Jump to content

Join our Slack

Talk to other users and have a great time
Slack Server

Welcome to our Community

Click here to get your Exiled Bot license
Donation Store
Sign in to follow this  
labaak47

新手想請問個問題

Recommended Posts

不好意思 我最近才接觸這個外掛

想請教幾個問題。

 

請問各位大大們 金裝是要怎麼去設定讓他撿呢? 

然後該怎麼讓她鑑定之後賣到商店

 

還有就是該怎麼去刷圖 有好心的大大可以借看一下設定圖嗎q_q

Share this post


Link to post
Share on other sites

在Pickit分頁中的Loot rare items就是撿取金裝,默認是鑑定後賣商店你不用設定,刷圖的話File->IDE Editor->File->open->Maps->default,在這裡設定,至於撿取和地圖更深入的設定可以去置頂文觀看,有什麼其他的問題再問吧,我最近也是腦了卡在一個地方剛剛才解決,感覺應該是對這個BOT的設定了解差不多了XD

Edited by eric0970569800

Share this post


Link to post
Share on other sites

在Pickit分頁中的Loot rare items就是撿取金裝,默認是鑑定後賣商店你不用設定,刷圖的話File->IDE Editor->File->open->Maps->default,在這裡設定,至於撿取和地圖更深入的設定可以去置頂文觀看,有什麼其他的問題再問吧,我最近也是腦了卡在一個地方剛剛才解決,感覺應該是對這個BOT的設定了解差不多了XD

大大不好意思再請問一個問題~

在打圖的時候打到一半因為包撿滿了他回城鎮賣 ,但是那張圖還沒刷完他就去開新的,

這該怎麼設定呢?

Share this post


Link to post
Share on other sites

把 Map分頁的Explore whole level before taking transition 勾選,然後下面Single level exploration設為100%,應該就可以了

 

 

不好意思 可以借看一下您的設定圖嗎0.0..

Share this post


Link to post
Share on other sites

不是問打圖嗎?

不好意思 我今天出現個問題

我勾選刷圖的選項

我倉庫裡面有圖但是他沒拿出來開

然後直接跑去刷區域 這樣是怎麼回事呢?

[MapLevel] >= "68" && [MapLevel] < "71" # [RunMap] == "true"
[Rarity] == "Normal" # [upgradeToMagic] == "true" 
這是我的語法

Share this post


Link to post
Share on other sites

 

不好意思 我今天出現個問題

我勾選刷圖的選項

我倉庫裡面有圖但是他沒拿出來開

然後直接跑去刷區域 這樣是怎麼回事呢?

[MapLevel] >= "68" && [MapLevel] < "71" # [RunMap] == "true"
[Rarity] == "Normal" # [upgradeToMagic] == "true" 
這是我的語法

 

 

您上次私訊問我的問題

已經回覆您了

再看看對你有沒有幫助

---------------------------------------

 

對您13樓的提問

麻煩在請您提供

1.您倉庫內的是幾等圖 及 種類

2.詳細的複製貼上 map runner configuration file. 裡面的設置

 

因為就目前單看

 

 

# [ignoreMap] == "true"  大多用於 某 張圖不打

Ex.

若您倉庫內只有 

"巨坑"這張圖

且map file裡面有

[Type] == "Pit Map" # [ignoreMap] == "true"

這樣它就不會拿圖  會直接去打區域

 

(以上是假設1)

 

(假設2)

您可能不小心改到

 [Rarity] == "Magic" # [ignoreMap] == "true"

 [Rarity] == "Normal" # [ignoreMap] == "true"
 
 
 
 
以下是我個人的使用檔案供您參考

// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.

// Keys available: [RunMap], [ignoreMap], [MapLevel], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods].

// Whenever you use the "less than" symbol (<) for MapLevel, you'll need to add [MapLevel] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.

// Map upgrading will only be made on a map that has been selected by the bot to farm.

// All the map mods can be found in ModsList.html file.

// Example: Run rare maps level less than 69

// [MapLevel] >= "66" && [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true"

/////////////////////////////////////////////////////////////////////////////////////////////////////////

[MapLevel] >= "71" && [MapLevel] < "72" # [RunMap] == "true"

[Rarity] == "Normal" # [upgradeToMagic] == "true"

[1064] <= "6" && [Rarity] == "Magic" # [RerollMods] == "true"

[1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

//[1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

//[1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1038] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[2073] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[2052] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1064] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1021] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1028] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1031] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"

/////////////////////////////////////////////////////////////////////////////////////////////////////////

[Type] == "Pit Map" # [ignoreMap] == "true"

[Type] == "Tropical Island Map" # [ignoreMap] == "true"

[Type] == "Dungeon Map" # [ignoreMap] == "true"

[Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"

[Type] == "Museum Map" # [ignoreMap] == "true"

[Type] == "Arena Map" # [ignoreMap] == "true"

[Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"

[Type] == "Graveyard Map" # [ignoreMap] == "true"

[Type] == "Villa Map" # [ignoreMap] == "true"

[Type] == "Temple Map" # [ignoreMap] == "true"

[Type] == "Colonnade Map" # [ignoreMap] == "true"

[Type] == "Torture Chamber Map" # [ignoreMap] == "true"

[Type] == "Jungle Valley Map" # [ignoreMap] == "true"

[Type] == "Labyrinth Map" # [ignoreMap] == "true"

[Type] == "Dark Forest Map" # [ignoreMap] == "true"

[Type] == "Residence Map" # [ignoreMap] == "true"

[Type] == "Necropolis Map" # [ignoreMap] == "true"

[Type] == "Crematorium Map" # [ignoreMap] == "true"

[Type] == "Precinct Map" # [ignoreMap] == "true"

[Type] == "Academy Map" # [ignoreMap] == "true"

[Rarity] == "Unique" # [ignoreMap] == "true"

Edited by Sian_Romantic

Share this post


Link to post
Share on other sites

 

您上次私訊問我的問題

已經回覆您了

再看看對你有沒有幫助

---------------------------------------

 

對您13樓的提問

麻煩在請您提供

1.您倉庫內的是幾等圖 及 種類

2.詳細的複製貼上 map runner configuration file. 裡面的設置

 

因為就目前單看

 

 

# [ignoreMap] == "true"  大多用於 某 張圖不打

Ex.

若您倉庫內只有 

"巨坑"這張圖

且map file裡面有

[Type] == "Pit Map" # [ignoreMap] == "true"

這樣它就不會拿圖  會直接去打區域

 

(以上是假設1)

 

(假設2)

您可能不小心改到

 [Rarity] == "Magic" # [ignoreMap] == "true"

 [Rarity] == "Normal" # [ignoreMap] == "true"
 
 
 
 
以下是我個人的使用檔案供您參考

// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.

// Keys available: [RunMap], [ignoreMap], [MapLevel], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods].

// Whenever you use the "less than" symbol (<) for MapLevel, you'll need to add [MapLevel] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.

// Map upgrading will only be made on a map that has been selected by the bot to farm.

// All the map mods can be found in ModsList.html file.

// Example: Run rare maps level less than 69

// [MapLevel] >= "66" && [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true"

/////////////////////////////////////////////////////////////////////////////////////////////////////////

[MapLevel] >= "71" && [MapLevel] < "72" # [RunMap] == "true"

[Rarity] == "Normal" # [upgradeToMagic] == "true"

[1064] <= "6" && [Rarity] == "Magic" # [RerollMods] == "true"

[1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

//[1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

//[1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1038] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[2073] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[2052] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1064] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1021] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1028] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1031] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"

/////////////////////////////////////////////////////////////////////////////////////////////////////////

[Type] == "Pit Map" # [ignoreMap] == "true"

[Type] == "Tropical Island Map" # [ignoreMap] == "true"

[Type] == "Dungeon Map" # [ignoreMap] == "true"

[Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"

[Type] == "Museum Map" # [ignoreMap] == "true"

[Type] == "Arena Map" # [ignoreMap] == "true"

[Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"

[Type] == "Graveyard Map" # [ignoreMap] == "true"

[Type] == "Villa Map" # [ignoreMap] == "true"

[Type] == "Temple Map" # [ignoreMap] == "true"

[Type] == "Colonnade Map" # [ignoreMap] == "true"

[Type] == "Torture Chamber Map" # [ignoreMap] == "true"

[Type] == "Jungle Valley Map" # [ignoreMap] == "true"

[Type] == "Labyrinth Map" # [ignoreMap] == "true"

[Type] == "Dark Forest Map" # [ignoreMap] == "true"

[Type] == "Residence Map" # [ignoreMap] == "true"

[Type] == "Necropolis Map" # [ignoreMap] == "true"

[Type] == "Crematorium Map" # [ignoreMap] == "true"

[Type] == "Precinct Map" # [ignoreMap] == "true"

[Type] == "Academy Map" # [ignoreMap] == "true"

[Rarity] == "Unique" # [ignoreMap] == "true"

 

哈囉大大  不好意思再請教幾個問題

第一個是,請問通貨像是那種護甲片可以選擇不檢或賣商店嗎?

第二個是,卡片該怎麼設定哪種卡片不檢或賣掉呢

Share this post


Link to post
Share on other sites

哈囉大大  不好意思再請教幾個問題

第一個是,請問通貨像是那種護甲片可以選擇不檢或賣商店嗎?

第二個是,卡片該怎麼設定哪種卡片不檢或賣掉呢

 

通貨的部分 

無法販售  也沒辦法設定不撿

(詳細請參考頂置文

EB 基本常見問題教學 (道具、地圖、通貨的規則架構、…等等) Ver1.8

的第四點

 

 

卡片我不知道可不可以設定成不撿因為我個人是用賣掉的

則不撿的方式有

A.加上//

B.整行刪除

賣掉則是

[Type] == "The Scholar" # [sellItem] == "true"
[Type] == "The Carrion Crow" # [sellItem] == "true"

Share this post


Link to post
Share on other sites

大大! 我也有幾個問題...

個人用智能撿取 但是不想要撿黃裝

只有找到腳本最下方R A R E  I T E M S 稀有裝備的地方 已經所有詞綴都//忽略掉 還是一樣會撿

找不到其他地方有設定黃裝的語碼了

 

還有傳奇裝的部分  U N I Q U E  I T E M S     

[Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques) 
我解讀這邊的意思是: 以下沒有列出的傳奇裝都會一律販售
但還是很多垃圾玩具沒出現在他的清單 他還是一樣存倉庫阿
然後有列出得清單 就算我忽略了 他還是存倉 :例如小CI
 A r m o u r 下方的
[Type] == "Copper Plate" && [Rarity] == "Unique" //Solaris Lorica  <忽略掉了還是存倉庫
有請知道的大大幫忙解惑 感謝

Share this post


Link to post
Share on other sites

傳奇存倉部分

你要先把[Rarity] == "Unique" # [sellItem] == "true" 

加上// 因為這段的意思是 只要是傳奇裝 一律存倉

取消掉這段後

才會遵照下面的條件去忽略或存倉

 

至於不想撿取黃裝我試過幾次也研究過了

似乎沒有辦法 一律都會撿取

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...