Dimps 11 Report post Posted January 19, 2015 [Type] == "Gladius" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "100" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) # [stashItem] == "true" This line makes EB pick up and stash following item (when this exact line is commented, EB selling it): Rarity: Rare Fate Saw Gladius -------- One Handed Sword Physical Damage: 41-58 Critical Strike Chance: 5.00% Attacks per Second: 1.55 (augmented) -------- Requirements: Level: 60 Str: 113 Dex: 113 -------- Sockets: R G -------- Itemlevel: 64 -------- 18% increased Accuracy Rating -------- +2 to Level of Socketed Melee Gems 12% increased Elemental Damage with Weapons 19% increased Attack Speed 12% reduced Enemy Stun Threshold +4 Mana Gained on Kill [dump] -> Item Imprint [dump] -> Short name : Gladius [dump] -> Type : Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSword18 [dump] -> Category : 2 [dump] -> Item Level : 64 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Energy Shield : 0.000000 [dump] -> Rarity : 2 [dump] -> Quality : 0 [dump] -> Stack : 1 [dump] -> Sockets : R G [dump] -> Max linked sockets : 1 [dump] -> Item identified [dump] -> MODS [dump] -> Mod index : 72, Value : 19 [dump] -> Mod index : 108, Value : 4 [dump] -> Mod index : 109, Value : 12 [dump] -> Mod index : 338, Value : 12 [dump] -> Mod index : 528, Value : 2 [dump] -> Mod index : 674, Value : 18 [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 76.625389 [dump] -> Physical DPS : 76.625389 [dump] -> Elemental DPS : 0.000000 [dump] -> I'll try to keep this item in stash as long as needed to debug and fix. Thanks. Share this post Link to post Share on other sites
Dimps 11 Report post Posted January 20, 2015 It is a new day today, and I clearly see original rule is wrong: it uses # twice. It will probably work as intended if there is no bad syntax. Although IPD editor report bad syntax in [Rarity] == "Magic" && [Category] == "Amulet" # [base_item_found_rarity_+%] >= "6" # [StashItem] = "true" , it does not report any syntax problems in [Type] == "Gladius" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "100" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) # [StashItem] == "true" What should be fixed probably is syntax checker (matcher regex), not the compare logic. I hope this will help. I blame the forum noobs I copy pasted this line from. Share this post Link to post Share on other sites