reimbowl 0 Report post Posted October 9, 2014 Hi, I have found some items missing on smart pickit unique list, for example shavronnes moonstone ring. To avoid this problem and problems with new items,i would like to provide this method I used in the past, and it could be nice to implement it by default, /////////////////////////////////////////////////////////////////////////////////////// //// U N I Q U E I T E M S //// /////////////////////////////////////////////////////////////////////////////////////// //Write here uniques you want to sell //////////////////////////////////////////////// //// B e l t s //// //////////////////////////////////////////////// //[Type] == "Cloth Belt" && [Rarity] == "Unique" # [sellItem] == "true" //perandus blazon/Sunblast ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Stash Uniques [Rarity] == "Unique" # [stashItem] == "true" // Keep all unique ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// If you are interested i will update it complete Quote Share this post Link to post Share on other sites
aeiz 159 Report post Posted October 9, 2014 it's something we thought about before, but at some point we decided that there's way more things people want to get rid of than things people wanted to keep, so we decided that the default pickit should sell everything and specifically name things we want to keep, since the general idea is by the time someone wants to use the smart pickit they actually should already know what they want, otherwise you should avoid using the smart pickit altogether. Quote Share this post Link to post Share on other sites