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Omegabare

[Better Strongbox] - Using Currency and Improving Open Rates

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The idea is simple. I want to be able to use currency to roll strongboxes just like maps. Ideally we could use augments /alch/regal/chaos on both strongboxes and maps.

 

A well rolled Cartographer's Strongbox can single handedly fix any map shortages you might be having. Unlike maps, where we choose mods we don't want, for Strongboxes we would need to designate acceptable affixes/suffixes in the Pickit file. We should be able to configure each type of Strongbox separately, as each Strongbox benefits from different mods. Additionally, we should be able to specify different options depending on whether or not we're in a map (and the current zone level). There is no need to blow several chaos only to get a dozen level 66 maps.

 

Of course, if we're going to start spending currency on maps, then it's important to actually open them. Right now there are a handful of things that can cause the bot to fail on opening a Strongbox.

 

Problem #1: A monster spawns (or runs) off screen after opening a Strongbox. The bot will attempt to open the Strongbox a few times before abandoning the box. This does not result in a chicken, but unless you get lucky and path across the mob en route to somewhere else, that Strongbox will not be opened.

 

Solution #1: After a Strongbox has been activated, temporarily increase (tripple?) the monster scan range until it has been opened. Kill anything in the area and then return to the Strongbox.

 

Problem #2: An item is stuck behind the Strongbox label. The bot attempts to loot the item indefinitely until it times out. The bot will leave the game, return to the map, and potentially get stuck trying to loot the same item. This can cause an entire map to be lost. This only happens if Problem #1 has also happened.

 

Solution #2: Same as solution #1. If the bot fails to kill all monsters required to open the Strongbox then it will still timeout. The alternative is developing a system to ignore loot after X failed attempts (or time) but that's more than we need right now.

 

Please feel free to offer your thoughts and feedback on this suggestion, or ask any questions that would help flesh out the idea.

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It'd also be nice if the bot no longer clicks on strongboxes since these boxes automatically open when all box-mobs are killed.

 

The likely problem with this solution is identifying whether or not a Strongbox has been activated or not. The bot probably doesn't know the difference.

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Unreal =)))

1st of all they need to create *ignore* list for StrBoxes for example i want to open only *white\blue* - any strBox type, and *white\blue\rare* for Cartografer SrtBox 

asked to Alcapone since release of StrBox opening option - no result  

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Unreal =)))

1st of all they need to create *ignore* list for StrBoxes for example i want to open only *white\blue* - any strBox type, and *white\blue\rare* for Cartografer SrtBox 

asked to Alcapone since release of StrBox opening option - no result  

 

Why do you want an ignore list?

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While leveling up it seems like you could just turn off the ability to open strongboxes. By the time you're running maps your character should be able to survive most (if not all) strongboxes. If that's not the case, then you've probably chosen a poor build for botting.

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