labaak47 0 Report post Posted August 17, 2015 不好意思 我最近才接觸這個外掛 想請教幾個問題。 請問各位大大們 金裝是要怎麼去設定讓他撿呢? 然後該怎麼讓她鑑定之後賣到商店 還有就是該怎麼去刷圖 有好心的大大可以借看一下設定圖嗎q_q Quote Share this post Link to post Share on other sites
eric0970569800 0 Report post Posted August 17, 2015 (edited) 在Pickit分頁中的Loot rare items就是撿取金裝,默認是鑑定後賣商店你不用設定,刷圖的話File->IDE Editor->File->open->Maps->default,在這裡設定,至於撿取和地圖更深入的設定可以去置頂文觀看,有什麼其他的問題再問吧,我最近也是腦了卡在一個地方剛剛才解決,感覺應該是對這個BOT的設定了解差不多了XD Edited August 17, 2015 by eric0970569800 Quote Share this post Link to post Share on other sites
labaak47 0 Report post Posted August 17, 2015 在Pickit分頁中的Loot rare items就是撿取金裝,默認是鑑定後賣商店你不用設定,刷圖的話File->IDE Editor->File->open->Maps->default,在這裡設定,至於撿取和地圖更深入的設定可以去置頂文觀看,有什麼其他的問題再問吧,我最近也是腦了卡在一個地方剛剛才解決,感覺應該是對這個BOT的設定了解差不多了XD 大大不好意思再請問一個問題~ 在打圖的時候打到一半因為包撿滿了他回城鎮賣 ,但是那張圖還沒刷完他就去開新的, 這該怎麼設定呢? Quote Share this post Link to post Share on other sites
eric0970569800 0 Report post Posted August 17, 2015 把 Map分頁的Explore whole level before taking transition 勾選,然後下面Single level exploration設為100%,應該就可以了 Quote Share this post Link to post Share on other sites
labaak47 0 Report post Posted August 17, 2015 把 Map分頁的Explore whole level before taking transition 勾選,然後下面Single level exploration設為100%,應該就可以了 不好意思 可以借看一下您的設定圖嗎0.0.. Quote Share this post Link to post Share on other sites
eric0970569800 0 Report post Posted August 17, 2015 可是我不知道怎樣才可以在這裡PO圖耶... Quote Share this post Link to post Share on other sites
labaak47 0 Report post Posted August 17, 2015 可是我不知道怎樣才可以在這裡PO圖耶... http://imgur.com/ 這個網站可以 ,不好意思麻煩了Q_Q Quote Share this post Link to post Share on other sites
eric0970569800 0 Report post Posted August 17, 2015 http://imgur.com/u1rhMWY如果要刷圖就把Map farming setting 中的 Enable勾選 Quote Share this post Link to post Share on other sites
eric0970569800 0 Report post Posted August 17, 2015 因該是沒用 之前也翻過論壇 好像是"區域"都是這樣的設計 滿倉回城 重開 死了 回城重開 實驗室就不會 不是問打圖嗎? Quote Share this post Link to post Share on other sites
labaak47 0 Report post Posted August 17, 2015 不是問打圖嗎? 不是呢@_@ 我問區域的.. Quote Share this post Link to post Share on other sites
labaak47 0 Report post Posted August 17, 2015 不是問打圖嗎? 不好意思 我今天出現個問題 我勾選刷圖的選項 我倉庫裡面有圖但是他沒拿出來開 然後直接跑去刷區域 這樣是怎麼回事呢? [MapLevel] >= "68" && [MapLevel] < "71" # [RunMap] == "true" [Rarity] == "Normal" # [upgradeToMagic] == "true" 這是我的語法 Quote Share this post Link to post Share on other sites
Sian_Romantic 4 Report post Posted August 18, 2015 (edited) 不好意思 我今天出現個問題 我勾選刷圖的選項 我倉庫裡面有圖但是他沒拿出來開 然後直接跑去刷區域 這樣是怎麼回事呢? [MapLevel] >= "68" && [MapLevel] < "71" # [RunMap] == "true" [Rarity] == "Normal" # [upgradeToMagic] == "true" 這是我的語法 您上次私訊問我的問題 已經回覆您了 再看看對你有沒有幫助 --------------------------------------- 對您13樓的提問 麻煩在請您提供 1.您倉庫內的是幾等圖 及 種類 2.詳細的複製貼上 map runner configuration file. 裡面的設置 因為就目前單看 # [ignoreMap] == "true" 大多用於 某 張圖不打 Ex. 若您倉庫內只有 "巨坑"這張圖 且map file裡面有 [Type] == "Pit Map" # [ignoreMap] == "true" 這樣它就不會拿圖 會直接去打區域 (以上是假設1) (假設2) 您可能不小心改到 [Rarity] == "Magic" # [ignoreMap] == "true" [Rarity] == "Normal" # [ignoreMap] == "true" 以下是我個人的使用檔案供您參考 // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [ignoreMap], [MapLevel], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods]. // Whenever you use the "less than" symbol (<) for MapLevel, you'll need to add [MapLevel] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. // Example: Run rare maps level less than 69 // [MapLevel] >= "66" && [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////////////////////////// [MapLevel] >= "71" && [MapLevel] < "72" # [RunMap] == "true" [Rarity] == "Normal" # [upgradeToMagic] == "true" [1064] <= "6" && [Rarity] == "Magic" # [RerollMods] == "true" [1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" //[1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" //[1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1038] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [2073] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" [2052] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1064] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1021] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1028] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1031] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" ///////////////////////////////////////////////////////////////////////////////////////////////////////// [Type] == "Pit Map" # [ignoreMap] == "true" [Type] == "Tropical Island Map" # [ignoreMap] == "true" [Type] == "Dungeon Map" # [ignoreMap] == "true" [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" [Type] == "Museum Map" # [ignoreMap] == "true" [Type] == "Arena Map" # [ignoreMap] == "true" [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true" [Type] == "Graveyard Map" # [ignoreMap] == "true" [Type] == "Villa Map" # [ignoreMap] == "true" [Type] == "Temple Map" # [ignoreMap] == "true" [Type] == "Colonnade Map" # [ignoreMap] == "true" [Type] == "Torture Chamber Map" # [ignoreMap] == "true" [Type] == "Jungle Valley Map" # [ignoreMap] == "true" [Type] == "Labyrinth Map" # [ignoreMap] == "true" [Type] == "Dark Forest Map" # [ignoreMap] == "true" [Type] == "Residence Map" # [ignoreMap] == "true" [Type] == "Necropolis Map" # [ignoreMap] == "true" [Type] == "Crematorium Map" # [ignoreMap] == "true" [Type] == "Precinct Map" # [ignoreMap] == "true" [Type] == "Academy Map" # [ignoreMap] == "true" [Rarity] == "Unique" # [ignoreMap] == "true" Edited August 18, 2015 by Sian_Romantic Quote Share this post Link to post Share on other sites
labaak47 0 Report post Posted August 18, 2015 您上次私訊問我的問題 已經回覆您了 再看看對你有沒有幫助 --------------------------------------- 對您13樓的提問 麻煩在請您提供 1.您倉庫內的是幾等圖 及 種類 2.詳細的複製貼上 map runner configuration file. 裡面的設置 因為就目前單看 # [ignoreMap] == "true" 大多用於 某 張圖不打 Ex. 若您倉庫內只有 "巨坑"這張圖 且map file裡面有 [Type] == "Pit Map" # [ignoreMap] == "true" 這樣它就不會拿圖 會直接去打區域 (以上是假設1) (假設2) 您可能不小心改到 [Rarity] == "Magic" # [ignoreMap] == "true" [Rarity] == "Normal" # [ignoreMap] == "true" 以下是我個人的使用檔案供您參考 // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [ignoreMap], [MapLevel], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods]. // Whenever you use the "less than" symbol (<) for MapLevel, you'll need to add [MapLevel] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. // Example: Run rare maps level less than 69 // [MapLevel] >= "66" && [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////////////////////////// [MapLevel] >= "71" && [MapLevel] < "72" # [RunMap] == "true" [Rarity] == "Normal" # [upgradeToMagic] == "true" [1064] <= "6" && [Rarity] == "Magic" # [RerollMods] == "true" [1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" //[1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" //[1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1038] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [2073] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" [2052] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1064] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1021] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1028] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [1031] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" ///////////////////////////////////////////////////////////////////////////////////////////////////////// [Type] == "Pit Map" # [ignoreMap] == "true" [Type] == "Tropical Island Map" # [ignoreMap] == "true" [Type] == "Dungeon Map" # [ignoreMap] == "true" [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" [Type] == "Museum Map" # [ignoreMap] == "true" [Type] == "Arena Map" # [ignoreMap] == "true" [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true" [Type] == "Graveyard Map" # [ignoreMap] == "true" [Type] == "Villa Map" # [ignoreMap] == "true" [Type] == "Temple Map" # [ignoreMap] == "true" [Type] == "Colonnade Map" # [ignoreMap] == "true" [Type] == "Torture Chamber Map" # [ignoreMap] == "true" [Type] == "Jungle Valley Map" # [ignoreMap] == "true" [Type] == "Labyrinth Map" # [ignoreMap] == "true" [Type] == "Dark Forest Map" # [ignoreMap] == "true" [Type] == "Residence Map" # [ignoreMap] == "true" [Type] == "Necropolis Map" # [ignoreMap] == "true" [Type] == "Crematorium Map" # [ignoreMap] == "true" [Type] == "Precinct Map" # [ignoreMap] == "true" [Type] == "Academy Map" # [ignoreMap] == "true" [Rarity] == "Unique" # [ignoreMap] == "true" 哈囉大大 不好意思再請教幾個問題 第一個是,請問通貨像是那種護甲片可以選擇不檢或賣商店嗎? 第二個是,卡片該怎麼設定哪種卡片不檢或賣掉呢 Quote Share this post Link to post Share on other sites
Sian_Romantic 4 Report post Posted August 18, 2015 哈囉大大 不好意思再請教幾個問題 第一個是,請問通貨像是那種護甲片可以選擇不檢或賣商店嗎? 第二個是,卡片該怎麼設定哪種卡片不檢或賣掉呢 通貨的部分 無法販售 也沒辦法設定不撿 (詳細請參考頂置文 EB 基本常見問題教學 (道具、地圖、通貨的規則架構、…等等) Ver1.8的第四點 卡片我不知道可不可以設定成不撿因為我個人是用賣掉的 則不撿的方式有 A.加上// B.整行刪除 賣掉則是 [Type] == "The Scholar" # [sellItem] == "true" [Type] == "The Carrion Crow" # [sellItem] == "true" Quote Share this post Link to post Share on other sites
asd556 0 Report post Posted August 19, 2015 大大! 我也有幾個問題... 個人用智能撿取 但是不想要撿黃裝 只有找到腳本最下方R A R E I T E M S 稀有裝備的地方 已經所有詞綴都//忽略掉 還是一樣會撿 找不到其他地方有設定黃裝的語碼了 還有傳奇裝的部分 U N I Q U E I T E M S [Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques) 我解讀這邊的意思是: 以下沒有列出的傳奇裝都會一律販售 但還是很多垃圾玩具沒出現在他的清單 他還是一樣存倉庫阿 然後有列出得清單 就算我忽略了 他還是存倉 :例如小CI A r m o u r 下方的 [Type] == "Copper Plate" && [Rarity] == "Unique" //Solaris Lorica <忽略掉了還是存倉庫 有請知道的大大幫忙解惑 感謝 Quote Share this post Link to post Share on other sites
s930049s 0 Report post Posted August 19, 2015 傳奇存倉部分 你要先把[Rarity] == "Unique" # [sellItem] == "true" 加上// 因為這段的意思是 只要是傳奇裝 一律存倉 取消掉這段後 才會遵照下面的條件去忽略或存倉 至於不想撿取黃裝我試過幾次也研究過了 似乎沒有辦法 一律都會撿取 Quote Share this post Link to post Share on other sites
gwoic123 8 Report post Posted August 20, 2015 是否可以搭配遊戲本身的過濾器和設定 加上eb的"拾取物品時不要按alt"來達成 Quote Share this post Link to post Share on other sites