TadaceAce 1 Report post Posted October 26, 2014 Has anyone ever run a flicker strike build? I'm having issues getting it to run smoothly. Blood rage is on max distance = 1000 priority 9, cooldown = 15000 Flicker is on max distance = 300, priority 6, Frenzy is on max distance = 150 priority 5, Blood Rage: Doesn't always cast for some reason, presumably game hits the hotkey but then starts to flicker before it executes. Flicker and Frenzy, Ideally it uses flicker when it can but uses frenzy when it has no charges. This is the part I'm having the most trouble. I just can't get it to use Frenzy consistently when necessary. I've tried setting them to equal priority, I've messed with the ranges, I've put a small cooldown on Flicker. Nothing is working and often when it has no charges it just stands there and uses flicker when it becomes available. Share this post Link to post Share on other sites
philatio 5 Report post Posted October 26, 2014 (edited) Here's the way i do it. Blood rage looks fine. Just reduce cooldown if its not up all the time. Priority 9 is fine Frenzy max distance of 125. Cooldown of 1000ms or so. Priority 8. This will ensure that you are at least smacking something to generate charges when out (though you shouldnt be running out, get more max charges!). The cooldown and short range will limit how much this is used. Adjust cooldown/range to your taste. Could further limit this to only magic mobs or higher. Flicker range of 500-600, no cooldown. Priority 7 Edit: The priorities i listed are just for reference to which should be higher or lower than others. Edited October 26, 2014 by philatio 1 Share this post Link to post Share on other sites
TadaceAce 1 Report post Posted October 26, 2014 Thanks, I hadn't considered putting frenzy higher priority. It isn't perfect but it's certainly better than I had. Share this post Link to post Share on other sites