madmayhem 1 Report post Posted September 5, 2013 I've noticed that we currently ignore Kole if we run into him, something which I currently don't want but would have liked for other bosses earlier on. Can we get a true/false option to ignore all unique bosses that we come across? Quote Share this post Link to post Share on other sites
d12 3 Report post Posted September 5, 2013 +1 Quote Share this post Link to post Share on other sites
cannibal 0 Report post Posted September 5, 2013 Try adjusting for certain areas for now [absurd_values] ; Monster absurd hp value, if value get higher monster will be ignored absurd_monster_hp_value=****** Quote Share this post Link to post Share on other sites
d12 3 Report post Posted September 5, 2013 but be careful with this. as i remember there were some problems with setting this variable too high. ^ not quite sure about this. just something my brain told me to write ;P Quote Share this post Link to post Share on other sites
melchome 0 Report post Posted September 5, 2013 welll he wants to lower it if its skiping a boss he wants and raise it to skip a boss he doesnt.... Quote Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted September 5, 2013 I've noticed that we currently ignore Kole if we run into him, something which I currently don't want but would have liked for other bosses earlier on. Can we get a true/false option to ignore all unique bosses that we come across? Should be easy to do, I already reversed the "color" of monsters. Just need to implement it, but now we are pretty busy with fixing pathfinding and finishing the gui. Don't try to edit the absurd monster hp value to do this, it will most likely result in some very weird behaviour. Quote Share this post Link to post Share on other sites
madmayhem 1 Report post Posted September 6, 2013 I've noticed that we currently ignore Kole if we run into him, something which I currently don't want but would have liked for other bosses earlier on. Can we get a true/false option to ignore all unique bosses that we come across? Should be easy to do, I already reversed the "color" of monsters. Just need to implement it, but now we are pretty busy with fixing pathfinding and finishing the gui. Don't try to edit the absurd monster hp value to do this, it will most likely result in some very weird behaviour. Alright, thanks.Had a weird case today. Was ignoring Kole, but he just kept on following me like he does sometimes, then after a minute or so the bot just gave up running and actually attacked him for the first time i've seen. (Finished the job as well) Quote Share this post Link to post Share on other sites
GGG-Botman 1 Report post Posted September 7, 2013 I had this issue with some exiles also. Added an extra 0 to the absurd hp value and had no issues since, targets everything fine now. Quote Share this post Link to post Share on other sites