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Wicked1234

default pickit file

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Hi, i want to setup the default pickit file. Iam wundering because i can´t find any picking settings for bow´s. Only this
 
 
// Bows:(+3Gems&Attackspeed)
[Category] == "Weapon" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [local_attack_speed_+%] >= "7" && [stashItem] == "true"
 
 
So it means the bot will keep only bow´s with +3Gems & Attackspeed and vendor all the rest ?
 
Here is my hole Weapon section, i only lowered some values.
 

// 1H weapon that has more than 250 dps
[Category] == "1Handed" && [Rarity] == "Rare" # [DPS] >= "150"
 
// 2H weapon that has more than 350 dps
[Category] == "2Handed" && [Rarity] == "Rare" # [DPS] >= "250"
 
//Caster
[Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "40" && [critical_strike_chance_+%] >= "20" && [stashItem] == "true"
 
//    (phys-dmg)
[Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "10" && [local_physical_damage_+%] >= "80" && [local_attack_speed_+%] >= "10" && 
 
[local_critical_strike_chance_+%] >= "10" && [stashItem] == "true"
 
//    (tri.ele-dmg)
[Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && 
 
[local_attack_speed_+%] >= "10" && [stashItem] == "true"
 
// Bows:(+3Gems&Attackspeed)
[Category] == "Weapon" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [local_attack_speed_+%] >= "7" && [stashItem] == "true"
 
// Caster Weapons:(+3Gems (Cold/Fire/Light&Castspeed)
[Category] == "Weapon" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [base_cast_speed_+%] >= "15" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] 
 
== "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"
 
// Physical Damage only (very high %) Weapons:(+170%phys)
[Category] == "Weapon" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "140"

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