fuckthisshit 0 Report post Posted October 21, 2014 Well in the pickit file is only pick 1handed or 2handed weapons... but i want to pick up Bows with physical dmg only. Any idea? Quote Share this post Link to post Share on other sites
immo 219 Report post Posted October 21, 2014 (edited) add the following lines to your pickit: [Type] == "Crude Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Short Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Long Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Composite Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Recurve Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Bone Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Royal Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Death Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Grove Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Decurve Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Compound Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Sniper Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Ivory Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Highborn Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Decimation Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Thicket Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Citadel Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Ranger Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Maraketh Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Spine Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Imperial Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Harbinger Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" This list should contain all ingame available bowtypes. It picks up a rare bow with at least +20 flat phys damage (based on the min. value) and at least +110% phys. damage. Comment those lines you dont need/want. For simply picking up each and every rare bow use: [Category] == "Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" Edited October 21, 2014 by immo Quote Share this post Link to post Share on other sites
fuckthisshit 0 Report post Posted October 23, 2014 thank you my friend Quote Share this post Link to post Share on other sites