Fipsi 0 Report post Posted December 24, 2014 (edited) Hello, I want to make a map.ipd file that just runs sacrifice maps. After some period of time I wanna switch back to another profile and so on. At the moment I have the problem that script always trie to upgrade the sacrifce pieces. Here is my config: // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [IgnoreMap], [MapLevel], [UpgradeQuality], [UpgradeToMagic], [UpgradeToRare], [RerollMods]. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. ///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // ///////////////////////////////////////////////////////////////////////////////////// // If you want to transmut maps before running them [Rarity] == "Normal" # [UpgradeToMagic] == "false" // If you wanna run Sacrifice at dusk, just uncomment following line (they will be considered as lvl 66 maps) [Type] == "Sacrifice at Dusk" # [UpgradeToMagic] == "false" [Type] == "Sacrifice at Dusk" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAPS TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Maps to ignore based on rarity. If you want to run specific Unique maps then comment the Uniques here, and uncomment the specific ones you want to run at the bottom. [Rarity] == "Unique" # [IgnoreMap] == "true" [Rarity] == "Rare" # [IgnoreMap] == "true" [Rarity] == "Magic" # [IgnoreMap] == "true" // Maps to ignore by name (Thanks to Omega for this list) [Type] == "Crypt Map" # [IgnoreMap] == "true" [Type] == "Dried Lake Map" # [IgnoreMap] == "true" [Type] == "Dunes Map" # [IgnoreMap] == "true" [Type] == "Dungeon Map" # [IgnoreMap] == "true" [Type] == "Grotto Map" # [IgnoreMap] == "true" [Type] == "Orchard Map" # [IgnoreMap] == "true" [Type] == "Overgrown Ruin Map" # [IgnoreMap] == "true" [Type] == "Tropical Island Map" # [IgnoreMap] == "true" [Type] == "Untainted Map" # [IgnoreMap] == "true" [Type] == "Arcade Map" # [IgnoreMap] == "true" [Type] == "Arsenal Map" # [IgnoreMap] == "true" [Type] == "Cemetery Map" # [IgnoreMap] == "true" [Type] == "Mountain Ledge Map" # [IgnoreMap] == "true" [Type] == "Sewer Map" # [IgnoreMap] == "true" [Type] == "Thicket Map" # [IgnoreMap] == "true" [Type] == "Wharf Map" # [IgnoreMap] == "true" [Type] == "Ghetto Map" # [IgnoreMap] == "true" [Type] == "Mud Geyser Map" # [IgnoreMap] == "true" [Type] == "Museum Map" # [IgnoreMap] == "true" [Type] == "Reef Map" # [IgnoreMap] == "true" [Type] == "Spider Lair Map" # [IgnoreMap] == "true" [Type] == "Springs Map" # [IgnoreMap] == "true" [Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true" [Type] == "Catacomb Map" # [IgnoreMap] == "true" [Type] == "Overgrown Shrine Map" # [IgnoreMap] == "true" [Type] == "Promenade Map" # [IgnoreMap] == "true" [Type] == "Shore Map" # [IgnoreMap] == "true" [Type] == "Spider Forest Map" # [IgnoreMap] == "true" [Type] == "Tunnel Map" # [IgnoreMap] == "true" [Type] == "Bog Map" # [IgnoreMap] == "true" [Type] == "Coves Map" # [IgnoreMap] == "true" [Type] == "Graveyard Map" # [IgnoreMap] == "true" [Type] == "Pier Map" # [IgnoreMap] == "true" [Type] == "Underground Sea Map" # [IgnoreMap] == "true" [Type] == "Villa Map" # [IgnoreMap] == "true" [Type] == "Arachnid Nest Map" # [IgnoreMap] == "true" [Type] == "Colonnade Map" # [IgnoreMap] == "true" [Type] == "Dry Woods Map" # [IgnoreMap] == "true" [Type] == "Strand Map" # [IgnoreMap] == "true" [Type] == "Temple Map" # [IgnoreMap] == "true" [Type] == "Jungle Valley Map" # [IgnoreMap] == "true" [Type] == "Labyrinth Map" # [IgnoreMap] == "true" [Type] == "Mine Map" # [IgnoreMap] == "true" [Type] == "Torture Chamber Map" # [IgnoreMap] == "true" [Type] == "Waste Pool Map" # [IgnoreMap] == "true" [Type] == "Canyon Map" # [IgnoreMap] == "true" [Type] == "Cells Map" # [IgnoreMap] == "true" [Type] == "Dark Forest Map" # [IgnoreMap] == "true" [Type] == "Dry Peninsula Map" # [IgnoreMap] == "true" [Type] == "Gorge Map" # [IgnoreMap] == "true" [Type] == "Maze Map" # [IgnoreMap] == "true" [Type] == "Residence Map" # [IgnoreMap] == "true" [Type] == "Underground River Map" # [IgnoreMap] == "true" [Type] == "Bazaar Map" # [IgnoreMap] == "true" [Type] == "Necropolis Map" # [IgnoreMap] == "true" [Type] == "Plateau Map" # [IgnoreMap] == "true" [Type] == "Academy Map" # [IgnoreMap] == "true" [Type] == "Crematorium Map" # [IgnoreMap] == "true" [Type] == "Precinct Map" # [IgnoreMap] == "true" [Type] == "Shipyard Map" # [IgnoreMap] == "true" [Type] == "Shrine Map" # [IgnoreMap] == "true" [Type] == "Courtyard Map" # [IgnoreMap] == "true" [Type] == "Palace Map" # [IgnoreMap] == "true" [Type] == "Vaal Temple Map" # [IgnoreMap] == "true" // Unique Maps by Name [Type] == "Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos [Type] == "Reef Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare [Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove [Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu [Type] == "Maze Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum [Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes Edited December 24, 2014 by Fipsi Share this post Link to post Share on other sites
Cowding 35 Report post Posted December 24, 2014 (edited) If you just run sacrifice parts [Type] == "Sacrifice at Dusk" # [upgradeToMagic] == "false" this is not needed, just have this commented out (like it's now) -> // [Rarity] == "Normal" # [upgradeToMagic] == "false" Remove this [Rarity] == "Normal" # [ignoreMap] == "true" and make sure you have [Type] == "Crypt Map" # [ignoreMap] == "true" on all map and it should be good All in all put this into the map.ipd and it will work -> [Rarity] == "Normal" # [upgradeToMagic] == "false" [Type] == "Sacrifice at Dusk" # [RunMap] == "true" [Type] == "Crypt Map" # [ignoreMap] == "true" [Type] == "Dried Lake Map" # [ignoreMap] == "true"[Type] == "Dunes Map" # [ignoreMap] == "true"[Type] == "Dungeon Map" # [ignoreMap] == "true"[Type] == "Grotto Map" # [ignoreMap] == "true"[Type] == "Orchard Map" # [ignoreMap] == "true"[Type] == "Overgrown Ruin Map" # [ignoreMap] == "true"[Type] == "Tropical Island Map" # [ignoreMap] == "true"[Type] == "Untainted Map" # [ignoreMap] == "true"[Type] == "Arcade Map" # [ignoreMap] == "true"[Type] == "Arsenal Map" # [ignoreMap] == "true"[Type] == "Cemetery Map" # [ignoreMap] == "true"[Type] == "Mountain Ledge Map" # [ignoreMap] == "true"[Type] == "Sewer Map" # [ignoreMap] == "true"[Type] == "Thicket Map" # [ignoreMap] == "true"[Type] == "Wharf Map" # [ignoreMap] == "true"[Type] == "Ghetto Map" # [ignoreMap] == "true"[Type] == "Mud Geyser Map" # [ignoreMap] == "true"[Type] == "Museum Map" # [ignoreMap] == "true"[Type] == "Reef Map" # [ignoreMap] == "true"[Type] == "Spider Lair Map" # [ignoreMap] == "true"[Type] == "Springs Map" # [ignoreMap] == "true"[Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"[Type] == "Catacomb Map" # [ignoreMap] == "true"[Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"[Type] == "Promenade Map" # [ignoreMap] == "true"[Type] == "Shore Map" # [ignoreMap] == "true"[Type] == "Spider Forest Map" # [ignoreMap] == "true"[Type] == "Tunnel Map" # [ignoreMap] == "true"[Type] == "Bog Map" # [ignoreMap] == "true"[Type] == "Coves Map" # [ignoreMap] == "true"[Type] == "Graveyard Map" # [ignoreMap] == "true"[Type] == "Pier Map" # [ignoreMap] == "true"[Type] == "Underground Sea Map" # [ignoreMap] == "true"[Type] == "Villa Map" # [ignoreMap] == "true"[Type] == "Arachnid Nest Map" # [ignoreMap] == "true"[Type] == "Colonnade Map" # [ignoreMap] == "true"[Type] == "Dry Woods Map" # [ignoreMap] == "true"[Type] == "Strand Map" # [ignoreMap] == "true"[Type] == "Temple Map" # [ignoreMap] == "true"[Type] == "Jungle Valley Map" # [ignoreMap] == "true"[Type] == "Labyrinth Map" # [ignoreMap] == "true"[Type] == "Mine Map" # [ignoreMap] == "true"[Type] == "Torture Chamber Map" # [ignoreMap] == "true"[Type] == "Waste Pool Map" # [ignoreMap] == "true"[Type] == "Canyon Map" # [ignoreMap] == "true"[Type] == "Cells Map" # [ignoreMap] == "true"[Type] == "Dark Forest Map" # [ignoreMap] == "true"[Type] == "Dry Peninsula Map" # [ignoreMap] == "true"[Type] == "Gorge Map" # [ignoreMap] == "true"[Type] == "Maze Map" # [ignoreMap] == "true"[Type] == "Residence Map" # [ignoreMap] == "true"[Type] == "Underground River Map" # [ignoreMap] == "true"[Type] == "Bazaar Map" # [ignoreMap] == "true"[Type] == "Necropolis Map" # [ignoreMap] == "true"[Type] == "Plateau Map" # [ignoreMap] == "true"[Type] == "Academy Map" # [ignoreMap] == "true"[Type] == "Crematorium Map" # [ignoreMap] == "true"[Type] == "Precinct Map" # [ignoreMap] == "true"[Type] == "Shipyard Map" # [ignoreMap] == "true"[Type] == "Shrine Map" # [ignoreMap] == "true"[Type] == "Courtyard Map" # [ignoreMap] == "true"[Type] == "Palace Map" # [ignoreMap] == "true"[Type] == "Vaal Temple Map" # [ignoreMap] == "true" Edited December 24, 2014 by killerke11 Share this post Link to post Share on other sites