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cooltea789451

pickit/default.ipd 默認拾取翻譯

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// Welcome to the Exiled Bot default Pickit

//*翻*歡迎來到Exiled Bot默認拾取。

// You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.

//*翻*你可發現物品表單在ItemNameList.txt,在這bot資料夾裡如果有些名稱遺失,請私訊我們,我們將在下一個版本作更改。

// You'll find the mods list in the ModsList.txt file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...). 

//*翻*你可發現詞墬表單在ModsList.txt,在這bot資料夾裡,記得只能使用下面這些詞語(ie. local_minimum_added_physical_damage,base_maximum_energy_shield, ...). 

// There are two special mods here to make pickit maker's life easier:

//*翻*這裡有兩個特殊的詞墬讓修改者更輕鬆:

// [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value.  

//*翻*[TotalResistances] 這會使bot總合每個物品的抗性並比較它的數值 (ie. [Category] == "Helm" # [TotalResistances] > "50",讓每個頭盔可以保持抗性總合在50以上。  

// [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [DPS] >= "250").

//*翻*[DPS] 這會使bot計算每個武器的每秒傷害並比較它的數值 (ie. [Category] == "1Handed" # [DPS] >= "250")。

// [Elemental DPS] that will make the bot compute ONLY the elemental dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Elemental DPS] >= "200").

//*翻*[Elemental DPS]這會使bot只計算每個武器的元素傷害並比較它的數值(ie. [Category] == "1Handed" # [Elemental DPS] >= "200")。

// [Physical DPS] that will make the bot compute ONLY the physical dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Physical DPS] >= "250").

//*翻*[Physical DPS]這會使bot只計算每個武器的物理傷害並比較它的數值(ie. [Category] == "1Handed" # [Physical DPS] >= "250")。

// Expressions to the left are only here to help you choosing the right ones

//*翻*在上面這些幫助提示裡選擇你所需要的。

 

// Syntax is: [Key] operator "Value"

//*翻*語法: [Key] operator "Value"。

// Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)

//*翻*Key 可以從下面選項裡選擇,運算符號是 ==, <=, >=, <, > 並且數值可以是相應的數值 (ie. 一個數,假如種類是品質)。

// Key List: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.

//*翻*key清單: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, 這些詞墬都可以在ModsList.html被找到。

// You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.

//*翻*你可以通過編號使用一個詞墬 (如果不能在ModsList.txt檔案裡找到) 用法 [詞墬編號] = "數值", ie. [587] == "30" for +30 int mod. 按F7去傾印清單並找到詞墬編號。

// Flags that can be used are : [stashItem] =="true", [sellItem] == "true", [sellUnid] == "true". Please note that [sellItem] tag will ALWAYS make the bot identify item.

//*翻*句首可以使用:[stashItem] =="true", [sellItem] == "true", [sellUnid] == "true". 請注意[sellItem]標籤將使bot持續分辨物品

// About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".

//*翻*關於稀有度,運算符號只有 == 和 != 可以被使用並且可以使用的值是: "Normal", "Magic", "Rare", "Unique"。

// You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", 

//*翻*你可以使用不同的裝備類別,可以使用的值:"Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map"。

// Operators && and || are available, parenthesis are working.

//*翻*運算符號 && 和 || 是可用的,插入是正常運作的。

// # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.

//*翻*#是用來分隔物品分辨後作詞墬檢查。如果物品在#前匹配詞墬成功但是#後沒成功,那麼這個物品將會賣給攤販。

// If you didn't noticed, // is used for comments.

//*翻*你可能沒注意到,//是用來註釋。

 

// /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only

//*翻*/!\ 注意!!! local_詞墬,意味這詞墬用在物品數據而不是字元數據。例如 local_attack_speed_+% 只用在武器。

// and attack_speed_+% is global on the character (ring,amy,belt...) /!\

//*翻*attack_speed_+% 是應用在角色全身裝備的 (ring,amy,belt...) /!\

 

// If you want to chance an item, simply add for instance [Type] == "Glorious Plate" # [ChanceItem] == "true", to make the bot pickup any glorious plate it find and use an orb of chance on it (Kaom's Heart FTW).

//*翻*如果你想要用機會石在物品上,只需增加 例如[Type] == "Glorious Plate" # [ChanceItem] == "true",使bot撿取所有發現的榮耀戰鎧並使用機會石。(岡姆的壯志 大好)。

// Be careful, if you set up the Glorious Plate to be Chanced, no need to add any line for the bot to pick up the white item or sell magic and rare. Just setup [Type] == "Your Item" # [ChanceItem] == "true" and the bot will do the rest.

//*翻*注意,如果你設置使用機會石在榮耀戰鎧,不需要增加任何句子在bot默認拾取白裝、藍裝、金裝,只須設置[Type] == "物品" # [ChanceItem] == "true",bot會自動設定。

 

// Thanks to Phaukt and Jarvis101 for their help in building this pickit file.

//*翻*感謝Phaukt和Jarvis101幫助建構這個拾取檔案。

 

/////////////////////////////////////////////////////////////////////////////////////

//                                                                                 //

//                                 EXAMPLE(舉例)                                   //

//                                                                                 //

////////////////////////////////////////////////////////////////////////////////////

 

// Blanket coverage

//*翻*簡易設定(完全覆蓋)

// [Category] == "Gloves" && [Rarity] == "Rare" # [sellItem] == "true"

//*翻*[類別] == "手套" && [稀有度] == "稀有" # [販賣] == "確定"

// What it means : Pick up any gloves. Id the item. Then Sell it.

//*翻*上面這行意味著:撿取所有稀有手套,分辨它,然後販賣。

// Exception handling

//*翻*複雜設定(例外處理)

// [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [stashItem] == "true"

//*翻*[類別] == "手套" && [稀有度] == "稀有" # [攻擊_速度_+%] >= "10" && [存倉] == "確定"

// What it means : When the gloves are Identified, if they have an attack speed modifier  above a 10% value, it will stash the item.

//*翻*上面這行意味著:當在分辨手套時,如果有一條攻擊速度詞墬在10%以上,會將它存放到倉庫。

// [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10" // Random example 1

//*翻*[名稱] == "短弓" && [稀有度] == "獨特" && [品值] >= "10" //隨便舉例1 

// [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [stashItem] == "true" && [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 2

//*翻*[名稱] =="獸角法杖" && [稀有度] == "稀有" && [連線] == "4" # [存倉] == "確定" && [121] == "27" && ([基礎_火焰_傷害_抗性_%] >= "25" || [基礎_閃電_傷害_抗性_%] >= 25) //隨便舉例2

// [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) //Random example 3 (yes even without [stashItem] == "true", bot stashes on match)

//*翻*[名稱] == "獸角法杖" && [稀有度] == "稀有" && [連線] == "4" # [121] == "27" && ([基礎_火焰_傷害_抗性_%] >= "25" || [基礎_閃電_傷害_抗性_%] >= 25} //隨便舉例3(即使是沒有[存倉] == "正確",bot會自動分辨匹配後存倉)

// [Type] == "Occultist's Vestment" && [Rarity] == "Unique" // Random example 4

//*翻*[名稱] == "秘術長衣" && [稀有度] == "獨特" //隨便舉例4

// [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100"  // Random example 5

//*翻*[名稱] == "符文法杖" # [攻擊_最小_增加_物理_傷害]>="10" && [命中_提升_+%]=="100"  //隨便舉例 5

// [Type] == "Medium Life Flask" // Random example 6

//*翻*[名稱] == "中型生命藥劑" //隨便舉例6

// [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [151] >= "20" && [base_cold_damage_resistance_%] >= "25" // Random example 7

//*翻*[類別] == "身體護甲" && [稀有度] == "稀有" # [基礎_最大_生命] >= "80" && [151] >= "20" && [基礎_冰冷_傷害_抗性_%] >= "25" //隨便舉例7

// [Category] == "Helm" && [Rarity] == "Rare" # [stashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" // Random example 8

//*翻*[類別] == "頭盔" && [稀有度] == "稀有" # [存倉] == "確定" && [基礎_最大_生命] >= "80" && [基礎_閃電_傷害_抗性_%] >= "25" && [基礎_冰冷_傷害_抗性_%] >= "25" //隨便舉例8

 

 

/////////////////////////////////////////////////////////////////////////////////////

//                                                                                 //

//                             User's custom rules(用戶自訂)                       //

//                                                                                 //

/////////////////////////////////////////////////////////////////////////////////////

 

[Rarity] == "Unique" # [stashItem] == "true" // Keep all unique

//*翻*[稀有度] == "獨特" # [存倉] == "確定" //存放所有獨特物品

// For storing belts and jewelry for chaos orb recipe, Uncomment the 3 below and comment the 3 above to stash jewelry. Also, delete the jewelery from the accessories section.

//*翻*儲存腰帶和飾品來製作混沌石,如果你只想儲存飾品請取消第3行註解(//)並增加第1行註解(//)。反過來說想儲存裝備,也可以刪除第2、3行飾品部分。

[Category] == "Belt" && [Rarity] == "Rare"

//*翻*[分類] == "腰帶" && [稀有度] == "稀有"

[Category] == "Ring" && [Rarity] == "Rare"

//*翻*[分類] == "戒指" && [稀有度] == "稀有"

[Category] == "Amulet" && [Rarity] == "Rare"

//*翻*[分類] == "護身符" && [稀有度] == "稀有"

[Category] == "Helm" && [Rarity] == "Rare" # [stashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25"

[Category] == "Gloves" && [Rarity] == "Rare" # [stashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25"

[Category] == "Boots" && [Rarity] == "Rare" # [stashItem] == "true" && [base_maximum_life] >= "60" && [base_lightning_damage_resistance_%] >= "20" && [base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20"

[Category] == "Chest" && [Rarity] == "Rare" # [stashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25"

[Category] == "Shield" && [Rarity] == "Rare" # [stashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25"

 

/////////////////////////////////////////////////////////////////////////////////////

//                                                                                 //

//                                  CURRENCY(貨幣)                                 //

//                                                                                 //

/////////////////////////////////////////////////////////////////////////////////////

 

[Type] == "Scroll of Wisdom" # [stashItem] == "true" // Take all id scroll

[Type] == "Portal Scroll" # [stashItem] == "true" // Take all tp scroll

[Type] == "Blacksmith's Whetstone" # [stashItem] == "true" // Take Blacksmith's Whetstone

[Type] == "Armourer's Scrap" # [stashItem] == "true" // Take Armourer's Scrap

[Type] == "Glassblower's Bauble" # [stashItem] == "true" // Take Glassblower's Bauble

[Type] == "Albino Rhoa Feather" # [stashItem] == "true" // Albino Rhoa Feather

 

[Category] == "Map" // Take all maps

 

[Type] == "Sacrifice at Dawn" # [stashItem] == "true" //Sacrifice map

[Type] == "Sacrifice at Noon" # [stashItem] == "true" //Sacrifice map

[Type] == "Sacrifice at Dusk" # [stashItem] == "true" //Sacrifice map

[Type] == "Sacrifice at Midnight" # [stashItem] == "true" //Sacrifice map

 

/////////////////////////////////////////////////////////////////////////////////////

//                                                                                 //

//                                  SOCKETS(鑲嵌孔)                                 //

//                                                                                 //

/////////////////////////////////////////////////////////////////////////////////////

 

[sockets] >= "5" && [Linked] >= "5" # [stashItem] =="true" // Keep 5/6L

[sockets] == "6" && [Linked] <= "4" # [sellUnid] == "true" // Sell 6S 

 

/////////////////////////////////////////////////////////////////////////////////////

//                                                                                 //

//                                  G E M S(寶石)                                  //

//                                                                                 //

/////////////////////////////////////////////////////////////////////////////////////

 

// For quality gem, use the setting Min Gem Quality from Pickit tab of GUI

 

// [Type] == "Added Chaos Damage"   // Gem

// [Type] == "Added Cold Damage"   // Gem

// [Type] == "Added Fire Damage"   // Gem

// [Type] == "Added Lightning Damage"   // Gem

// [Type] == "Additional Accuracy"   // Gem

// [Type] == "Anger"   // Gem

// [Type] == "Animate Guardian"   // Gem

// [Type] == "Animate Weapon"   // Gem

// [Type] == "Arc"   // Gem

// [Type] == "Arctic Armour"   // Gem

// [Type] == "Arctic Breath"   // Gem

// [Type] == "Ball Lightning"   // Gem

// [Type] == "Bear Trap"   // Gem

// [Type] == "Blind"   // Gem

[Type] == "Blood Magic"   // Gem

// [Type] == "Blood Rage"   // Gem

// [Type] == "Burning Arrow"   // Gem

// [Type] == "Cast on Critical Strike"   // Gem

// [Type] == "Cast on Death"   // Gem

// [Type] == "Cast on Melee Kill"   // Gem

[Type] == "Cast when Damage Taken"   // Gem

// [Type] == "Cast when Stunned"   // Gem

// [Type] == "Chain"   // Gem

// [Type] == "Chance to Flee"   // Gem

// [Type] == "Chance to Ignite"   // Gem

// [Type] == "Clarity"   // Gem

// [Type] == "Cleave"   // Gem

// [Type] == "Cold Penetration"   // Gem

// [Type] == "Cold Snap"   // Gem

// [Type] == "Cold to Fire"   // Gem

// [Type] == "Concentrated Effect"   // Gem

// [Type] == "Conductivity"   // Gem

// [Type] == "Conversion Trap"   // Gem

// [Type] == "Critical Weakness"   // Gem

// [Type] == "Culling Strike"   // Gem

// [Type] == "Curse On Hit"   // Gem

// [Type] == "Cyclone"   // Gem

// [Type] == "Decoy Totem"   // Gem

// [Type] == "Determination"   // Gem

// [Type] == "Detonate Dead"   // Gem

// [Type] == "Devouring Totem"   // Gem

// [Type] == "Discharge"   // Gem

// [Type] == "Discipline"   // Gem

// [Type] == "Dominating Blow"   // Gem

// [Type] == "Double Strike"   // Gem

// [Type] == "Dual Strike"   // Gem

// [Type] == "Elemental Hit"   // Gem

// [Type] == "Elemental Proliferation"   // Gem

// [Type] == "Elemental Weakness"   // Gem

[Type] == "Empower"   // Gem

[Type] == "Enhance"   // Gem

[Type] == "Enlighten"   // Gem

// [Type] == "Endurance Charge on Melee Stun"   // Gem

// [Type] == "Enduring Cry"   // Gem

// [Type] == "Enfeeble"   // Gem

// [Type] == "Ethereal Knives"   // Gem

// [Type] == "Explosive Arrow"   // Gem

// [Type] == "Faster Attacks"   // Gem

// [Type] == "Faster Casting"   // Gem

// [Type] == "Faster Projectiles"   // Gem

// [Type] == "Fire Penetration"   // Gem

// [Type] == "Fire Trap"   // Gem

// [Type] == "Fireball"   // Gem

// [Type] == "Firestorm"   // Gem

// [Type] == "Flame Totem"   // Gem

// [Type] == "Flammability"   // Gem

// [Type] == "Flicker Strike"   // Gem

// [Type] == "Fork"   // Gem

// [Type] == "Freeze Mine"   // Gem

// [Type] == "Freezing Pulse"   // Gem

// [Type] == "Frenzy"   // Gem

// [Type] == "Frost Wall"   // Gem

// [Type] == "Frostbite"   // Gem

// [Type] == "Generosity"   // Gem

// [Type] == "Glacial Hammer"   // Gem

// [Type] == "Grace"   // Gem

// [Type] == "Greater Multiple Projectiles"   // Gem

// [Type] == "Ground Slam"   // Gem

// [Type] == "Haste"   // Gem

// [Type] == "Hatred"   // Gem

// [Type] == "Heavy Strike"   // Gem

// [Type] == "Herald of Ash"   // Gem

// [Type] == "Herald of Ice"   // Gem

// [Type] == "Ice Nova"   // Gem

// [Type] == "Ice Shot"   // Gem

// [Type] == "Ice Spear"   // Gem

// [Type] == "Immortal Call"   // Gem

// [Type] == "Incinerate"   // Gem

// [Type] == "Increased Area of Effect"   // Gem

// [Type] == "Increased Critical Damage"   // Gem

// [Type] == "Increased Critical Strikes"   // Gem

// [Type] == "Increased Duration"   // Gem

// [Type] == "Infernal Blow"   // Gem

// [Type] == "Iron Grip"   // Gem

// [Type] == "Iron Will"   // Gem

[Type] == "Item Quantity"   // Gem

// [Type] == "Item Rarity"   // Gem

// [Type] == "Knockback"   // Gem

// [Type] == "Leap Slam"   // Gem

// [Type] == "Lesser Multiple Projectiles"   // Gem

// [Type] == "Life Gain on Hit"   // Gem

// [Type] == "Life Leech"   // Gem

// [Type] == "Lightning Arrow"   // Gem

// [Type] == "Lightning Penetration"   // Gem

// [Type] == "Lightning Strike"   // Gem

// [Type] == "Lightning Trap"   // Gem

// [Type] == "Lightning Warp"   // Gem

// [Type] == "Mana Leech"   // Gem

// [Type] == "Melee Damage on Full Life"   // Gem

// [Type] == "Melee Physical Damage"   // Gem

// [Type] == "Melee Splash"   // Gem

// [Type] == "Minion Damage"   // Gem

// [Type] == "Minion Life"   // Gem

// [Type] == "Minion Speed"   // Gem

// [Type] == "Minion and Totem Elemental Resistance"   // Gem

// [Type] == "Molten Shell"   // Gem

// [Type] == "Multiple Traps"   // Gem

[Type] == "Multistrike"   // Gem

// [Type] == "Phase Run"   // Gem

// [Type] == "Pierce"   // Gem

// [Type] == "Poacher's Mark"   // Gem

// [Type] == "Point Blank"   // Gem

// [Type] == "Poison Arrow"   // Gem

[Type] == "Portal"   // Gem

// [Type] == "Power Charge On Critical"   // Gem

// [Type] == "Power Siphon"   // Gem

// [Type] == "Projectile Weakness"   // Gem

// [Type] == "Puncture"   // Gem

// [Type] == "Punishment"   // Gem

// [Type] == "Purity of Fire"   // Gem

// [Type] == "Purity of Ice"   // Gem

// [Type] == "Purity of Lightning"   // Gem

// [Type] == "Purity"   // Gem

// [Type] == "Rain of Arrows"   // Gem

// [Type] == "Raise Spectre"   // Gem

// [Type] == "Raise Zombie"   // Gem

// [Type] == "Ranged Attack Totem"   // Gem

// [Type] == "Reave"   // Gem

// [Type] == "Reduced Duration"   // Gem

[Type] == "Reduced Mana"   // Gem

// [Type] == "Rejuvenation Totem"   // Gem

// [Type] == "Remote Mine"   // Gem

// [Type] == "Righteous Fire"   // Gem

// [Type] == "Searing Bond"   // Gem

// [Type] == "Shield Charge"   // Gem

// [Type] == "Shock Nova"   // Gem

// [Type] == "Shockwave Totem"   // Gem

// [Type] == "Slower Projectiles"   // Gem

// [Type] == "Smoke Mine"   // Gem

// [Type] == "Spark"   // Gem

// [Type] == "Spectral Throw"   // Gem

[Type] == "Spell Echo"   // Gem

// [Type] == "Spell Totem"   // Gem

// [Type] == "Split Arrow"   // Gem

// [Type] == "Stun"   // Gem

// [Type] == "Summon Skeletons"   // Gem

// [Type] == "Sweep"   // Gem

// [Type] == "Tempest Shield"   // Gem

// [Type] == "Temporal Chains"   // Gem

// [Type] == "Tornado Shot"   // Gem

// [Type] == "Trap"   // Gem

// [Type] == "Viper Strike"   // Gem

// [Type] == "Vitality"   // Gem

// [Type] == "Vulnerability"   // Gem

// [Type] == "Warlord's Mark"   // Gem

// [Type] == "Weapon Elemental Damage"   // Gem

// [Type] == "Whirling Blades"   // Gem

// [Type] == "Wrath"   // Gem

// [Type] == "Glacial Cascade" // Gem

 

//Currently no Vaal gems with quality have been found/vaal gems aren't worth much and can easily be farmed from a normal area.

//*翻*目前沒有有品質的瓦爾寶石可以被發現/瓦爾寶石沒有什麼價值並且不容易在普通區域打到

 

// [Type] == "Vall Storm Call"

// [Type] == "Vaal Cyclone"   // Gem

// [Type] == "Vaal Ice Nova"   // Gem

// [Type] == "Vaal Immortal Call"   // Gem

// [Type] == "Vaal Fireball"   // Gem

// [Type] == "Vaal Rain Of Arrows"   // Gem

// [Type] == "Vaal Righteous Fire"   // Gem

// [Type] == "Vaal Glaciel Hammer"   // Gem

// [Type] == "Vaal Lightning Trap"   // Gem

// [Type] == "Vaal Lightning Warp"   // Gem

// [Type] == "Vaal Spectral Throw"   // Gem

// [Type] == "Vaal Spark"   // Gem

// [Type] == "Vaal Arc"   // Gem

// [Type] == "Vaal Molten Shell"   // Gem

// [Type] == "Vaal Lightning Strike"   // Gem

// [Type] == "Vaal Cold Snap"   // Gem

// [Type] == "Vaal Ground Slam"   // Gem

// [Type] == "Vaal Detonate Dead"   // Gem

// [Type] == "Vaal Summon Skeletons"   // Gem 

 

/////////////////////////////////////////////////////////////////////////////////////

//                                                                                 //

//                              C H A N C I N G(機會石裝備)                        //

//                                                                                 //

/////////////////////////////////////////////////////////////////////////////////////

 

[Type] == "Glorious Plate" # [ChanceItem] == "true" // Kaom's Heart

[Type] == "Hubris Circlet" # [ChanceItem] == "true" // Crown of Eyes

[Type] == "Gavel" # [ChanceItem] == "true" // Mjolnir

[Type] == "Spine Bow" # [ChanceItem] == "true" // Voltaxic Rift

[Type] == "Siege Axe" # [ChanceItem] == "true" // Soul Taker

 

/////////////////////////////////////////////////////////////////////////////////////

//                                                                                 //

//                             U N I Q U E  I T E M S(獨特物品)                    //

//                                                                                 //

/////////////////////////////////////////////////////////////////////////////////////

 

[Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques)

//*翻*[稀有度] == "獨特" # [販賣] == "確定" //販賣任何沒有在拾取清單內的獨特物品(注意最近新增的獨特裝備)

 

//////////////////////////////////////////////

//                                          //

//                A m u l e t s(護身符)     //

//                                          //

//////////////////////////////////////////////

 

[Type] == "Onyx Amulet" && [Rarity] == "Unique" // Carnage Heart / Eye of Chayula / Astramentis

[Type] == "Gold Amulet" && [Rarity] == "Unique" // Demigod's Presence

[Type] == "Amber Amulet" && [Rarity] == "Unique" // The Anvil

[Type] == "Turquoise Amulet" && [Rarity] == "Unique" // Victario's Acuity

[Type] == "Agate Amulet" && [Rarity] == "Unique" // Voll's Devotion

[Type] == "Paua Amulet" && [Rarity] == "Unique" && [base_maximum_mana] >= "50" // Atziri's Foible 

[Type] == "Lapis Amulet" && [Rarity] == "Unique" // Marylene's Fallacy/Stone of Lazhwar 

 

//////////////////////////////////////////////

//                                          //

//                B e l t s(腰帶)           //

//                                          //

//////////////////////////////////////////////

 

[Type] == "Chain Belt" && [Rarity] == "Unique" // Auxium

[Type] == "Heavy Belt" && [Rarity] == "Unique" //Meginord's Girdle/Doryani's Invitation 

[Type] == "Cloth Belt" && [Rarity] == "Unique" //perandus blazon/Sunblast  

[Type] == "Leather Belt" && [Rarity] == "Unique" // Headhunter/Immortal Flesh 

[Type] == "Studded Belt" && [Rarity] == "Unique" // The Magnate

 

//////////////////////////////////////////////

//                                          //

//                R i n g s(戒指)           //

//                                          //

//////////////////////////////////////////////

 

[Type] == "Gold Ring" && [Rarity] == "Unique" //Andvarius

[Type] == "Iron Ring" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "1" && [stashItem] == "true" //Le Heup of All

[Type] == "Paua Ring" && [Rarity] == "Unique" //Doedre's Damning, or Perandus

[Type] == "Prismatic Ring" && [Rarity] == "Unique" // The Taming / Theifs Torment / Lori's Lantern

[Type] == "Sapphire Ring" && [Rarity] == "Unique" //Dream Fragments

[Type] == "Amethyst Ring" && [Rarity] == "Unique" //Death Rush / Ming's Heart

[Type] == "Diamond Ring" && [Rarity] == "Unique" //Romira's Banquet / Gifts from Above 

[Type] == "Unset Ring" && [Rarity] == "Unique" //Voideye

[Type] == "Two-Stone Ring" && [Rarity] == "Unique" //Berek's set

[Type] == "Paua Ring" && [Rarity] == "Unique" //Perandus Signet/Doedre's Damning  

 

//////////////////////////////////////////////

//                                          //

//                Q u i v e r s(箭袋)       //

//                                          //

//////////////////////////////////////////////

 

[Type] == "Penetrating Arrow Quiver" && [Rarity] == "Unique" //Drillneck

[Type] == "Broadhead Arrow Quiver" && [Rarity] == "Unique" //Rearguard

[Type] == "Sharktooth Arrow Quiver" && [Rarity] == "Unique" //Hyrri's Bite

 

//////////////////////////////////////////////

//                                          //

//                A r m o u r(胸甲)     //

//                                          //

//////////////////////////////////////////////

 

[Type] == "Varnished Coat" && [Rarity] == "Unique" //Carcass Jack

[Type] == "Spidersilk Robe" && [Rarity] == "Unique" # [local_energy_shield_+%] <= "180" && [stashItem] == "true" //Soul Mantle

[Type] == "Zodiac Leather" && [Rarity] == "Unique" //Hyrri's Ire

[Type] == "Occultist's Vestment" && [Rarity] == "Unique" # [base_lightning_damage_resistance_%] >= "30" && [stashItem] == "true" //Shavronne's Wrappings

[Type] == "Glorious Plate" && [Rarity] == "Unique" //Kaom's Heart

[Type] == "Desert Brigandine" && [Rarity] == "Unique" // Lightning Coil

[Type] == "Holy Chainmail" && [Rarity] == "Unique" //Voll's Protector

[Type] == "Full Wyrmscale" && [Rarity] == "Unique" //Belly of the beast

[Type] == "Astral Plate" && [Rarity] == "Unique" //Death's Oath

[Type] == "Simple Robe" && [Rarity] == "Unique" //Tabula Rasa

[Type] == "Copper Plate" && [Rarity] == "Unique" //Solaris Lorica 

[Type] == "Necromancer Silks" && [Rarity] == "Unique" //Vis Mortis 

[Type] == "Destiny Leather" && [Rarity] == "Unique" // Queen of the forest

 

//////////////////////////////////////////////

//                                          //

//                 B o o t s(鞋子)          //

//                                          //

//////////////////////////////////////////////

 

[Type] == "Sharkskin Boots" && [Rarity] == "Unique" //The Blood Dance

[Type] == "Nubuck Boots" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "18" && [stashItem] == "true" //Almost Perfect Goldwyrm

[Type] == "Conjurer Boots" && [Rarity] == "Unique" //Rainbow Stride

[Type] == "Reinforced Greaves" && [Rarity] == "Unique" //Windscream

[Type] == "Mesh Boots" && [Rarity] == "Unique" //wake of destruction

[Type] == "Soldier Boots" && [Rarity] == "Unique" //Alberon's Warpath

[Type] == "Golden Caligae" && [Rarity] == "Unique" //Demigod's Stride

[Type] == "Leatherscale Boots" && [Rarity] == "Unique" // Dusktoe

[Type] == "Slink Boots" && [Rarity] == "Unique" //Atziri's Steps

[Type] == "Dragonscale Boots" && [Rarity] == "Unique" //Darkray Vectors 

[Type] == "Titan Greaves" && [Rarity] == "Unique" //Kaom's Roots

 

//////////////////////////////////////////////

//                                          //

//                 G l o v e s(手套)        //

//                                          //

//////////////////////////////////////////////

 

[Type] == "Steelscale Gauntlets" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true" //Almost Perfect IIR Aurseize

[Type] == "Deerskin Gloves" && [Rarity] == "Unique" //Maligaro's virtuosity

[Type] == "Wool Gloves" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "16" && [stashItem] == "true" //Almost Perfect Sadima's Touch

[Type] == "Golden Bracers" && [Rarity] == "Unique" //Demigod's Touch 

[Type] == "Steel Gauntlets" && [Rarity] == "Unique" //Deshret's Vise / Meginord's Vise

[Type] == "Assassin's Mitts" && [Rarity] == "Unique" //Snakebite

[Type] == "Conjurer Gloves" && [Rarity] == "Unique" //Voidbringer 

[Type] == "Murder Mitts" && [Rarity] == "Unique" //Thunderfist 

[Type] == "Chain Gloves" && [Rarity] == "Unique" // Shackles of the Wretched

[Type] == "Vaal Gauntlets" && [Rarity] == "Unique" // Atziri's Acuity 

[Type] == "Strapped Mitts" && [Rarity] == "Unique" # [1083] >= "790" // Facebreaker 790+

 

//////////////////////////////////////////////

//                                          //

//                 H e l m e t s(頭盔)      //

//                                          //

//////////////////////////////////////////////

 

[Type] == "Ezomyte Burgonet" && [Rarity] == "Unique" // Abyssus

[Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Bringer of Rain

[Type] == "Sinner Tricorne" && [Rarity] == "Unique" //Alpha's howl

[Type] == "Necromancer Circlet" && [Rarity] == "Unique" //Chitus Apex

[Type] == "Ursine Pelt" && [Rarity] == "Unique" //Rat's Nest

[Type] == "Hubris Circlet" && [Rarity] == "Unique" //Crown of Eyes

[Type] == "Golden Wreath" && [Rarity] == "Unique" //Demigod's Triumph

[Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Devoto's Devotion 

[Type] == "Secutor Helm" && [Rarity] == "Unique" //Skullhead 

[Type] == "Leather Cap" && [Rarity] == "Unique" # [base_resist_all_elements_%] >= "40" && [stashItem] == "true" //Goldrim 

[Type] == "Visored Sallet" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" //Perfect The Peregrine 

[Type] == "Mind Cage" && [Rarity] == "Unique" //Rime Gaze 

[Type] == "Silken Hood" && [Rarity] == "Unique" //Starkonja's Head 

[Type] == "Golden Mask" && [Rarity] == "Unique" //The Three Dragons 

[Type] == "Vaal Mask" && [Rarity] == "Unique" //The Vertex

 

//////////////////////////////////////////////

//                                          //

//                 S h i e l d s(盾牌)      //

//                                          //

//////////////////////////////////////////////

 

[Type] == "Golden Buckler" && [Rarity] == "Unique" //Atziri's Mirror

[Type] == "Pinnacle Tower Shield" && [Rarity] == "Unique" //Lioneye's Remorse

[Type] == "Titanium Spirit Shield" && [Rarity] == "Unique" //rathpith globe

[Type] == "Champion Kite Shield" && [Rarity] == "Unique" //Aegis Aurora

[Type] == "Mosaic Kite Shield" && [Rarity] == "Unique" //Rise of the Phoenix 

[Type] == "Rotted Round Shield" && [Rarity] == "Unique" //Wheel of the Stormsail

[Type] == "Baroque Round Shield" && [Rarity] == "Unique" //Daresso's Courage 

[Type] == "Tarnished Spirit Shield" && [Rarity] == "Unique" //Matua Tupuna 

[Type] == "Archon Kite Shield" && [Rarity] == "Unique" //Prism Guardian 

[Type] == "Branded Kite Shield" && [Rarity] == "Unique" //Saffell's Frame  

[Type] == "Supreme Spiked Shield" && [Rarity] == "Unique" //Jaws of Agony

 

//////////////////////////////////////////////

//                                          //

//                 W e a p o n s(武器)      //

//                                          //

//////////////////////////////////////////////

 

[Type] == "Eternal Sword" && [Rarity] == "Unique" //Dreamfeather

[Type] == "Judgement Staff" && [Rarity] == "Unique" //Pledge of Hands

[Type] == "Opal Wand" && [Rarity] == "Unique" //Apep's Rage

 

[Type] == "Siege Axe" && [Rarity] == "Unique" //Soul Taker

[Type] == "Infernal Axe" && [Rarity] == "Unique" //Dyadus

 

[Type] == "Karui Chopper" && [Rarity] == "Unique" //Kaom's Primacy

[Type] == "Sundering Axe" && [Rarity] == "Unique" //Wings of Entropy

[Type] == "Shadow Axe" && [Rarity] == "Unique" //Reaper's Pursuit

[Type] == "Vaal Axe" && [Rarity] == "Unique" //Atziri's Disfavour

 

[Type] == "Imperial Bow" && [Rarity] == "Unique" //Lioneye's Glare

[Type] == "Spine Bow" && [Rarity] == "Unique" //Voltaxic Rift

[Type] == "Imperial Bow" && [Rarity] == "Unique" //Windripper

 

[Type] == "Infernal Sword" && [Rarity] == "Unique" //Oro's Sacrifice

[Type] == "Vaal Blade" && [Rarity] == "Unique" //Rebuke of the Vaal

[Type] == "Vaal Greatsword" && [Rarity] == "Unique" //Razorwraith

 

[Type] == "Hellion's Paw" && [Rarity] == "Unique" //Bloodseeker

 

[Type] == "Imperial Skean" && [Rarity] == "Unique" //Divinarius

[Type] == "Slaughter Knife" && [Rarity] == "Unique" //Bino's Kitchen Knife

 

[Type] == "Karui Maul" && [Rarity] == "Unique" //Marohi Erqi

[Type] == "Terror Maul" && [Rarity] == "Unique" //Kongor's Undying Rage 

[Type] == "Gavel" && [Rarity] == "Unique" // Mjolner

 

[Type] == "Vaal Sceptre" && [Rarity] == "Unique" //Doon Cuebiyari

[Type] == "Long Staff" && [Rarity] == "Unique" //Pillar of the Caged god/Searing Touch

[Type] == "Maelstr?m Staff" && [Rarity] == "Unique" //Taryn's Shiver

[Type] == "Vaal Sceptre" && [Rarity] == "Unique" //Doryani's Catalyst

[Type] == "Void Sceptre" && [Rarity] == "Unique" //Mon'tregul's Grasp 

[Type] == "Crystal Sceptre" && [Rarity] == "Unique" //The Supreme Truth 

[Type] == "Engraved Wand" && [Rarity] == "Unique" //Midnight Bargain

[Type] == "Prophecy Wand" && [Rarity] == "Unique" //Void Battery

[Type] == "Tornado Wand" && [Rarity] == "Unique" //Piscator's Vigil

[Type] == "Judgement Staff" && [Rarity] == "Unique" //Pledge of Hands

 

[Type] == "Fishing Rod" && [Rarity] == "Unique" //Song of the Sirens 

[Type] == "Fishing Rod" && [Rarity] == "Rare"

[Type] == "Fishing Rod" && [Rarity] == "Magic"

[Type] == "Fishing Rod" && [Rarity] == "Normal"

 

[Type] == "Large Hybrid Flask" && [Rarity] == "Unique" //Divination Distillate

[Type] == "Amethyst Flask" && [Rarity] == "Unique" //Atziri's Promise

[Type] == "Granite Flask" && [Rarity] == "Unique" //Rumi's Concoction

 

/////////////////////////////////////////////////////////////////////////////////////

//                                                                                 //

//                             R A R E  I T E M S(稀有物品)                        //

//                                                                                 //

/////////////////////////////////////////////////////////////////////////////////////

 

////////////////////////////////////////////////////////////////////

//                                                                //

//                         W e a p o n s(武器)                    //

//                                                                //

////////////////////////////////////////////////////////////////////

 

// 1H weapon that has more than 250 dps

[Category] == "1Handed" && [Rarity] == "Rare" # [DPS] >= "250"

 

// 2H weapon that has more than 350 dps

[Category] == "2Handed" && [Rarity] == "Rare" # [DPS] >= "300"

 

//Caster

[Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"

 

//    (phys-dmg)

[Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "20" && [local_critical_strike_chance_+%] >= "20" && [stashItem] == "true"

 

//    (tri.ele-dmg)

[Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [stashItem] == "true"

 

// Bows:(+3Gems&Attackspeed)

[Category] == "Weapon" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [local_attack_speed_+%] >= "8" && [stashItem] == "true"

 

// Caster Weapons:(+3Gems (Cold/Fire/Light&Castspeed)

[Category] == "Weapon" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [base_cast_speed_+%] >= "15" && ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [stashItem] == "true"

 

// Physical Damage only (very high %) Weapons:(+170%phys)

[Category] == "Weapon" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170"

 

////////////////////////////////////////////////////////////////////

//                                                                //

//                         A r m o r(盔甲)                        //

//                                                                //

////////////////////////////////////////////////////////////////////

 

//////////////////////////////////////////////

//                                          //

//                H e l m s(頭盔)           //

//                                          //

//////////////////////////////////////////////

 

// Life Resists Def stat Helm

[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Armor] >= "500" || [Computed Evasion] >=  "500" || [Computed Energy Shield] >= "200") && [TotalResistances] >= "60" && [stashItem] == "true"

 

// Life Resists Def stat Helm

[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [stashItem] == "true"

 

// Life IIR Resists Helm

[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [stashItem] == "true"

 

 

//////////////////////////////////////////////

//                                          //

//                C h e s t(胸甲)       //

//                                          //

//////////////////////////////////////////////

 

// Life Resists Def stat

[Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "400" || [Computed Evasion] >= "1000" || [Computed Armor] >= "1000") && [TotalResistances] >= "60" && [stashItem] == "true"

 

// Life Resists 1

[Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [stashItem] == "true"

 

// Life Resists 2

[Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "110" && [stashItem] == "true"

 

// Mid Life, high stat, resist

[Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && ([additional_intelligence] >= "40" || [additional_dexterity] >= "40" || [additional_strength] >= "40") && [TotalResistances] >= "55" && [stashItem] == "true"

 

 

//////////////////////////////////////////////

//                                          //

//                G l o v e s(手套)         //

//                                          //

//////////////////////////////////////////////

 

// Life Attack Speed Resists

[Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "10" && [TotalResistances] >= "60" && [stashItem] == "true"

 

// Life Attack Speed low Resists Def stat

[Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [stashItem] == "true"

 

// Dual Leech Life 1Resist

[Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [life_leech_from_physical_damage_%] == "2" && [mana_leech_from_physical_damage_%] == "2" && ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [stashItem] == "true"

 

//////////////////////////////////////////////

//                                          //

//                B o o t s(鞋子)           //

//                                          //

//////////////////////////////////////////////

 

// Life Resists Def stat Boot

[Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [stashItem] == "true"

 

// high ES 30MS

[Category] == "Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "30" && [stashItem] == "true"

 

// Life MS Resists Boot

[Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [stashItem] == "true"

 

// Life IIR Resists Boot

[Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [stashItem] == "true"

 

//////////////////////////////////////////////

//                                          //

//                S h i e l d s(盾牌)       //

//                                          //

//////////////////////////////////////////////

 

// Shield

[Category] == "Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [stashItem] == "true"

 

//////////////////////////////////////////////

//                                          //  

//                B e l t s(腰帶)           //

//                                          //

//////////////////////////////////////////////

 

//tri res  hp

[Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "90" && [base_maximum_life] >= "60" && [stashItem] == "true"

 

//tri res hp Weapon Elemental Dmg

[Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "40" && [weapon_elemental_damage_+%] >= "25" && [stashItem] == "true"

 

//high tri-res (incl.chaos-res)

[Category] == "Belt" && [Rarity] == "Rare" # [base_chaos_damage_resistance_%] >= "21" && ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [stashItem] == "true"

 

//HP ARMOR Weapon Elemental Dmg

[Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"

 

//////////////////////////////////////////////

//                                          //

//                R i n g s(戒指)           //

//                                          //

//////////////////////////////////////////////

 

//tri res hp

[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [stashItem] == "true"

 

//tri res hp attack speed

[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [attack_speed_+%] >= "5" && [base_maximum_life] >= "60" && [stashItem] == "true"

 

//tri res hp

[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "50" &&  ([mana_leech_from_physical_damage_%] >= "2" || [life_leech_from_physical_damage_%] >= "2") && [stashItem] == "true"

 

//tri res hp WED

[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"

 

//Dual Leech + HP

[Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_%] == "2" && [mana_leech_from_physical_damage_%] == "2" && [base_maximum_life] >= "50" && [stashItem] == "true"

 

// WED + Attack Speed / Cast Speed

[Category] == "Ring" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "21" && ([base_cast_speed_+%] >= "5" || [attack_speed_+%] >= "5") && [stashItem] == "true"

 

// Tri Ele Dmg

[Category] == "Ring" && [Rarity] == "Rare" # [local_maximum_added_cold_damage] >= "24" && [local_maximum_added_fire_damage] >= "27" && [local_maximum_added_lightning_damage] >= "40" && [stashItem] == "true"

 

//tri res hp iir Rings

[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [stashItem] == "true"

[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"

[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"

[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [stashItem] == "true" 

// [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" 

// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"

// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true" 

 

//////////////////////////////////////////////

//                                          //

//              A m u l e t s(護身符)       //

//                                          //

//////////////////////////////////////////////

 

//crit hp

[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_maximum_life] >= "50" && [stashItem] == "true"

 

//crit res hp

[Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [stashItem] == "true"

 

//tri res hp

[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [stashItem] == "true"

 

//Caster Crit cast and spelldamage

[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [stashItem] == "true"

 

//IIR Amulets

[Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" 

[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true" 

[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true" 

// [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" 

// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [stashItem] == "true" 

// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true" 

 

//////////////////////////////////////////////

//                                          //

//                Q u i v e r(箭袋)         //

//                                          //

//////////////////////////////////////////////

 

 

 

// Phys dmg + life + crit + single res

[Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [stashItem] == "true"

 

// Phys dmg + life + ias/accuracy + crit + single res

[Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [stashItem] == "true"

 

//Elemental

 

// Dex + Elemental Damage + crit or life

[Type] == "Light Quiver" && [Rarity] == "Rare" # [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [stashItem] == "true"

 

// Elemental Damage + Dex + accuracy or life

[Type] == "Conductive Quiver" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "20" && ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [stashItem] == "true"

Edited by cooltea789451

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因為懶惰 :oops:  我比較喜歡把所有要用的東西放在一個檔案裡。  每次想到就要去翻譯去找感覺很麻煩(英文不好)~~

關於物品MOD

是只能挑選local_字樣為開頭嗎?

以及在他舉例的例子中[/size]

// [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [151] >= "20" && [base_cold_damage_resistance_%] >= "25" // Random example 7

 

中間的[151] >= "20"

 

意思是?

Edited by Sian_Romantic

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1.關於物品MOD

  是只能挑選local_字樣為開頭嗎?

2.以及在他舉例的例子中[/size]

 // [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [151] >= "20" && [base_cold_damage_resistance_%] >= "25" // Random example 7

 

 中間的[151] >= "20"

 

 意思是?

1.// You'll find the mods list in the ModsList.txt file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...). 
//*翻*你可發現詞墬表單在ModsList.txt,在這bot資料夾裡,記得只能使用下面這些詞語(ie. local_minimum_added_physical_damage,base_maximum_energy_shield, ...). 
 
有很多種,不只local,在bot檔案/ModsListd可以找到。
 
2.// You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod        indexes.
  //*翻*你可以通過編號使用一個詞墬 (如果不能在ModsList.txt檔案裡找到) 用法 [詞墬編號] = "數值", ie. [587] == "30" for +30 int mod. 按F7去傾印清單並找到詞墬編號。
 
※詞墬編號尋找方法:啟動bot後按F12暫停,然後按F7就匯導出dump清單。匯出的dump清單會在你bot檔案/log裡面。
Edited by cooltea789451

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1.// You'll find the mods list in the ModsList.txt file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...). 
//*翻*你可發現詞墬表單在ModsList.txt,在這bot資料夾裡,記得只能使用下面這些詞語(ie. local_minimum_added_physical_damage,base_maximum_energy_shield, ...). 
 
有很多種,不只local,在bot檔案/ModsListd可以找到。
 
2.// You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod        indexes.
  //*翻*你可以通過編號使用一個詞墬 (如果不能在ModsList.txt檔案裡找到) 用法 [詞墬編號] = "數值", ie. [587] == "30" for +30 int mod. 按F7去傾印清單並找到詞墬編號。
 
※詞墬編號尋找方法:啟動bot後按F12暫停,然後按F7就匯導出dump清單。匯出的dump清單會在你bot檔案/log裡面。

 

 

 

關於F7的部分

能再詳細點說明嗎?

我不知道我該看哪個log中的哪一段是我要的

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[dump] -> Inventory

[dump] -> Containing 9 items

[dump] -> Items :

[dump] -> Item Imprint

[dump] -> Short name : Blacksmith's Whetstone

[dump] -> Type : Metadata/Items/Currency/CurrencyWeaponQuality

[dump] -> Category : 0

[dump] -> Item Level : 1

[dump] -> Local Armor : 0

[dump] -> Computed Armor : 0.000000

[dump] -> Local Evasion : 0

[dump] -> Computed Evasion : 0.000000

[dump] -> Local Energy Shield : 0

[dump] -> Computed Energy Shield : 0.000000

[dump] -> Rarity : 1

[dump] -> Quality : 0

[dump] -> Stack : 1

[dump] -> Sockets : 

[dump] -> Max linked sockets : 0

 

[dump] -> Item identified

[dump] -> MODS

[dump] -> 

Elemental Resistance Score : 0

[dump] -> DPS : 0.000000

[dump] -> Physical DPS : 0.000000

[dump] -> Elemental DPS : 0.000000

[dump] -> 

 

 

[dump] -> Item Imprint

[dump] -> Short name : Scroll Fragment

[dump] -> Type : Metadata/Items/Currency/CurrencyIdentificationShard

[dump] -> Category : 0

[dump] -> Item Level : 1

[dump] -> Local Armor : 0

[dump] -> Computed Armor : 0.000000

[dump] -> Local Evasion : 0

[dump] -> Computed Evasion : 0.000000

[dump] -> Local Energy Shield : 0

[dump] -> Computed Energy Shield : 0.000000

[dump] -> Rarity : 1

[dump] -> Quality : 0

[dump] -> Stack : 2

[dump] -> Sockets : 

[dump] -> Max linked sockets : 0

 

[dump] -> Item identified

[dump] -> MODS

[dump] -> 

Elemental Resistance Score : 0

[dump] -> DPS : 0.000000

[dump] -> Physical DPS : 0.000000

[dump] -> Elemental DPS : 0.000000

[dump] -> 

 

 

[dump] -> Item Imprint

[dump] -> Short name : Alchemy Shard

[dump] -> Type : Metadata/Items/Currency/CurrencyUpgradeToRareShard

[dump] -> Category : 0

[dump] -> Item Level : 1

[dump] -> Local Armor : 0

[dump] -> Computed Armor : 0.000000

[dump] -> Local Evasion : 0

[dump] -> Computed Evasion : 0.000000

[dump] -> Local Energy Shield : 0

[dump] -> Computed Energy Shield : 0.000000

[dump] -> Rarity : 1

[dump] -> Quality : 0

[dump] -> Stack : 14

[dump] -> Sockets : 

[dump] -> Max linked sockets : 0

 

[dump] -> Item identified

[dump] -> MODS

[dump] -> 

Elemental Resistance Score : 0

[dump] -> DPS : 0.000000

[dump] -> Physical DPS : 0.000000

[dump] -> Elemental DPS : 0.000000

[dump] -> 

 

 

[dump] -> Item Imprint

[dump] -> Short name : Transmutation Shard

[dump] -> Type : Metadata/Items/Currency/CurrencyUpgradeToMagicShard

[dump] -> Category : 0

[dump] -> Item Level : 1

[dump] -> Local Armor : 0

[dump] -> Computed Armor : 0.000000

[dump] -> Local Evasion : 0

[dump] -> Computed Evasion : 0.000000

[dump] -> Local Energy Shield : 0

[dump] -> Computed Energy Shield : 0.000000

[dump] -> Rarity : 1

[dump] -> Quality : 0

[dump] -> Stack : 8

[dump] -> Sockets : 

[dump] -> Max linked sockets : 0

 

[dump] -> Item identified

[dump] -> MODS

[dump] -> 

Elemental Resistance Score : 0

[dump] -> DPS : 0.000000

[dump] -> Physical DPS : 0.000000

[dump] -> Elemental DPS : 0.000000

[dump] -> 

 

 

[dump] -> Item Imprint

[dump] -> Short name : Portal Scroll

[dump] -> Type : Metadata/Items/Currency/CurrencyPortal

[dump] -> Category : 0

[dump] -> Item Level : 1

[dump] -> Local Armor : 0

[dump] -> Computed Armor : 0.000000

[dump] -> Local Evasion : 0

[dump] -> Computed Evasion : 0.000000

[dump] -> Local Energy Shield : 0

[dump] -> Computed Energy Shield : 0.000000

[dump] -> Rarity : 1

[dump] -> Quality : 0

[dump] -> Stack : 23

[dump] -> Sockets : 

[dump] -> Max linked sockets : 0

 

[dump] -> Item identified

[dump] -> MODS

[dump] -> 

Elemental Resistance Score : 0

[dump] -> DPS : 0.000000

[dump] -> Physical DPS : 0.000000

[dump] -> Elemental DPS : 0.000000

[dump] -> 

 

 

[dump] -> Item Imprint

[dump] -> Short name : Alteration Shard

[dump] -> Type : Metadata/Items/Currency/CurrencyRerollMagicShard

[dump] -> Category : 0

[dump] -> Item Level : 1

[dump] -> Local Armor : 0

[dump] -> Computed Armor : 0.000000

[dump] -> Local Evasion : 0

[dump] -> Computed Evasion : 0.000000

[dump] -> Local Energy Shield : 0

[dump] -> Computed Energy Shield : 0.000000

[dump] -> Rarity : 1

[dump] -> Quality : 0

[dump] -> Stack : 3

[dump] -> Sockets : 

[dump] -> Max linked sockets : 0

 

[dump] -> Item identified

[dump] -> MODS

[dump] -> 

Elemental Resistance Score : 0

[dump] -> DPS : 0.000000

[dump] -> Physical DPS : 0.000000

[dump] -> Elemental DPS : 0.000000

[dump] -> 

 

 

[dump] -> Item Imprint

[dump] -> Short name : Scroll of Wisdom

[dump] -> Type : Metadata/Items/Currency/CurrencyIdentification

[dump] -> Category : 0

[dump] -> Item Level : 1

[dump] -> Local Armor : 0

[dump] -> Computed Armor : 0.000000

[dump] -> Local Evasion : 0

[dump] -> Computed Evasion : 0.000000

[dump] -> Local Energy Shield : 0

[dump] -> Computed Energy Shield : 0.000000

[dump] -> Rarity : 1

[dump] -> Quality : 0

[dump] -> Stack : 23

[dump] -> Sockets : 

[dump] -> Max linked sockets : 0

 

[dump] -> Item identified

[dump] -> MODS

[dump] -> 

Elemental Resistance Score : 0

[dump] -> DPS : 0.000000

[dump] -> Physical DPS : 0.000000

[dump] -> Elemental DPS : 0.000000

[dump] -> 

 

 

[dump] -> Item Imprint

[dump] -> Short name : Reaver Sword

[dump] -> Type : Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword15

[dump] -> Category : 2

[dump] -> Item Level : 0

[dump] -> Local Armor : 0

[dump] -> Computed Armor : 0.000000

[dump] -> Local Evasion : 0

[dump] -> Computed Evasion : 0.000000

[dump] -> Local Energy Shield : 0

[dump] -> Computed Energy Shield : 0.000000

[dump] -> Rarity : 0

[dump] -> Quality : 0

[dump] -> Stack : 1

[dump] -> Sockets : R B G G G 

[dump] -> Max linked sockets : 3

 

[dump] -> Item identified

[dump] -> MODS

[dump] -> Mod index : 674, Value : 18

[dump] -> 

Elemental Resistance Score : 0

[dump] -> DPS : 106.612686

[dump] -> Physical DPS : 106.612686

[dump] -> Elemental DPS : 0.000000

[dump] -> 

 

 

[dump] -> Item Imprint

[dump] -> Short name : Midnight Blade

[dump] -> Type : Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSword22

[dump] -> Category : 2

[dump] -> Item Level : 14

[dump] -> Local Armor : 0

[dump] -> Computed Armor : 0.000000

[dump] -> Local Evasion : 0

[dump] -> Computed Evasion : 0.000000

[dump] -> Local Energy Shield : 0

[dump] -> Computed Energy Shield : 0.000000

[dump] -> Rarity : 2

[dump] -> Quality : 0

[dump] -> Stack : 1

[dump] -> Sockets : R 

[dump] -> Max linked sockets : 1

 

[dump] -> Item unid

[dump] -> MODS

[dump] -> Mod index : 674, Value : 18

[dump] -> 

Elemental Resistance Score : 0

[dump] -> DPS : 64.369308

[dump] -> Physical DPS : 64.369308

[dump] -> Elemental DPS : 0.000000

[dump] -> 

 

------------------------------------------------------

我剛剛匯出來的只有這幾樣,不知道是不是跟bot外掛啟動後,所撿到或使用過的東西才會紀錄。

我以這個獨特物品來解釋


[dump] -> Item Imprint

[dump] -> Short name : Midnight Blade←物品名字

[dump] -> Type : Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSword22←應該是物品名稱所在的位置!?

[dump] -> Category : 2←物品類別代碼

[dump] -> Item Level : 14

[dump] -> Local Armor : 0

[dump] -> Computed Armor : 0.000000

[dump] -> Local Evasion : 0

[dump] -> Computed Evasion : 0.000000

[dump] -> Local Energy Shield : 0

[dump] -> Computed Energy Shield : 0.000000

[dump] -> Rarity : 2←稀有度代碼

[dump] -> Quality : 0

[dump] -> Stack : 1

[dump] -> Sockets : R 

[dump] -> Max linked sockets : 1

 

[dump] -> Item unid

[dump] -> MODS

[dump] -> Mod index : 674, Value : 18←這行就是你要的代碼了

[dump] -> 

Elemental Resistance Score : 0

[dump] -> DPS : 64.369308

[dump] -> Physical DPS : 64.369308

[dump] -> Elemental DPS : 0.000000

[dump] -> 

Edited by cooltea789451

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