Sian_Romantic 4 Report post Posted May 28, 2015 我想問的是 假設要賣傳奇物品的話 pickit裡面該怎麼做設定? 因為裡面似乎沒有全部的傳奇名稱. Quote Share this post Link to post Share on other sites
eric0970569800 0 Report post Posted June 2, 2015 要賣的話就把[Rarity] == "Unique" # [stashItem] == "true"改成[Rarity] == "Unique" # [sellItem] == "true" Quote Share this post Link to post Share on other sites
Sian_Romantic 4 Report post Posted June 2, 2015 要賣的話就把[Rarity] == "Unique" # [stashItem] == "true"改成[Rarity] == "Unique" # [sellItem] == "true" 您這樣做之後 除了我想賣的傳奇外 其他都會留下嗎? 感覺直接改 [Rarity] == "Unique" 是動了全域變數.. Quote Share this post Link to post Share on other sites
eric0970569800 0 Report post Posted June 5, 2015 傳奇沒辦法挑選那些要賣,除非那個種類的傳奇只有一件,因為程式中變數只有Category(種類)和Rarity(稀有度),同樣種類是手套+同樣稀有度是傳奇的有很多,但是差別在於手套的基底和傳奇名稱,程式還不能分辨。所以只能全賣或者全存 Quote Share this post Link to post Share on other sites
Sian_Romantic 4 Report post Posted June 6, 2015 (edited) 傳奇沒辦法挑選那些要賣,除非那個種類的傳奇只有一件,因為程式中變數只有Category(種類)和Rarity(稀有度),同樣種類是手套+同樣稀有度是傳奇的有很多,但是差別在於手套的基底和傳奇名稱,程式還不能分辨。所以只能全賣或者全存 即使我只有用[Type]作控制也不行嗎? ex.[Type]="ABC" # sellitem Edited June 6, 2015 by Sian_Romantic Quote Share this post Link to post Share on other sites
eric0970569800 0 Report post Posted June 6, 2015 即使我只有用[Type]作控制也不行嗎? ex.[Type]="ABC" # sellitem 這樣的話應該可以分辨得更細,但是同樣是基底的傳奇有兩種以上的話就不能分辨了,不過大部分基底都只有一個傳奇,你這個方法應該可以大幅降低存倉的廢傳奇,可以考慮試看看 Quote Share this post Link to post Share on other sites