marabot 0 Report post Posted August 27, 2013 Just seeing if there had been any further developments on pathfinding and if/when we'll get some stashing options. Looked like you guys were pretty close on path finding about a week ago, but its been quiet since. I'm hoping some stashing is in the works too, I hate to think how many alts/alchs I'm missing out on cause I have to leave rares on the ground. You guys have done a great job so far, if we can get these features added I'll be more than happy to throw some money your way. Thanks for the hard work! Share this post Link to post Share on other sites
d12 3 Report post Posted August 27, 2013 pathing was nearly released yesterday. some last minute bug prevented alkpone from releasing. stashing seems to be the main goal after pathing is done. Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted August 27, 2013 Actually, pathfinding and exploration are already nicely working on the dev version, but I still have some performances issues that I would like to solve before releasing. Share this post Link to post Share on other sites
d12 3 Report post Posted August 27, 2013 cant u just not make the path grid that close? less nodes gives nice performance easily. ofc not too less nodes since u loose accuracy like this Share this post Link to post Share on other sites
marabot 0 Report post Posted August 27, 2013 Awesome, can't wait to try running some docks! Share this post Link to post Share on other sites
GGG-Botman 1 Report post Posted August 28, 2013 This looks like fun, can't wait to try it out. Also great music choice Share this post Link to post Share on other sites
d12 3 Report post Posted August 28, 2013 not running inside the forums and on youtube directly german music restrictions fuck it ;/ but im also too exited to see the path finding and those other new things. good timing btw. since my exam is tomorrow so ill have a bit more time afterwards ;P Share this post Link to post Share on other sites
Guest Report post Posted August 28, 2013 Working well for me German shitty restrictions prolly lulz ^_^ Share this post Link to post Share on other sites
d12 3 Report post Posted August 28, 2013 ye, germans suck xD Share this post Link to post Share on other sites
Shrek_III 5 Report post Posted August 28, 2013 [rarity] == unique [rarity] == currency [rarity] == gem [type] == ring && [rarity] == rare [type] == amulet && [rarity] == rare [type] == armour && [sockets] == 6 [type] == weapon && [sockets] == 6 [type] == armour && [sockets] >= 5 && [links] >= 4 [type] == weapon && [sockets] >= 5 && [links] >= 4 This is just an example of my stashing/keep/sell code - works perfect Will make a movie with full support of everything within the next days - now working on auto stacking... Share this post Link to post Share on other sites
d12 3 Report post Posted August 28, 2013 what kind of code is that? seems just like pseudo code examples xD Share this post Link to post Share on other sites
Shrek_III 5 Report post Posted August 28, 2013 what kind of code is that? seems just like pseudo code examples xD Seems to me that you are pretty new to the botting-scene, otherwise you might have seens something like this before... This is a pickit configuration file. Everyone can create his own file and make some statements of items he would like to find. You like to keep all strength-intelligence armors (chest, helmet, shields, gloves and boots) this is your code: [subtype] == strength-intelligence You want to keep only the rare str-int chest armors this is your code: [type] == armor && [subtype] == strength-intelligence && [rarity] == rare Share this post Link to post Share on other sites
d12 3 Report post Posted August 28, 2013 not rly new to botting xD just wondered where the part is where the [type] gets defined xD Share this post Link to post Share on other sites
LegitInMyDreams 2 Report post Posted August 28, 2013 Ahh Pathfinding.. Embrace the love shining from my Soul.. ETA release or just when Your tweaked out? Share this post Link to post Share on other sites