sinying520415 0 Report post Posted November 20, 2014 (edited) 我在裡面設定改 [Rarity] == "Normal" # [upgradetoRare] == "true" [MapLevel] >= "70" && [MapLevel] < "74" # [RunMap] == "true" 有哪地方打錯嗎? Edited November 20, 2014 by sinying520415 Quote Share this post Link to post Share on other sites
dndaytjqmp 0 Report post Posted November 20, 2014 我想設定檔應該是英文的, 不知道你這中文是哪來的 Quote Share this post Link to post Share on other sites
vrynb1 1 Report post Posted November 20, 2014 [Rarity] == "Normal" # [upgradeToRare] == "true" [MapLevel] >= "66" && [MapLevel] < "70" # [RunMap] == "true" 看不懂"Bikemap的帳號"是什麼,總之就先幫你填上RunMap了 Quote Share this post Link to post Share on other sites
sinying520415 0 Report post Posted November 20, 2014 再請問一下 如果遇到那種血魔法 或者是不回復血魔的該如何避免 Quote Share this post Link to post Share on other sites
vrynb1 1 Report post Posted November 21, 2014 (edited) 不回魔 [no_mana_regeneration] >= "1" # [RerollMods] == "true" 不回血 [no_life_regeneration] >= "1" # [RerollMods] == "true" 血魔法 [map_player_has_blood_magic_keystone] >= "1" # [RerollMods] == "true" 如果是金圖 Reroll會自動拿混沌來洗 不想花那麼多混沌可以[ignoreMap] == "true" 詳細可以自己慢慢看 文件裡面其實都有的 // [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Twinned -- Area contains two Unique Bosses -- Value : 0 - 1 (True or False) // [1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Deals +X% Damage -- Value : 30% // [1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Attacks X% Faster -- Value : 25% // [1007] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Incombustible -- +X% Monster Fire Resistance -- Value : 75% // [1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Molten -- +X% Monster Cold Resistance -- Value : 75% // [1009] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Grounded -- +X% Monster Lightning Resistance -- Value : 75% // [1010] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Armoured -- X% Monster Physical Resistance -- Value : 30% // [1011] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering -- Monsters cannot be Stunned -- Value : 0 - 1 (True or False) // [1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fecund -- X% increased Monster Life -- Value : 25% - 35% // [1013] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Deadly -- X% increased Monster Damage -- Value : 25% - 35% // [1014] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Movement Speed -- Value : 25% - 35% // [1015] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Attack Speed -- Value : 25% - 35% // [1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Cast Speed -- Value : 25% - 35% // [1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Punishing -- Monsters reflect X% of Physical Damage -- Value : 18% // [1018] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Mirrored -- Monsters reflect X% of Elemental Damage -- Value : 18% // [1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Splitting -- Monsters fire x additional Projectiles -- Value : 2 - 4 // [1039] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ceremonial -- Area Contains Many Totems -- Value : 0 - 1 (True or False) // [1040] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Skeletal -- Area is inhabited by Skeletons -- Value : 0 - 1 (True or False) // [1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Capricious -- Area is inhabited by Goatmen -- Value : 0 - 1 (True or False) // [1043] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Slithering -- Area is inhabited by Sea Witches and their Spawn -- Value : 0 - 1 (True or False) // [1044] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Undead -- Area is inhabited by Undead -- Value : 0 - 1 (True or False) // [1045] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Emanant -- Area is inhabited by Ranged Monsters -- Value : 0 - 1 (True or False) // [1054] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Burning -- Monsters deal X% extra Damage as Fire -- Value : 80% - 100% // [1055] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Freezing -- Monsters deal X% extra Damage as Cold -- Value : 80% - 100% // [1056] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Shocking -- Monsters deal X% extra Damage as Lightning -- Value : 80% - 100% // [1060] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Multifarious -- Area has increased monster variety -- Value : 3 // [1320] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Chaining -- Monsters' Skills Chain X additional times -- Value : 2 // [1921] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Antagonist's -- Rare Monsters Each have a Nemesis Mod -- Value : 0 - 1 (True or False) // [2074] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Hexproof -- Monsters are Immune to Curses -- Value : 0 - 1 (True or False) // [2075] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Feral -- Area is inhabited by Animals -- Value : 0 - 1 (True or False) // [2076] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Demonic -- Area is inhabited by Demons -- Value : 0 - 1 (True or False) // [2077] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Bipedal -- Area is inhabited by Humanoids -- Value : 0 - 1 (True or False) // [2302] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 2 // [1703] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 1 Edited November 21, 2014 by vrynb1 Quote Share this post Link to post Share on other sites
wwd369 1 Report post Posted November 23, 2014 可以請教一下 扣最大抗性 指令要怎麼打? 元素反傷&血魔法 我這樣打對嗎? // If you want to reroll map in case of bad mods detected (thanks to immo, zeMagic and the community for the list) [map_monsters_reflect_%_Elementall_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_monsters_reflect_%_Elementall_damage] >= "1" && [Rarity] == "Rare" # [RerollMods] == "true" [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [RerollMods] == "true" 前面//是不是也要去掉 Quote Share this post Link to post Share on other sites
vrynb1 1 Report post Posted November 23, 2014 (edited) //是註解的意思 打了//那一行就會被程式無視 如果不論Rarity 處理方式都一樣的話 就不用特別打兩行了 直接去掉Rarity就好 上面是前綴 這邊是後綴 扣最大抗性詞綴是Exposure // [1020] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Vulnerability -- Players are cursed with Vulnerability -- Value : 15 (Level 15) // [1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Enfeeblement -- Players are cursed with Enfeeble -- Value : 15 (Level 15) // [1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Elemental Weakness -- Players are cursed with Elemental Weakness -- Value : 15 (Level 15) // [1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Temporal Chains -- Players are cursed with Temporal Chains -- Value : 15 (Level 15) // [1025] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Stasis -- Players cannot regenerate Life or Mana -- Value : 0 - 1 (True or False) // [1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hemomancy -- Player has Keystone Blood Magic -- Value : 0 - 1 (True or False) // [1030] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Balance -- Player has Keystone Elemental Equilibrium -- Value : 0 - 1 (True or False) // [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Exposure -- -X% maximum Player Resistances -- Value : -15% to -25% // [1033] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Smothering -- Players recover Life, Mana and Energy Shield X% slower -- Value : -50% // [1046] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hordes -- +X% Monster pack size -- Value : 20% - 50% // [1047] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Champion's -- X% more Magic Monsters -- Value : 20% - 50% // [1048] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Commander's -- X% more Rare Monsters -- Value : 20% - 50% // [1049] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Flames -- Area has patches of burning ground -- Value : 15000 // [1059] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds -- Value : 1 - 3 // [1065] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Ice -- Area has patches of chilled ground -- Value : 1 // [2053] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Lightning -- Area has patches of shocking ground -- Value : 0 - 1 (True or False) // [2080] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Power -- Monsters gain X Power Charges every 20 seconds -- Value : 1 - 3 // [2081] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Endurance -- Monsters gain X Endurance Charges every 20 seconds -- Value : 1 - 3 // [2142] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Fracturing -- Monsters Fracture -- Value : 2 // [2370] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Desecration -- Area has patches of desecrated ground -- Value : 10000 // [2372] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Venom -- Monsters Poison on Hit -- Value : 0 - 1 (True or False) 另外 現在有個不錯的置頂文 去看看吧-.- Edited November 23, 2014 by vrynb1 Quote Share this post Link to post Share on other sites
wwd369 1 Report post Posted November 23, 2014 所以只要在下面找到不想要的詞把//去掉就可以了對嗎XDDDD Quote Share this post Link to post Share on other sites
blackhackpoe 99 Report post Posted November 23, 2014 (edited) 不回魔 [no_mana_regeneration] >= "1" # [RerollMods] == "true" 不回血 [no_life_regeneration] >= "1" # [RerollMods] == "true" 血魔法 [map_player_has_blood_magic_keystone] >= "1" # [RerollMods] == "true" 嘿,我把你這個詞綴資訊加到我的說明裡囉~跟你告知一下 因為我懶得一一查去翻譯XD 有人講出來就直接補上去了 所以只要在下面找到不想要的詞把//去掉就可以了對嗎XDDDD 如果沒搞錯的話,就是這樣的, 只要啟用後 遇到那個詞綴,就啟動洗詞綴的功能 Edited November 23, 2014 by blackhackpoe Quote Share this post Link to post Share on other sites
wwd369 1 Report post Posted November 23, 2014 我會啦!!! 真的很謝謝你~祝你打到大寶 Quote Share this post Link to post Share on other sites
blackhackpoe 99 Report post Posted November 23, 2014 我會啦!!! 真的很謝謝你~祝你打到大寶 謝樓上吧XD 他貼得比較多 話說,建議你可以看一下置頂我發的那篇,你會比較理解架構規則 Quote Share this post Link to post Share on other sites
wwd369 1 Report post Posted November 23, 2014 我有看~但怕弄錯整個GG~所以才上來問 應該很多人跟我一樣吧 Quote Share this post Link to post Share on other sites
blackhackpoe 99 Report post Posted November 23, 2014 改造的首要規則: 一個一個地方慢慢改,先改出了一個想要的功能 再嘗試其他的改法去測試 這樣發生問題才知道問題在哪XD (就改回去而已 恩,很好,這個我要來加入說明裡面... Quote Share this post Link to post Share on other sites