chen 6 Report post Posted July 25, 2015 (edited) I searched in the list of new objects in the awakening to update the pickit list : ///////////////////////////////////////////////////////////////////////////////////// // // // U N I Q U E I T E M S 2.0.0 // // // ///////////////////////////////////////////////////////////////////////////////////// [Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques) ////////////////////////////////////////////// // // // A m u l e t s // // // ////////////////////////////////////////////// [Type] == "Agate Amulet" && [Rarity] == "Unique" // Voll's Devotion & Shaper's Seed [Type] == "Lapis Amulet" && [Rarity] == "Unique" // Marylene's Fallacy/Stone of Lazhwar & Tear of Purity ////////////////////////////////////////////// // // // B e l t s // // // ////////////////////////////////////////////// [Type] == "Heavy Belt" && [Rarity] == "Unique" //Meginord's Girdle/Doryani's Invitation/Dyadian Dawn ////////////////////////////////////////////// // // // R i n g s // // // ////////////////////////////////////////////// [Type] == "Gold Ring" && [Rarity] == "Unique" // Andvarius & Ventor's Gamble [Type] == "Unset Ring" && [Rarity] == "Unique" // Brinerot Mark & Mutewind Seal &Redblade Band (Warbands only at the moment) [Type] == "Two-Stone Ring" && [Rarity] == "Unique" //Berek's set & Call of the Brotherhood [Type] == "Ruby Ring" && [Rarity] == "Unique" // Mokou's Embrace & Ngamahu's Sign & Emberwake [Type] == "Moonstone Ring" && [Rarity] == "Unique" // Shavronne's Revelation & Timeclasp & Heartbound Loop ////////////////////////////////////////////// // // // Q u i v e r s // // // ////////////////////////////////////////////// ////////////////////////////////////////////// // // // A r m o u r // // // ////////////////////////////////////////////// // [Type] == "Conquest Chainmail" && [Rarity] == "Unique" // Kingsguard // [Type] == "Carnal Armour" && [Rarity] == "Unique" // The Restless Ward [Type] == "Lacquered Garb" && [Rarity] == "Unique" // Cloak of Defiance & Victario's Influence [Type] == "Crusader Plate" && [Rarity] == "Unique" // Lioneye's Vision ////////////////////////////////////////////// // // // B o o t s // // // ////////////////////////////////////////////// [Type] == "Trapper Boots" && [Rarity] == "Unique" // Brinerot Whalers (Warbands only at the moment) ////////////////////////////////////////////// // // // G l o v e s // // // ////////////////////////////////////////////// [Type] == "Vaal Gauntlets" && [Rarity] == "Unique" // Atziri's Acuity & Doryani's Fist [Type] == "Goliath Gauntlets" && [Rarity] == "Unique" // Empire's Grasp //[Type] == "Crusader Gloves" && [Rarity] == "Unique" // Repentance ////////////////////////////////////////////// // // // H e l m e t s // // // ////////////////////////////////////////////// [Type] == "Hubris Circlet" && [Rarity] == "Unique" //Crown of Eyes & Ylfeban's Trickery ////////////////////////////////////////////// // // // S h i e l d s // // // ////////////////////////////////////////////// ////////////////////////////////////////////// // // // W e a p o n s // // // ////////////////////////////////////////////// [Type] == "Ranger Bow" && [Rarity] == "Unique" // Null's Inclination [Type] == "Corsair Sword" && [Rarity] == "Unique" // Ichimonji [Type] == "Fiend Dagger" && [Rarity] == "Unique" // The Consuming Dark [Type] == "Karui Sceptre" && [Rarity] == "Unique" // Death's Hand [Type] == "Vile Staff" && [Rarity] == "Unique" // The Whispering Ice [Type] == "Imperial Staff" && [Rarity] == "Unique" // Agnerod South [Type] == "Serpentine Staff" && [Rarity] == "Unique" // Sire of Shards [Type] == "Auric Mace" && [Rarity] == "Unique" // Callinellus Malleus [Type] == "Gavel" && [Rarity] == "Unique" // Mjolner & Cameria's Maul [Type] == "Vaal Hatchet" && [Rarity] == "Unique" // Jack, the Axe [Type] == "Granite Flask" && [Rarity] == "Unique" //Rumi's Concoction & Lion's Roar --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And I found a mistake in "rare" part //Caster [Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true" A weapon cannot have [critical_strike_chance_+%] only [local_critical_strike_chance_+%] and not more than "38" Edited July 25, 2015 by chen 1 Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted July 25, 2015 Fixed everything in next version (0.50g). Thanks a lot for your help !! Share this post Link to post Share on other sites
Synapse7 2 Report post Posted July 25, 2015 is that critical strike for spells? Share this post Link to post Share on other sites
chen 6 Report post Posted July 26, 2015 (edited) is that critical strike for spells? it can be [spell_critical_strike_chance_+%] too then >= "90" will be quite enough. I read on some build that [local_critical_strike_chance_+%] is better than [spell_critical_strike_chance_+%] but I'm not a specialist maybe it was build related... I found another mistake : [Type] == "Strapped Mitts" && [Rarity] == "Unique" # [1083] >= "790" // Facebreaker 790+ --> It doesn't work anymore but we can found facebreaker >790 for 10c... Edited July 26, 2015 by chen 1 Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted July 26, 2015 Indeed, took it out Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted July 26, 2015 Should I increase rare 1H weapon to 300 and 2H to 450 ? Share this post Link to post Share on other sites
SupZerg 99 Report post Posted July 27, 2015 Should I increase rare 1H weapon to 300 and 2H to 450 ?Considering that some weapons can be crafted, I suggest a bit lower values. Like 270 and 400. Share this post Link to post Share on other sites
XeroKill 15 Report post Posted July 27, 2015 Yea the old pickit list is outdated because you can master craft a lot of junk items into GG items these days. For example, the Life / Res settings on rare gear doesn't take into account items that can have a 3rd res crafted onto them to make them great. I had to lower all those thresholds. Share this post Link to post Share on other sites
chen 6 Report post Posted August 4, 2015 (edited) The new unique in patch 2.0.1 : [Type] == "Archon Kite Shield" && [Rarity] == "Unique" //Prism Guardian / Broken Faith (Warbands only at the moment) [Type] == "Wool Shoes" && [Rarity] == "Unique" // Steppan Eard (Warbands only at the moment) [Type] == "Unset Ring" && [Rarity] == "Unique" // Voideye / Brinerot Mark & Mutewind Seal & Redblade Band & The Pariah (Warbands only at the moment) The new cards are already in the pickit file. Edited August 4, 2015 by chen 1 Share this post Link to post Share on other sites
Walt 178 Report post Posted August 6, 2015 Thanks. nice job. 1 Share this post Link to post Share on other sites
chen 6 Report post Posted August 27, 2015 (edited) The 12 new divination cards from the 2.0.2c patch : [Type] == "Death" # [stashItem] == "true" [Type] == "The Fox" # [stashItem] == "true" [Type] == "The Gentleman" # [stashItem] == "true" [Type] == "The Mercenary" # [stashItem] == "true" [Type] == "The Trial" # [stashItem] == "true" [Type] == "Wealth and Power" # [stashItem] == "true" [Type] == "The Conduit" # [stashItem] == "true" [Type] == "Gift of the Gemling Queen" # [stashItem] == "true" [Type] == "House of Mirrors" # [stashItem] == "true" [Type] == "The Survivalist" # [stashItem] == "true" [Type] == "Grave Knowledge" # [stashItem] == "true" [Type] == "The Dragon's Heart" # [stashItem] == "true" Edit: The 12 new divination cards from the 2.0.3 patch ... Edited September 4, 2015 by chen 1 Share this post Link to post Share on other sites
Walt 178 Report post Posted September 5, 2015 thanks chen Share this post Link to post Share on other sites