FerroKarr 0 Report post Posted June 10, 2013 Maybe a timer for curse or charging skills would be a good idea like skillx_timer = 10000 (cast/do skill x every 10 seconds) the distancecheck should work with timed skills too so first check time then if in distance ...cast. Quote Share this post Link to post Share on other sites
Guest Report post Posted June 10, 2013 Yep, once i'll start coding the AI i'll do something about buffs / debuffs timers. Especially in this game where debuffs are really powerful. Quote Share this post Link to post Share on other sites