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labaak47

新手想請問個問題

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不好意思 我最近才接觸這個外掛

想請教幾個問題。

 

請問各位大大們 金裝是要怎麼去設定讓他撿呢? 

然後該怎麼讓她鑑定之後賣到商店

 

還有就是該怎麼去刷圖 有好心的大大可以借看一下設定圖嗎q_q

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在Pickit分頁中的Loot rare items就是撿取金裝,默認是鑑定後賣商店你不用設定,刷圖的話File->IDE Editor->File->open->Maps->default,在這裡設定,至於撿取和地圖更深入的設定可以去置頂文觀看,有什麼其他的問題再問吧,我最近也是腦了卡在一個地方剛剛才解決,感覺應該是對這個BOT的設定了解差不多了XD

Edited by eric0970569800

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在Pickit分頁中的Loot rare items就是撿取金裝,默認是鑑定後賣商店你不用設定,刷圖的話File->IDE Editor->File->open->Maps->default,在這裡設定,至於撿取和地圖更深入的設定可以去置頂文觀看,有什麼其他的問題再問吧,我最近也是腦了卡在一個地方剛剛才解決,感覺應該是對這個BOT的設定了解差不多了XD

大大不好意思再請問一個問題~

在打圖的時候打到一半因為包撿滿了他回城鎮賣 ,但是那張圖還沒刷完他就去開新的,

這該怎麼設定呢?

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把 Map分頁的Explore whole level before taking transition 勾選,然後下面Single level exploration設為100%,應該就可以了

 

 

不好意思 可以借看一下您的設定圖嗎0.0..

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不是問打圖嗎?

不好意思 我今天出現個問題

我勾選刷圖的選項

我倉庫裡面有圖但是他沒拿出來開

然後直接跑去刷區域 這樣是怎麼回事呢?

[MapLevel] >= "68" && [MapLevel] < "71" # [RunMap] == "true"
[Rarity] == "Normal" # [upgradeToMagic] == "true" 
這是我的語法

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不好意思 我今天出現個問題

我勾選刷圖的選項

我倉庫裡面有圖但是他沒拿出來開

然後直接跑去刷區域 這樣是怎麼回事呢?

[MapLevel] >= "68" && [MapLevel] < "71" # [RunMap] == "true"
[Rarity] == "Normal" # [upgradeToMagic] == "true" 
這是我的語法

 

 

您上次私訊問我的問題

已經回覆您了

再看看對你有沒有幫助

---------------------------------------

 

對您13樓的提問

麻煩在請您提供

1.您倉庫內的是幾等圖 及 種類

2.詳細的複製貼上 map runner configuration file. 裡面的設置

 

因為就目前單看

 

 

# [ignoreMap] == "true"  大多用於 某 張圖不打

Ex.

若您倉庫內只有 

"巨坑"這張圖

且map file裡面有

[Type] == "Pit Map" # [ignoreMap] == "true"

這樣它就不會拿圖  會直接去打區域

 

(以上是假設1)

 

(假設2)

您可能不小心改到

 [Rarity] == "Magic" # [ignoreMap] == "true"

 [Rarity] == "Normal" # [ignoreMap] == "true"
 
 
 
 
以下是我個人的使用檔案供您參考

// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.

// Keys available: [RunMap], [ignoreMap], [MapLevel], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods].

// Whenever you use the "less than" symbol (<) for MapLevel, you'll need to add [MapLevel] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.

// Map upgrading will only be made on a map that has been selected by the bot to farm.

// All the map mods can be found in ModsList.html file.

// Example: Run rare maps level less than 69

// [MapLevel] >= "66" && [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true"

/////////////////////////////////////////////////////////////////////////////////////////////////////////

[MapLevel] >= "71" && [MapLevel] < "72" # [RunMap] == "true"

[Rarity] == "Normal" # [upgradeToMagic] == "true"

[1064] <= "6" && [Rarity] == "Magic" # [RerollMods] == "true"

[1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

//[1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

//[1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1038] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[2073] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[2052] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1064] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1021] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1028] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1031] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"

/////////////////////////////////////////////////////////////////////////////////////////////////////////

[Type] == "Pit Map" # [ignoreMap] == "true"

[Type] == "Tropical Island Map" # [ignoreMap] == "true"

[Type] == "Dungeon Map" # [ignoreMap] == "true"

[Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"

[Type] == "Museum Map" # [ignoreMap] == "true"

[Type] == "Arena Map" # [ignoreMap] == "true"

[Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"

[Type] == "Graveyard Map" # [ignoreMap] == "true"

[Type] == "Villa Map" # [ignoreMap] == "true"

[Type] == "Temple Map" # [ignoreMap] == "true"

[Type] == "Colonnade Map" # [ignoreMap] == "true"

[Type] == "Torture Chamber Map" # [ignoreMap] == "true"

[Type] == "Jungle Valley Map" # [ignoreMap] == "true"

[Type] == "Labyrinth Map" # [ignoreMap] == "true"

[Type] == "Dark Forest Map" # [ignoreMap] == "true"

[Type] == "Residence Map" # [ignoreMap] == "true"

[Type] == "Necropolis Map" # [ignoreMap] == "true"

[Type] == "Crematorium Map" # [ignoreMap] == "true"

[Type] == "Precinct Map" # [ignoreMap] == "true"

[Type] == "Academy Map" # [ignoreMap] == "true"

[Rarity] == "Unique" # [ignoreMap] == "true"

Edited by Sian_Romantic

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您上次私訊問我的問題

已經回覆您了

再看看對你有沒有幫助

---------------------------------------

 

對您13樓的提問

麻煩在請您提供

1.您倉庫內的是幾等圖 及 種類

2.詳細的複製貼上 map runner configuration file. 裡面的設置

 

因為就目前單看

 

 

# [ignoreMap] == "true"  大多用於 某 張圖不打

Ex.

若您倉庫內只有 

"巨坑"這張圖

且map file裡面有

[Type] == "Pit Map" # [ignoreMap] == "true"

這樣它就不會拿圖  會直接去打區域

 

(以上是假設1)

 

(假設2)

您可能不小心改到

 [Rarity] == "Magic" # [ignoreMap] == "true"

 [Rarity] == "Normal" # [ignoreMap] == "true"
 
 
 
 
以下是我個人的使用檔案供您參考

// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.

// Keys available: [RunMap], [ignoreMap], [MapLevel], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods].

// Whenever you use the "less than" symbol (<) for MapLevel, you'll need to add [MapLevel] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.

// Map upgrading will only be made on a map that has been selected by the bot to farm.

// All the map mods can be found in ModsList.html file.

// Example: Run rare maps level less than 69

// [MapLevel] >= "66" && [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true"

/////////////////////////////////////////////////////////////////////////////////////////////////////////

[MapLevel] >= "71" && [MapLevel] < "72" # [RunMap] == "true"

[Rarity] == "Normal" # [upgradeToMagic] == "true"

[1064] <= "6" && [Rarity] == "Magic" # [RerollMods] == "true"

[1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

//[1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

//[1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1038] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[2073] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[2052] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1064] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1021] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1028] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

[1031] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"

/////////////////////////////////////////////////////////////////////////////////////////////////////////

[Type] == "Pit Map" # [ignoreMap] == "true"

[Type] == "Tropical Island Map" # [ignoreMap] == "true"

[Type] == "Dungeon Map" # [ignoreMap] == "true"

[Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"

[Type] == "Museum Map" # [ignoreMap] == "true"

[Type] == "Arena Map" # [ignoreMap] == "true"

[Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"

[Type] == "Graveyard Map" # [ignoreMap] == "true"

[Type] == "Villa Map" # [ignoreMap] == "true"

[Type] == "Temple Map" # [ignoreMap] == "true"

[Type] == "Colonnade Map" # [ignoreMap] == "true"

[Type] == "Torture Chamber Map" # [ignoreMap] == "true"

[Type] == "Jungle Valley Map" # [ignoreMap] == "true"

[Type] == "Labyrinth Map" # [ignoreMap] == "true"

[Type] == "Dark Forest Map" # [ignoreMap] == "true"

[Type] == "Residence Map" # [ignoreMap] == "true"

[Type] == "Necropolis Map" # [ignoreMap] == "true"

[Type] == "Crematorium Map" # [ignoreMap] == "true"

[Type] == "Precinct Map" # [ignoreMap] == "true"

[Type] == "Academy Map" # [ignoreMap] == "true"

[Rarity] == "Unique" # [ignoreMap] == "true"

 

哈囉大大  不好意思再請教幾個問題

第一個是,請問通貨像是那種護甲片可以選擇不檢或賣商店嗎?

第二個是,卡片該怎麼設定哪種卡片不檢或賣掉呢

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哈囉大大  不好意思再請教幾個問題

第一個是,請問通貨像是那種護甲片可以選擇不檢或賣商店嗎?

第二個是,卡片該怎麼設定哪種卡片不檢或賣掉呢

 

通貨的部分 

無法販售  也沒辦法設定不撿

(詳細請參考頂置文

EB 基本常見問題教學 (道具、地圖、通貨的規則架構、…等等) Ver1.8

的第四點

 

 

卡片我不知道可不可以設定成不撿因為我個人是用賣掉的

則不撿的方式有

A.加上//

B.整行刪除

賣掉則是

[Type] == "The Scholar" # [sellItem] == "true"
[Type] == "The Carrion Crow" # [sellItem] == "true"

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大大! 我也有幾個問題...

個人用智能撿取 但是不想要撿黃裝

只有找到腳本最下方R A R E  I T E M S 稀有裝備的地方 已經所有詞綴都//忽略掉 還是一樣會撿

找不到其他地方有設定黃裝的語碼了

 

還有傳奇裝的部分  U N I Q U E  I T E M S     

[Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques) 
我解讀這邊的意思是: 以下沒有列出的傳奇裝都會一律販售
但還是很多垃圾玩具沒出現在他的清單 他還是一樣存倉庫阿
然後有列出得清單 就算我忽略了 他還是存倉 :例如小CI
 A r m o u r 下方的
[Type] == "Copper Plate" && [Rarity] == "Unique" //Solaris Lorica  <忽略掉了還是存倉庫
有請知道的大大幫忙解惑 感謝

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傳奇存倉部分

你要先把[Rarity] == "Unique" # [sellItem] == "true" 

加上// 因為這段的意思是 只要是傳奇裝 一律存倉

取消掉這段後

才會遵照下面的條件去忽略或存倉

 

至於不想撿取黃裝我試過幾次也研究過了

似乎沒有辦法 一律都會撿取

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