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berzer

map farming problems

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Hi, I have the same problem over and over again with every version of EB.

 

My char doesn't pick maps from stash. I have map farming enabled and I got a full stash of maps.

I enabled upgrading maps to rare and filter maps to ignore some nasty mods.

 

First time it pick map and go to eternal lab. Next run he just open stash and don't pick any map and go to zone farming (library etc.).

 

How to fix this problem??

 

 

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maps have to be in the stash tabs that you setup inside the bot. if your stash tabs are 1,2,3,4, (standard setting) the maps have to be in these tabs. and not in some extra tab named maps or whatever.

 

also i suggest to do a zana quest, and get your map device in your hideout.

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// Run any map between level 69 and 74
[MapLevel] >= "66" && [MapLevel] < "75" # [RunMap] == "true"

// If you want to enable automatic quality upgrading
// [MapLevel] >= "72" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true"

// If you want to transmut or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible.
// [Rarity] == "Normal" # [upgradeToMagic] == "true"
[Rarity] == "Normal" # [upgradeToRare] == "true"

// Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
// [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY **

// Ignore unique maps
[Rarity] == "Unique" # [ignoreMap] == "true"

// If you wanna run Sacrifices, just uncomment following lines. Don't forget tu comment first General Settings line ([MapLevel] >= "68" && [MapLevel] < "71" # [RunMap] == "true")
// to be sure that bot will run only Sacrifices.

// [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
// [Type] == "Sacrifice at Dawn" # [RunMap] == "true"
// [Type] == "Sacrifice at Noon" # [RunMap] == "true"
// [Type] == "Sacrifice at Midnight" # [RunMap] == "true"

// Maps where bot gets easily stucked. Better to avoid running them because it could trigger ban. Thanks to report any map that should be added to the list.
[Type] == "Orchard Map" # [ignoreMap] == "true"
[Type] == "Tropical Island Map" # [ignoreMap] == "true"
[Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"
[Type] == "Dungeon Map" # [ignoreMap] == "true"
[Type] == "Torture Chamber Map" # [ignoreMap] == "true" // Bot get stucked on this one, and boss is totally OP anyway..
[Type] == "Dry Peninsula Map" # [ignoreMap] == "true"
[Type] == "Jungle Valley Map" # [ignoreMap] == "true"
[Type] == "Arena Map" # [ignoreMap] == "true"
[Type] == "Pit Map" # [ignoreMap] == "true"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                              NASTY MODS                                         //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// If you want to reroll map in case of bad mods detected (thanks to immo, zeMagic and the community for the list)
[map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[map_monsters_reflect_%_physical_damage] >= "1" # [ignoreMap] == "true"
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[map_monsters_reflect_%_elemental_damage] >= "1" # [ignoreMap] == "true"
[map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[map_player_has_blood_magic_keystone] >= "1" # [ignoreMap] == "true"
// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Life, mana and  es recovery 50% slower
// [map_player_status_recovery_speed_+%] < "0" # [ignoreMap] == "true"
// [no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // No mana regen
// [no_mana_regeneration] >= "1" # [ignoreMap] == "true"
// [no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // No life regen
// [no_life_regeneration] >= "1" # [ignoreMap] == "true"
// [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // No life / mana regen
// [map_player_no_regeneration] >= "1" # [ignoreMap] == "true"
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[map_player_has_level_X_temporal_chains] >= "1" # [ignoreMap] == "true"
// [map_spawn_two_bosses] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
// [map_spawn_two_bosses] >= "1" # [ignoreMap] == "true"
// [map_spawn_extra_exiles] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Rogue exile
// [map_spawn_extra_exiles] > "0" # [ignoreMap] == "true"
// [map_base_ground_fire_damage_to_deal_per_minute] > "5000" && [Rarity] == "Magic" # [RerollMods] == "true"
// [map_base_ground_fire_damage_to_deal_per_minute] > "5000" # [ignoreMap] == "true"
// [map_ground_lightning] == "1" && [Rarity] == "Magic" # [RerollMods] == "true"
// [map_ground_lightning] == "1" # [ignoreMap] == "true"
// [map_base_ground_desecration_damage_to_deal_per_minute] > "5000" && [Rarity] == "Magic" # [RerollMods] == "true"
// [map_base_ground_desecration_damage_to_deal_per_minute] > "5000" # [ignoreMap] == "true"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                              NASTY MAPS                                         //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Thanks to DiciannoveGaming, immo, ExVault, the community

// SPELL BLOCK NEEDED
// [Type] == "Temple Map" # [ignoreMap] == "true" //remove if your build has spell block.
// [Type] == "Crematorium Map" # [ignoreMap] == "true" //remove if your build has spell block.
// [Type] == "Shipyard Map" # [ignoreMap] == "true" //remove if your build has spell block.
// [Type] == "Courtyard Map" # [ignoreMap] == "true" //remove if your build has spell block.

// INFERNAL BLOW NEEDED
// [Type] == "Labyrinth Map" # [ignoreMap] == "true" //remove if your build is infernal blow.

// MOM + ARCTIC ARMOUR to survive
// [Type] == "Jungle Valley Map" # [ignoreMap] == "true"// endless stream of small spiders, takes forever to kill.

//RETARD BOSS
// [Type] == "Residence Map" # [ignoreMap] == "true"
// [Type] == "Palace Map" # [ignoreMap] == "true"
// [Type] == "Maze Map" # [ignoreMap] == "true"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                              MAPS TO IGNORE                                     //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Maps to ignore based on rarity. If you want to run specific Unique maps then comment the Uniques here, and uncomment the specific ones you want to run at the bottom.

// [Rarity] == "Rare" # [ignoreMap] == "true"
// [Rarity] == "Magic" # [ignoreMap] == "true"
// [Rarity] == "Normal" # [ignoreMap] == "true"

// Maps to ignore by name (Thanks to Omega for this list)

// [Type] == "Crypt Map" # [ignoreMap] == "true"
// [Type] == "Dried Lake Map" # [ignoreMap] == "true"
// [Type] == "Dunes Map" # [ignoreMap] == "true"
// [Type] == "Dungeon Map" # [ignoreMap] == "true"
// [Type] == "Grotto Map" # [ignoreMap] == "true"
// [Type] == "Orchard Map" # [ignoreMap] == "true"
// [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true"
// [Type] == "Tropical Island Map" # [ignoreMap] == "true"
// [Type] == "Untainted Map" # [ignoreMap] == "true"
// [Type] == "Arcade Map" # [ignoreMap] == "true"
// [Type] == "Arsenal Map" # [ignoreMap] == "true"
// [Type] == "Cemetery Map" # [ignoreMap] == "true"
// [Type] == "Mountain Ledge Map" # [ignoreMap] == "true"
// [Type] == "Sewer Map" # [ignoreMap] == "true"
// [Type] == "Thicket Map" # [ignoreMap] == "true"
// [Type] == "Wharf Map" # [ignoreMap] == "true"
// [Type] == "Ghetto Map" # [ignoreMap] == "true"
// [Type] == "Mud Geyser Map" # [ignoreMap] == "true"
// [Type] == "Museum Map" # [ignoreMap] == "true"
// [Type] == "Reef Map" # [ignoreMap] == "true"
// [Type] == "Spider Lair Map" # [ignoreMap] == "true"
// [Type] == "Springs Map" # [ignoreMap] == "true"
// [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"
// [Type] == "Catacomb Map" # [ignoreMap] == "true"
// [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"
// [Type] == "Promenade Map" # [ignoreMap] == "true"
// [Type] == "Shore Map" # [ignoreMap] == "true"
// [Type] == "Spider Forest Map" # [ignoreMap] == "true"
// [Type] == "Tunnel Map" # [ignoreMap] == "true"
// [Type] == "Bog Map" # [ignoreMap] == "true"
// [Type] == "Coves Map" # [ignoreMap] == "true"
// [Type] == "Graveyard Map" # [ignoreMap] == "true"
// [Type] == "Pier Map" # [ignoreMap] == "true"
// [Type] == "Underground Sea Map" # [ignoreMap] == "true"
// [Type] == "Villa Map" # [ignoreMap] == "true"
// [Type] == "Arachnid Nest Map" # [ignoreMap] == "true"
// [Type] == "Colonnade Map" # [ignoreMap] == "true"
// [Type] == "Dry Woods Map" # [ignoreMap] == "true"
// [Type] == "Strand Map" # [ignoreMap] == "true"
// [Type] == "Temple Map" # [ignoreMap] == "true"
// [Type] == "Jungle Valley Map" # [ignoreMap] == "true"
// [Type] == "Labyrinth Map" # [ignoreMap] == "true"
// [Type] == "Mine Map" # [ignoreMap] == "true"

// [Type] == "Torture Chamber Map" # [ignoreMap] == "true"
// [Type] == "Waste Pool Map" # [ignoreMap] == "true"
// [Type] == "Canyon Map" # [ignoreMap] == "true"
// [Type] == "Cells Map" # [ignoreMap] == "true"
// [Type] == "Dark Forest Map" # [ignoreMap] == "true"
// [Type] == "Dry Peninsula Map" # [ignoreMap] == "true"
// [Type] == "Gorge Map" # [ignoreMap] == "true"
// [Type] == "Maze Map" # [ignoreMap] == "true"
// [Type] == "Residence Map" # [ignoreMap] == "true"
// [Type] == "Underground River Map" # [ignoreMap] == "true"
// [Type] == "Bazaar Map" # [ignoreMap] == "true"
// [Type] == "Necropolis Map" # [ignoreMap] == "true"
// [Type] == "Plateau Map" # [ignoreMap] == "true"
// [Type] == "Academy Map" # [ignoreMap] == "true"
// [Type] == "Crematorium Map" # [ignoreMap] == "true"
// [Type] == "Precinct Map" # [ignoreMap] == "true"
// [Type] == "Shipyard Map" # [ignoreMap] == "true"
// [Type] == "Shrine Map" # [ignoreMap] == "true"
// [Type] == "Courtyard Map" # [ignoreMap] == "true"
// [Type] == "Palace Map" # [ignoreMap] == "true"
// [Type] == "Vaal Temple Map" # [ignoreMap] == "true"

// Unique Maps by Name

// [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial
// [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos
// [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun
// [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri
// [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare
// [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum
// [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove
// [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu
// [Type] == "Maze Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum
// [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and TaxesS

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Also lastrun.log might help.

 

Try to experiment a bit and use only one line in ipd file:

[MapLevel] >= "66" && [MapLevel] < "75" # [RunMap] == "true"

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