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sinying520415

關於地圖點金

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我在裡面設定改

[Rarity] == "Normal" # [upgradetoRare] == "true"
[MapLevel] >= "70" && [MapLevel] < "74" # [RunMap] == "true"
有哪地方打錯嗎?

 

 

Edited by sinying520415

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[Rarity] == "Normal" # [upgradeToRare] == "true"

[MapLevel] >= "66" && [MapLevel] < "70" # [RunMap] == "true"

 

看不懂"Bikemap的帳號"是什麼,總之就先幫你填上RunMap了

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不回魔

[no_mana_regeneration] >= "1" # [RerollMods] == "true"

不回血

[no_life_regeneration] >= "1" # [RerollMods] == "true"

血魔法

[map_player_has_blood_magic_keystone] >= "1" # [RerollMods] == "true"

 

如果是金圖 Reroll會自動拿混沌來洗

不想花那麼多混沌可以[ignoreMap] == "true"

 

詳細可以自己慢慢看 文件裡面其實都有的

// [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Twinned         -- Area contains two Unique Bosses                   -- Value : 0 - 1 (True or False)
// [1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's      -- Unique Boss Deals +X% Damage                      -- Value : 30%
// [1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's      -- Unique Boss Attacks X% Faster                     -- Value : 25%
// [1007] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Incombustible   -- +X% Monster Fire Resistance                       -- Value : 75%
// [1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Molten          -- +X% Monster Cold Resistance                       -- Value : 75%
// [1009] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Grounded        -- +X% Monster Lightning Resistance                  -- Value : 75%
// [1010] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Armoured        -- X% Monster Physical Resistance                    -- Value : 30%
// [1011] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering      -- Monsters cannot be Stunned                        -- Value : 0 - 1 (True or False)
// [1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fecund          -- X% increased Monster Life                         -- Value : 25% - 35%
// [1013] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Deadly          -- X% increased Monster Damage                       -- Value : 25% - 35%
// [1014] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet           -- X% increased Monster Movement Speed               -- Value : 25% - 35%
// [1015] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet           -- X% increased Monster Attack Speed                 -- Value : 25% - 35%
// [1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet           -- X% increased Monster Cast Speed                   -- Value : 25% - 35%
// [1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Punishing       -- Monsters reflect X% of Physical Damage            -- Value : 18%
// [1018] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Mirrored        -- Monsters reflect X% of Elemental Damage           -- Value : 18%
// [1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Splitting       -- Monsters fire x additional Projectiles            -- Value : 2 - 4
// [1039] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ceremonial      -- Area Contains Many Totems                         -- Value : 0 - 1 (True or False)
// [1040] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Skeletal        -- Area is inhabited by Skeletons                    -- Value : 0 - 1 (True or False)
// [1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Capricious      -- Area is inhabited by Goatmen                      -- Value : 0 - 1 (True or False)
// [1043] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Slithering      -- Area is inhabited by Sea Witches and their Spawn  -- Value : 0 - 1 (True or False)
// [1044] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Undead          -- Area is inhabited by Undead                       -- Value : 0 - 1 (True or False)
// [1045] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Emanant         -- Area is inhabited by Ranged Monsters              -- Value : 0 - 1 (True or False)
// [1054] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Burning         -- Monsters deal X% extra Damage as Fire             -- Value : 80% - 100%
// [1055] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Freezing        -- Monsters deal X% extra Damage as Cold             -- Value : 80% - 100%
// [1056] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Shocking        -- Monsters deal X% extra Damage as Lightning        -- Value : 80% - 100%
// [1060] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Multifarious    -- Area has increased monster variety                -- Value : 3
// [1320] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Chaining        -- Monsters' Skills Chain X additional times         -- Value : 2
// [1921] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Antagonist's    -- Rare Monsters Each have a Nemesis Mod             -- Value : 0 - 1 (True or False)
// [2074] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Hexproof        -- Monsters are Immune to Curses                     -- Value : 0 - 1 (True or False)
// [2075] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Feral           -- Area is inhabited by Animals                      -- Value : 0 - 1 (True or False)
// [2076] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Demonic         -- Area is inhabited by Demons                       -- Value : 0 - 1 (True or False)
// [2077] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Bipedal         -- Area is inhabited by Humanoids                    -- Value : 0 - 1 (True or False)
// [2302] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic        -- Area is inhabited by X additional Rogue Exiles    -- Value : 2
// [1703] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic        -- Area is inhabited by X additional Rogue Exiles    -- Value : 1
Edited by vrynb1

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可以請教一下

扣最大抗性

指令要怎麼打?

 

元素反傷&血魔法

我這樣打對嗎?

// If you want to reroll map in case of bad mods detected (thanks to immo, zeMagic and the community for the list)
 [map_monsters_reflect_%_Elementall_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
 [map_monsters_reflect_%_Elementall_damage] >= "1" && [Rarity] == "Rare" # [RerollMods] == "true"
 [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
 [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [RerollMods] == "true"
 
前面//是不是也要去掉

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//是註解的意思 打了//那一行就會被程式無視

如果不論Rarity 處理方式都一樣的話 就不用特別打兩行了 直接去掉Rarity就好

 

上面是前綴 這邊是後綴

扣最大抗性詞綴是Exposure

// [1020] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Vulnerability        -- Players are cursed with Vulnerability                     -- Value : 15 (Level 15)
// [1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Enfeeblement         -- Players are cursed with Enfeeble                          -- Value : 15 (Level 15)
// [1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Elemental Weakness   -- Players are cursed with Elemental Weakness                -- Value : 15 (Level 15)
// [1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Temporal Chains      -- Players are cursed with Temporal Chains                   -- Value : 15 (Level 15)
// [1025] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Stasis               -- Players cannot regenerate Life or Mana                    -- Value : 0 - 1 (True or False)
// [1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hemomancy            -- Player has Keystone Blood Magic                           -- Value : 0 - 1 (True or False)
// [1030] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Balance              -- Player has Keystone Elemental Equilibrium                 -- Value : 0 - 1 (True or False)
// [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Exposure             -- -X% maximum Player Resistances                            -- Value : -15% to -25%
// [1033] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Smothering           -- Players recover Life, Mana and Energy Shield X% slower    -- Value : -50%
// [1046] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hordes               -- +X% Monster pack size                                     -- Value : 20% - 50%
// [1047] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Champion's           -- X% more Magic Monsters                                    -- Value : 20% - 50% 
// [1048] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Commander's          -- X% more Rare Monsters                                     -- Value : 20% - 50%
// [1049] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Flames               -- Area has patches of burning ground                        -- Value : 15000
// [1059] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Frenzy               -- Monsters gain X Frenzy Charges every 20 seconds           -- Value : 1 - 3
// [1065] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Ice                  -- Area has patches of chilled ground                        -- Value : 1
// [2053] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Lightning            -- Area has patches of shocking ground                       -- Value : 0 - 1 (True or False)
// [2080] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Power                -- Monsters gain X Power Charges every 20 seconds            -- Value : 1 - 3
// [2081] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Endurance            -- Monsters gain X Endurance Charges every 20 seconds        -- Value : 1 - 3
// [2142] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Fracturing           -- Monsters Fracture                                         -- Value : 2
// [2370] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Desecration          -- Area has patches of desecrated ground                     -- Value : 10000
// [2372] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Venom                -- Monsters Poison on Hit                                    -- Value : 0 - 1 (True or False)

另外 現在有個不錯的置頂文 去看看吧-.-

Edited by vrynb1

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不回魔

[no_mana_regeneration] >= "1" # [RerollMods] == "true"

不回血

[no_life_regeneration] >= "1" # [RerollMods] == "true"

血魔法

[map_player_has_blood_magic_keystone] >= "1" # [RerollMods] == "true"

 

 

嘿,我把你這個詞綴資訊加到我的說明裡囉~跟你告知一下

因為我懶得一一查去翻譯XD 有人講出來就直接補上去了

 

 

 

所以只要在下面找到不想要的詞把//去掉就可以了對嗎XDDDD

 

 

如果沒搞錯的話,就是這樣的,

只要啟用後 遇到那個詞綴,就啟動洗詞綴的功能

Edited by blackhackpoe

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我會啦!!!

真的很謝謝你~祝你打到大寶

 

謝樓上吧XD 他貼得比較多

話說,建議你可以看一下置頂我發的那篇,你會比較理解架構規則

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改造的首要規則:

 

一個一個地方慢慢改,先改出了一個想要的功能

再嘗試其他的改法去測試 :D

這樣發生問題才知道問題在哪XD (就改回去而已

 

恩,很好,這個我要來加入說明裡面...

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