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fate

Alternative play style for Casters

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I know a lot of people use range spells and would prefer the bot to not try to run at huge groups of enemies constantly. The bot will lay down 2 totems with my dual totem witch then proceed to "attack" with the walk button repeatedly. My walk skill is all set to 0's for every config so it shouldn't even be used when enemies are within attack range.

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^all in ur config files bra

It's obviously not the config when the bot tries attacking with a move button that is set at 0 priority. Think about it.

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Totem are supported!

^my bad xD

thought theyr not. but i guess only supported in way of not atking own totems. not in a way to cast toems and run from mobs until theyr dead ;)

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Here's what I have. It works somewhat because she can tank monsters when they're 10 levels below but anything higher forces chicken. My witch will use a random assortment of the skills I have defined. She lays at least 2-4 totems per mob, like 2-3 firetraps, a couple elemental weaknesses but the rest of the time she's not using those skills, she runs at enemies by using the Left mouse button (log says "Attacking with Left Mouse Button). The other undefined skills are skeletons and spectres which obviously don't work because the bot considers them enemies. So ideally, I would like her to stop when enemies come into range, do what she does initially, which is use a random mix of her spells. What I don't want is what she's doing now, trying to attack with the 0 priority walk when none of the higher priority spells are on cooldown. It would be even greater if there was an option to keep enemies at a certain distance but that might be a tall order so I would prefer her to stand still using spells rather than run into the middle of them trying to tank. Thanks for the help guys!

Edit: Something I changed to the config, maybe setting the min and max of walk to 1-2, stopped the log from recording "Attacking with left mouse button". So she's not actually using that spell but she is still "Moving" towards enemies way too much when they are within the stop exploration and start using spells range. Here's a sample of the log. I think my stop exploring and attack range is set to 700 right now. She should not be moving when enemies are within that range.

013-09-05 16:35:37 [info] -> Attacking monster using W key at distance : 525.302063

2013-09-05 16:35:37 [info] -> Attacking monster using Q key at distance : 436.177856

2013-09-05 16:35:37 [info] -> Attacking monster using mouse_right key at distance : 369.746948

2013-09-05 16:35:37 [info] -> Moving

2013-09-05 16:35:38 [info] -> Moving

2013-09-05 16:35:38 [info] -> Moving

2013-09-05 16:35:38 [info] -> Moving

2013-09-05 16:35:38 [info] -> Moving

2013-09-05 16:35:38 [info] -> Attacking monster using Q key at distance : 71.858749

2013-09-05 16:35:38 [info] -> Moving

2013-09-05 16:35:39 [info] -> Moving

2013-09-05 16:35:39 [info] -> Moving

2013-09-05 16:35:39 [info] -> Moving

2013-09-05 16:35:39 [info] -> Moving

2013-09-05 16:35:39 [info] -> Attacking monster using W key at distance : 46.660179

2013-09-05 16:35:39 [info] -> Moving

2013-09-05 16:35:39 [info] -> Attacking monster using Q key at distance : 45.084194

2013-09-05 16:35:40 [info] -> Moving

2013-09-05 16:35:40 [info] -> Moving

2013-09-05 16:35:40 [info] -> Moving

2013-09-05 16:35:40 [info] -> Moving

2013-09-05 16:35:40 [info] -> Moving

2013-09-05 16:35:40 [info] -> Moving

2013-09-05 16:35:41 [info] -> Attacking monster using Q key at distance : 53.163147

; Skills config file

[skills]

; key or mouse button

skill0_key=mouse_left <- (Walk)

; Min distance to use this skill

skill0_min_distance_value=1

; Max distance to use this skill

skill0_max_distance_value=2

; Set here to true if you want to use this skill as an Aura

skill0_is_aura=false

; Skill recast timer in milliseconds

skill0_cooldown=0

; Priority of the skill

skill0_priority=0

skill1_key=mouse_right <- (Elemental Weakness)

skill1_min_distance_value=100

skill1_max_distance_value=550

skill1_is_aura=false

skill1_cooldown=2000

skill1_priority=8

skill2_key=mouse_4 <- (Conversion trap)

skill2_min_distance_value=0

skill2_max_distance_value=0

skill2_is_aura=false

skill2_cooldown=0

skill2_priority=6

skill3_key=Q <- (Fire Trap)

skill3_min_distance_value=050

skill3_max_distance_value=450

skill3_is_aura=false

skill3_cooldown=100

skill3_priority=8

skill4_key=W <- Spell Totem

skill4_min_distance_value=0

skill4_max_distance_value=700

skill4_is_aura=false

skill4_cooldown=2000

skill4_priority=10

skill5_key=E

skill5_min_distance_value=0

skill5_max_distance_value=0

skill5_is_aura=false

skill5_cooldown=0

skill5_priority=0

skill6_key=R

skill6_min_distance_value=0

skill6_max_distance_value=0

skill6_is_aura=false

skill6_cooldown=0

skill6_priority=0

skill7_key=T

skill7_min_distance_value=0

skill7_max_distance_value=0

skill7_is_aura=true

skill7_cooldown=0

skill7_priority=0

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