> Using currency on item...

2015-11-14 12:59:14 [info] -> Restart because run timer exceeded 1000 seconds

2015-11-14 12:59:16 [info] -> Chickened via method ESC+CLICK!

 

(pathfinding)


2015-11-14 12:31:52 [pathfinding] -> Computing A* path from P(122, 220)->Pos(126, 258)

2015-11-14 12:31:52 [pathfinding] -> A* from P(122, 220)->Pos(126, 258) took: 0 ms, cost: 38.000000

2015-11-14 12:59:14 [pathfinding] -> Raycast took 0 ms, no wall !!

2015-11-14 12:59:14 [pathfinding] -> Entity(100, 310) is unwalkable, finding closest walkable position...

2015-11-14 12:59:14 [pathfinding] -> Found new entity position: (103, 307)

2015-11-14 12:59:14 [pathfinding] -> Computing A* path from P(122, 220)->Pos(103, 307)

2015-11-14 12:59:14 [pathfinding] -> A* from P(122, 220)->Pos(103, 307) took: 0 ms, cost: 93.000000

2015-11-14 12:59:14 [pathfinding] -> Entity(100, 310) is unwalkable, finding closest walkable position...

2015-11-14 12:59:14 [pathfinding] -> Found new entity position: (103, 307)

2015-11-14 12:59:14 [pathfinding] -> Computing A* path from P(122, 220)->Pos(103, 307)

2015-11-14 12:59:14 [pathfinding] -> A* from P(122, 220)->Pos(103, 307) took: 0 ms, cost: 93.000000

2015-11-14 12:59:14 [pathfinding] -> Raycast took 0 ms, wall found.

2015-11-14 12:59:14 [pathfinding] -> Computing A* path from P(122, 220)->Pos(126, 258)

2015-11-14 12:59:14 [pathfinding] -> A* from P(122, 220)->Pos(126, 258) took: 0 ms, cost: 38.000000

 

 


This issue is happens a lot and I was open other topic for this, but I forgot the EB version on title :( sry: 


 

If this issue was solved on last EB release, tell me and I'll update, but this is happens since 53 or 54 I think.

 

Ty a lot

 

 

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Did you notice any setting that could make the crash happen more frequently ?

Because I'm running Voll for like 10 hours atm and I didn't see it happening again yet.

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Did you notice any setting that could make the crash happen more frequently ?

Because I'm running Voll for like 10 hours atm and I didn't see it happening again yet.

 

yep, if idle in the town is set, happens a lot.

Look this:

2015-11-14 12:31:52 [info] -> Using currency on item...
2015-11-14 12:59:14 [info] -> Restart because run timer exceeded 1000 seconds
2015-11-14 12:59:16 [info] -> Chickened via method ESC+CLICK!

 

after pause he try restart because run timer exceeded? :)...and chicken after O.o

 

Other bug is: sometimes when idle at screen log is set, he do idle with mouse hover relog button, he dont click, just keep here until idle time is done and that crash is more rare here

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0.54i still happens after idling at char select menu.

 

Logs:

2015-11-29 00:00:38 [info] -> Moving to position(11701.086914, 3070.652100). State Priority: 21
2015-11-29 00:00:38 [info] -> Current complex map explored !!
2015-11-29 00:00:38 [info] -> current area not found, please wait for alkpone to add it.
2015-11-29 00:00:38 [info] -> Map cleared and bosses all dead!!
2015-11-29 00:00:38 [info] -> Current complex map explored !!
2015-11-29 00:00:38 [info] -> Distance computed for tp use: 0.000000
2015-11-29 00:00:38 [info] -> Map finished!!
2015-11-29 00:00:38 [info] -> Moving to position(11701.086914, 3070.652100). State Priority: 21
2015-11-29 00:00:40 [info] -> Reinitializing exploration and transition maps
2015-11-29 00:00:40 [info] -> Current complex map explored !!
2015-11-29 00:00:40 [info] -> Chicken because of profile change
2015-11-29 00:00:40 [info] -> Chickened via method TCP DISCONNECT!

 

2015-11-29 00:18:10 [timer] -> Game informations update took: 0 ms
2015-11-29 00:18:11 [timer] -> Game informations update took: 0 ms
2015-11-29 00:18:11 [timer] -> Game informations update took: 0 ms
2015-11-29 00:18:12 [timer] -> Game informations update took: 0 ms
2015-11-29 00:18:12 [timer] -> Game informations update took: 0 ms
2015-11-29 00:18:12 [timer] -> Unstucker took: 0 ms
2015-11-29 00:18:12 [timer] -> Menu Handler took: 0 ms
2015-11-29 00:18:12 [timer] -> Quest Handler took: 0 ms
2015-11-29 00:18:12 [timer] -> Mission Handler took: 0 ms
2015-11-29 00:18:12 [timer] -> Corrupted area handler took: 0 ms
2015-11-29 00:18:12 [timer] -> Area Navigator took: 0 ms

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0.54i still happens after idling at char select menu.

 

Logs:

2015-11-29 00:00:38 [info] -> Moving to position(11701.086914, 3070.652100). State Priority: 21

2015-11-29 00:00:38 [info] -> Current complex map explored !!

2015-11-29 00:00:38 [info] -> current area not found, please wait for alkpone to add it.

2015-11-29 00:00:38 [info] -> Map cleared and bosses all dead!!

2015-11-29 00:00:38 [info] -> Current complex map explored !!

2015-11-29 00:00:38 [info] -> Distance computed for tp use: 0.000000

2015-11-29 00:00:38 [info] -> Map finished!!

2015-11-29 00:00:38 [info] -> Moving to position(11701.086914, 3070.652100). State Priority: 21

2015-11-29 00:00:40 [info] -> Reinitializing exploration and transition maps

2015-11-29 00:00:40 [info] -> Current complex map explored !!

2015-11-29 00:00:40 [info] -> Chicken because of profile change

2015-11-29 00:00:40 [info] -> Chickened via method TCP DISCONNECT!

 

2015-11-29 00:18:10 [timer] -> Game informations update took: 0 ms

2015-11-29 00:18:11 [timer] -> Game informations update took: 0 ms

2015-11-29 00:18:11 [timer] -> Game informations update took: 0 ms

2015-11-29 00:18:12 [timer] -> Game informations update took: 0 ms

2015-11-29 00:18:12 [timer] -> Game informations update took: 0 ms

2015-11-29 00:18:12 [timer] -> Unstucker took: 0 ms

2015-11-29 00:18:12 [timer] -> Menu Handler took: 0 ms

2015-11-29 00:18:12 [timer] -> Quest Handler took: 0 ms

2015-11-29 00:18:12 [timer] -> Mission Handler took: 0 ms

2015-11-29 00:18:12 [timer] -> Corrupted area handler took: 0 ms

2015-11-29 00:18:12 [timer] -> Area Navigator took: 0 ms

 

After last release, it is solved to you?

 

Not for me, again bot crashing after idle and keep getting "run timer exceeded":

 

2015-12-16 14:33:50 [info] -> Current complex map explored !!
2015-12-16 14:33:50 [info] -> Distance computed for tp use: 0.000000
2015-12-16 14:33:50 [info] -> Area finished!!
2015-12-16 14:33:50 [info] -> Moving to position(10907.608398, 3635.869385). State Priority: 20
2015-12-16 14:33:50 [info] -> Current complex map explored !!
2015-12-16 14:33:50 [info] -> Distance computed for tp use: 0.000000
2015-12-16 14:33:50 [info] -> Area finished!!
2015-12-16 14:33:50 [info] -> Moving to position(10907.608398, 3635.869385). State Priority: 20
2015-12-16 14:33:52 [info] -> Reinitializing exploration and transition maps
2015-12-16 14:33:52 [info] -> Current complex map explored !!
2015-12-16 14:33:52 [info] -> Trying to go to recorded position 83 444 !!
2015-12-16 14:33:52 [info] -> Using currency on item...
2015-12-16 14:33:56 [info] -> Trying to go to recorded position 83 444 !!
2015-12-16 14:33:56 [info] -> Using currency on item...
2015-12-16 14:59:07 [info] -> Trying to go to recorded position 83 444 !!
2015-12-16 14:59:07 [info] -> Restart because run timer exceeded 1000 seconds
2015-12-16 14:59:08 [info] -> Chickened via method ESC+CLICK!
 
 
2015-12-16 14:59:06 [timer] -> Game informations update took: 0 ms
2015-12-16 14:59:06 [timer] -> Unstucker took: 0 ms
2015-12-16 14:59:06 [timer] -> Menu Handler took: 0 ms
2015-12-16 14:59:06 [timer] -> Quest Handler took: 0 ms
2015-12-16 14:59:07 [timer] -> Mission Handler took: 16 ms
2015-12-16 14:59:07 [timer] -> Corrupted area handler took: 0 ms
2015-12-16 14:59:07 [timer] -> Area Navigator took: 0 ms
2015-12-16 14:59:07 [timer] -> Map item runner took: 0 ms
2015-12-16 14:59:07 [timer] -> Complex area handler took: 0 ms
2015-12-16 14:59:07 [timer] -> Stasher took: 0 ms
2015-12-16 14:59:07 [timer] -> Map Explorer took: 0 ms
2015-12-16 14:59:07 [timer] -> Flask Drinker took: 0 ms
2015-12-16 14:59:07 [timer] -> Item Picker took: 0 ms
2015-12-16 14:59:07 [timer] -> Chest Opener took: 0 ms
2015-12-16 14:59:07 [timer] -> Shrine User took: 0 ms
2015-12-16 14:59:07 [timer] -> Gem Leveler took: 109 ms
2015-12-16 14:59:07 [timer] -> Fight Handler took: 0 ms
2015-12-16 14:59:07 [timer] -> Game Leaver took: 0 ms
2015-12-16 14:59:07 [timer] -> Buff Caster took: 0 ms
2015-12-16 14:59:07 [timer] -> Item Identifier took: 0 ms
2015-12-16 14:59:07 [timer] -> Item Chancer took: 0 ms
2015-12-16 14:59:07 [timer] -> Map Crafter took: 0 ms
2015-12-16 14:59:07 [timer] -> Item Seller took: 0 ms
2015-12-16 14:59:08 [timer] -> State Processing took: 1516 ms
2015-12-16 14:59:08 [timer] -> Main AI Loop took: 1641 ms
2015-12-16 14:59:08 [timer] -> Game informations update took: 0 ms
2015-12-16 14:59:08 [timer] -> Unstucker took: 0 ms
2015-12-16 14:59:08 [timer] -> Menu Handler took: 0 ms
2015-12-16 14:59:08 [timer] -> Quest Handler took: 0 ms
2015-12-16 14:59:08 [timer] -> Mission Handler took: 0 ms
2015-12-16 14:59:08 [timer] -> Corrupted area handler took: 0 ms
2015-12-16 14:59:08 [timer] -> Area Navigator took: 0 ms

 

2015-12-16 14:33:56 [pathfinding] -> Entity(106, 552) is unwalkable, finding closest walkable position...
2015-12-16 14:33:56 [pathfinding] -> Found new entity position: (103, 556)
2015-12-16 14:33:56 [pathfinding] -> Computing A* path from P(136, 510)->Pos(103, 556)
2015-12-16 14:33:56 [pathfinding] -> A* from P(136, 510)->Pos(103, 556) took: 0 ms, cost: 92.000000
2015-12-16 14:59:07 [pathfinding] -> Computing A* path from P(136, 510)->Node(83, 444)
2015-12-16 14:59:07 [pathfinding] -> A* from P(136, 510)->Node(83, 444) took: 0 ms, cost: 0.000000
2015-12-16 14:59:07 [pathfinding] -> Entity(101, 520) is unwalkable, finding closest walkable position...
2015-12-16 14:59:07 [pathfinding] -> Found new entity position: (98, 518)
2015-12-16 14:59:07 [pathfinding] -> Computing A* path from P(136, 510)->Pos(98, 518)
2015-12-16 14:59:07 [pathfinding] -> A* from P(136, 510)->Pos(98, 518) took: 0 ms, cost: 54.000000
2015-12-16 14:59:07 [pathfinding] -> Entity(101, 520) is unwalkable, finding closest walkable position...
2015-12-16 14:59:07 [pathfinding] -> Found new entity position: (98, 518)
2015-12-16 14:59:07 [pathfinding] -> Computing A* path from P(136, 510)->Pos(98, 518)
2015-12-16 14:59:07 [pathfinding] -> A* from P(136, 510)->Pos(98, 518) took: 0 ms, cost: 54.000000
2015-12-16 14:59:07 [pathfinding] -> Raycast took 0 ms, wall found.
2015-12-16 14:59:07 [pathfinding] -> Entity(106, 552) is unwalkable, finding closest walkable position...
2015-12-16 14:59:07 [pathfinding] -> Found new entity position: (103, 556)
2015-12-16 14:59:07 [pathfinding] -> Computing A* path from P(136, 510)->Pos(103, 556)
2015-12-16 14:59:07 [pathfinding] -> A* from P(136, 510)->Pos(103, 556) took: 0 ms, cost: 92.000000

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