Spaceguy911 2 Report post Posted September 16, 2014 Hey -- I have picked different snippets of pickit code from people while I learn . I have removed all non-pertinent (as far as I'm aware) code from my pickit and pasted the pertinent here. My bot is picking up Springleaf and Wondetrap boots and a whole bunch of other shit. My //uniques body has [sellitem] = true, except for the 1+ exalt value uniques (which I have deleted to save space and make things more clear). I recently noticed "line 1". Is that overriding the sellitem = true? In other words, maybe I should delete that so the non-listed uniques are kept? [Rarity] == "Unique" //picks up any unique //uniques [Rarity] == "Unique" # [SellItem] == "true" //Any unique [Rarity] == "Unique" && [Sockets] >= "5" && [Linked] >= "5" # [StashItem] == "true" [Rarity] == "Unique" && [Category] == "Map" # [StashItem] == "true" //1+ exalt uniques here [Type] == "Vaal Axe" && [Rarity] == "Unique" //Atziri's Disfavour . . . //I have removed the code of uniques with this line for space-saving purposes Quote Share this post Link to post Share on other sites
johnco00 0 Report post Posted September 16, 2014 [Rarity] == "Unique" //picks up any unique remove this line or comment it out Quote Share this post Link to post Share on other sites
Deityslayer 5 Report post Posted September 19, 2014 (edited) Hey -- I have picked different snippets of pickit code from people while I learn . I have removed all non-pertinent (as far as I'm aware) code from my pickit and pasted the pertinent here. My bot is picking up Springleaf and Wondetrap boots and a whole bunch of other shit. My //uniques body has [sellitem] = true, except for the 1+ exalt value uniques (which I have deleted to save space and make things more clear). I recently noticed "line 1". Is that overriding the sellitem = true? In other words, maybe I should delete that so the non-listed uniques are kept? [Rarity] == "Unique" //picks up any unique //uniques [Rarity] == "Unique" # [SellItem] == "true" //Any unique [Rarity] == "Unique" && [Sockets] >= "5" && [Linked] >= "5" # [StashItem] == "true" [Rarity] == "Unique" && [Category] == "Map" # [StashItem] == "true" //1+ exalt uniques here [Type] == "Vaal Axe" && [Rarity] == "Unique" //Atziri's Disfavour . . . //I have removed the code of uniques with this line for space-saving purposes There are uniques that are alone worth 40+ exalts. Examples are Voll protector and Shavronne's wrappings. Just loot all the uniques. edit: Oh. You changed the pickit. Well, yeah, you have to remove the first line. Edited September 19, 2014 by Deityslayer Quote Share this post Link to post Share on other sites