nienett 2 Report post Posted July 30, 2015 Got some a Problem with my Pickit 1. My Bot dont pick up this Items [Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1200" && [shield_block_%] >= "28" && [base_maximum_life] >= "50" && [StashItem] == "true" [Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1200" && [shield_block_%] >= "28" && [base_maximum_life] >= "50" && [StashItem] == "true" [Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1600" && [shield_block_%] >= "28" && [StashItem] == "true" [Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1300" && [shield_block_%] >= "30" && [StashItem] == "true" [Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1200" && [shield_block_%] >= "28" && [base_maximum_life] >= "50" && [StashItem] == "true" [Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1200" && [shield_block_%] >= "28" && [base_maximum_life] >= "50" && [StashItem] == "true" [Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1600" && [shield_block_%] >= "28" && [StashItem] == "true" [Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" && [Computed Armor] >= "1300" && [shield_block_%] >= "30" && [StashItem] == "true" //[Type] == "Broadhead Arrow Quiver" && [Rarity] == "Rare" && [base_min_added_physical_damage] >= "4" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Rare" && [base_maximum_life] >= "50" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Rare" && [attack_speed_+%] >= "10" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Rare" && [attack_speed_+%] >= "10" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Rare" && [weapon_elemental_damage_+%] >= "25" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Rare" && [critical_strike_chance_+%] >= "32" && [base_critical_strike_multiplier_+%] >= "40" && [StashItem] == "true" // [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" && [base_min_added_physical_damage] >= "4" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" && [base_maximum_life] >= "50" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" && [attack_speed_+%] >= "10" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" && [attack_speed_+%] >= "10" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" && [weapon_elemental_damage_+%] >= "25" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" && [critical_strike_chance_+%] >= "32" && [base_critical_strike_multiplier_+%] >= "40" && [StashItem] == "true" Share this post Link to post Share on other sites
Cowding 35 Report post Posted July 30, 2015 You told the bot to pick up items that matches these stats, not to pick up rares AND keep them if the stats met // # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor. [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" = take rare spike point quivers # = ID it stats && oher stats && etc = check if they match -> stash else sell modify the rest like this Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted July 30, 2015 You told the bot to pick up items that matches these stats, not to pick up rares AND keep them if the stats met // # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor. [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [critical_strike_chance_+%] >= "25" && [base_critical_strike_multiplier_+%] >= "25" && [StashItem] == "true" [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" = take rare spike point quivers # = ID it stats && oher stats && etc = check if they match -> stash else sell modify the rest like this Indeed Share this post Link to post Share on other sites
nienett 2 Report post Posted July 30, 2015 Ah damn right forgot the # Thanks guys Share this post Link to post Share on other sites