babosasa 0 Report post Posted April 8, 2015 keep seeing the bot break through every urn, you would tell me to disable open chest but I really wanted to open chest but just ignore urns/bone piles other breakable objects, other bot out there have more options to decide wwat to break or not, can you make this for this bot alkpone? thanks Quote Share this post Link to post Share on other sites
dynastyo 151 Report post Posted April 9, 2015 agree for now i use herald of thunder (on builds that crit!) to open urns, makes it possible to open chests without losing 2 much time Quote Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted April 10, 2015 Okay seems like I got blessed by the holy reverse engineering God today anI found breakable chest data in 30 min x) Test version is here, be careful it will ignore all breakable chests without possibility to change. I'll add the gui stuff asap. If you guys confirm it works, I'll add the feature to next release. Quote Share this post Link to post Share on other sites
babosasa 0 Report post Posted April 10, 2015 good to hear that, also, plz fix the bot sometimes clicked the skills bar accidentally and changed skill since v0.29, and the minimizing poe client bug as well xD Quote Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted April 10, 2015 good to hear that, also, plz fix the bot sometimes clicked the skills bar accidentally and changed skill since v0.29, and the minimizing poe client bug as well xD I didn't change anything that could click on skill bar or minimize the client between v0.28 and 0.29. Quote Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted April 10, 2015 Does the version I released here work properly ? Quote Share this post Link to post Share on other sites
nienett 2 Report post Posted April 11, 2015 I will test it today. Another maybe easy to add improvement would be if the Bot always have too kill the Map Boss before starting a new Map. I have set 95% "Max explore %" and 95% "Single Level exploration" and sometimes he leaves before he killed the Map Boss. If i would use 100% and 100% he would wasted too much time too explore the whole Map even with 95% the bot wasted too much time without killing Mobs. Here is a Link with all Map bosses http://pathofexile.gamepedia.com/Map_bosses?cookieSetup=true Quote Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted April 11, 2015 I will test it today. Another maybe easy to add improvement would be if the Bot always have too kill the Map Boss before starting a new Map. I have set 95% "Max explore %" and 95% "Single Level exploration" and sometimes he leaves before he killed the Map Boss. If i would use 100% and 100% he would wasted too much time too explore the whole Map even with 95% the bot wasted too much time without killing Mobs. Here is a Link with all Map bosses http://pathofexile.gamepedia.com/Map_bosses?cookieSetup=true Indeed thanks for the suggestion. Only boring shit is to add all of them manually Quote Share this post Link to post Share on other sites
nienett 2 Report post Posted April 16, 2015 (edited) Yeah but it works on the most maps. @Alk I tested the Version and it Works nice and its decrease the back and forth loop. Anyway some small buggs are still there on the realsed version too. 1. Bot still attacks Lighting Warp Totems from the Obelisks Mod 2. If the map in finished and the bot have a Map in the inv he will always make it magic/rare even if its a 66. 3. Sometimes if the map is finished he dont rejoin the map to loot the Items. 4. The Bot have problems with the Skelets Shrine he always attack the skelets instad of activate the shrine. Here some Ideas too make to Bot even better. 1. Keep a Transmutation Orb in the inv too make white Boxes Blue 2. Accept Tora/Vorici and Elreon Quests too get more Mobs. 3. If the bot failed x times to loot a item he should use a mobility Skill. Edited April 16, 2015 by nienett Quote Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted April 18, 2015 Yeah but it works on the most maps. @Alk I tested the Version and it Works nice and its decrease the back and forth loop. Anyway some small buggs are still there on the realsed version too. 1. Bot still attacks Lighting Warp Totems from the Obelisks Mod 2. If the map in finished and the bot have a Map in the inv he will always make it magic/rare even if its a 66. 3. Sometimes if the map is finished he dont rejoin the map to loot the Items. 4. The Bot have problems with the Skelets Shrine he always attack the skelets instad of activate the shrine. Here some Ideas too make to Bot even better. 1. Keep a Transmutation Orb in the inv too make white Boxes Blue 2. Accept Tora/Vorici and Elreon Quests too get more Mobs. 3. If the bot failed x times to loot a item he should use a mobility Skill. Nice suggestions. Bot only attack the Lighting warp totems ? Others are ignored properly ? Quote Share this post Link to post Share on other sites
nienett 2 Report post Posted April 19, 2015 Not 100% sure but it should be. If the bot attacked a totem it wase a lighting warp totem. But he is not always attacking lighting warp totems. Quote Share this post Link to post Share on other sites