Spaceguy911 2 Report post Posted September 15, 2014 (edited) Hey, Does anyone have a fairly good pickit they could share? I finally got my botter to a level where he can farm docks merci. By the way, I'm playing Beyond, that's why I'm limiting it to Docks for now. Thanks Edit: this is what I have created so far. Anyone see issues with this? Is there a way to run it and confirm that there are no errors? Anything I may have left out, for example, I pulled from some things from the default pickit, but I don't see "exalts" being picked up, for example...... Thanks [Sockets] >= "5" && [Linked] >= "5" # [StashItem] =="true" // Keep 5/6L [Sockets] == "6" && [Linked] <= "4" # [SellUnid] == "true" // Sell 6S [Category] == "Map" // Take all maps [Rarity] == "Unique" //picks up any unique [Type] == "Scroll of Wisdom" # [StashItem] == "true" // Take all id scroll [Type] == "Portal Scroll" # [StashItem] == "true" // Take all tp scroll [Type] == "Blacksmith's Whetstone" # [StashItem] == "true" // Take Blacksmith's Whetstone [Type] == "Armourer's Scrap" # [StashItem] == "true" // Take Armourer's Scrap [Type] == "Glassblower's Bauble" # [StashItem] == "true" // Take Glassblower's Bauble [Type] == "Albino Rhoa Feather" # [StashItem] == "true" // Albino Rhoa Feather //chaos recipe [Category] == "Ring" && [Rarity] == "Rare" [Category] == "Amulet" && [Rarity] == "Rare" ///////////////////////////////////////////////////////////////////////////////////// // // // R A R E I T E M S // // // ///////////////////////////////////////////////////////////////////////////////////// //rares //////////////////////////////////////////////////////////////////// // // // W e a p o n s // // // //////////////////////////////////////////////////////////////////// // 1H weapon that has more than 250 dps [Category] == "1Handed" && [Rarity] == "Rare" # [DPS] >= "250" // 2H weapon that has more than 350 dps [Category] == "2Handed" && [Rarity] == "Rare" # [DPS] >= "350" //Caster [Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [StashItem] == "true" //rares with hp and res [Category] == "Belt" && [Rarity] == "Rare" # [base_maximum_life] >= "78" && [TotalResistances] >= "76" && [StashItem] == "true" [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "78" && [TotalResistances] >= "76" && [StashItem] == "true" [Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "78" && [TotalResistances] >= "76" && [StashItem] == "true" [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "78" && [TotalResistances] >= "76" && [StashItem] == "true" [Category] == "Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "78" && [TotalResistances] >= "76" && [StashItem] == "true" [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "78" && [TotalResistances] >= "76" && [StashItem] == "true" //uniques [Rarity] == "Unique" # [SellItem] == "true" //Any unique [Rarity] == "Unique" && [Sockets] >= "5" && [Linked] >= "5" # [StashItem] == "true" [Rarity] == "Unique" && [Category] == "Map" # [StashItem] == "true" //10 EX + [Type] == "Vaal Axe" && [Rarity] == "Unique" //Atziri's Disfavour [Type] == "Fishing Rod" && [Rarity] == "Unique" //Song of the Sirens [Type] == "Vaal Gauntlets" && [Rarity] == "Unique" // Atziri's Acuity [Type] == "Occultist's Vestment" && [Rarity] == "Unique" # [base_lightning_damage_resistance_%] >= "30" && [StashItem] == "true" //Shavronne's Wrappings [Type] == "Glorious Plate" && [Rarity] == "Unique" //Kaom's Heart [Type] == "Siege Axe" && [Rarity] == "Unique" //Soul Taker [Type] == "Vaal Mask" && [Rarity] == "Unique" //The Vertex [Type] == "Spine Bow" && [Rarity] == "Unique" //Voltaxic Rift [Type] == "Imperial Bow" && [Rarity] == "Unique" //Windripper [Type] == "Gavel" && [Rarity] == "Unique" // Mjolner [Type] == "Prophecy Wand" && [Rarity] == "Unique" //Void Battery [Type] == "Hubris Circlet" && [Rarity] == "Unique" //Crown of Eyes [Type] == "Slaughter Knife" && [Rarity] == "Unique" //Bino's Kitchen Knife [Type] == "Judgement Staff" && [Rarity] == "Unique" //Hegemony's or Pledge of Hands [Type] == "Jasper Chopper" && [Rarity] == "Unique" //The Harvest [Type] == "Full Wyrmscale" && [Rarity] == "Unique" //Belly of the Beast [Type] == "Eternal Sword" && [Rarity] == "Unique" //Dreamfeather [Type] == "Opal Wand" && [Rarity] == "Unique" //Apep's Rage //7-8 EX [Type] == "Chain Belt" && [Rarity] == "Unique" // Auxium [Type] == "Murder Mitts" && [Rarity] == "Unique" //Thunderfist //6-7 EX [Type] == "Amethyst Ring" && [Rarity] == "Unique" // Ming's Heart [Type] == "Vaal Scepter" && [Rarity] == "Unique" //Doryani's Catalyst //5-6 EX [Type] == "Gold Ring" && [Rarity] == "Unique" //Andvarius [Type] == "Champion Kite Shield" && [Rarity] == "Unique" //Aegis Aurora [Type] == "Void Scepter" && [Rarity] == "Unique" //Mon'tregul's Grasp [Type] == "Large Hybrid Flask" && [Rarity] == "Unique" //Divination Distillate //4-5 EX [Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Devoto's Devotion //3-4 EX [Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Bringer of Rain [Type] == "Sinner Tricorne" && [Rarity] == "Unique" //Alpha's howl [Type] == "Archon Kite Shield" && [Rarity] == "Unique" //Prism Guardian //2-3 EX [Type] == "Prismatic Ring" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >="10" && [StashItem] == "true" // Thief's Torment [Type] == "Penetrating Arrow Quiver" && [Rarity] == "Unique" //Drillneck [Type] == "Simple Robe" && [Rarity] == "Unique" //Tabula Rasa [Type] == "Necromancer Silks" && [Rarity] == "Unique" //Vis Mortis [Type] == "Mosaic Kite Shield" && [Rarity] == "Unique" //Rise of the Phoenix [Type] == "Imperial Bow" && [Rarity] == "Unique" //Lioneye's Glare [Type] == "Karui Maul" && [Rarity] == "Unique" //Marohi Erqi //1-2 EX [Type] == "Onyx Amulet" && [Rarity] == "Unique" # [additional_all_attributes] >= "90" && [StashItem] == "true" // Astramentis [Type] == "Heavy Belt" && [Rarity] == "Unique" //Meginord's Girdle/Doryani's Invitation [Type] == "Iron Ring" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "1" && [StashItem] == "true" //Le Heup of All [Type] == "Sapphire Ring" && [Rarity] == "Unique" //Dream Fragments [Type] == "Diamond Ring" && [Rarity] == "Unique" //Romira's Banquet [Type] == "Varnished Coat" && [Rarity] == "Unique" //Carcass Jack [Type] == "Destiny Leather" && [Rarity] == "Unique" // Queen of the forest [Type] == "Conjurer Boots" && [Rarity] == "Unique" //Rainbow Stride [Type] == "Deerskin Gloves" && [Rarity] == "Unique" //Maligaro's virtuosity [Type] == "Ursine Pelt" && [Rarity] == "Unique" //Rat's Nest [Type] == "Hellion's Paw" && [Rarity] == "Unique" //Bloodseeker [Type] == "Imperial Skean" && [Rarity] == "Unique" //Divinarius [Type] == "Long Staff" && [Rarity] == "Unique" # [spell_damage_+%] >= "30" && [StashItem] == "true"//Searing Touch [Type] == "Maelström Staff" && [Rarity] == "Unique" //Taryn's Shiver [Type] == "Engraved Wand" && [Rarity] == "Unique" //Midnight Bargain //others [Type] == "Leather Cap" && [Rarity] == "Unique" # [base_resist_all_elements_%] >= "40" && [StashItem] == "true" //Goldrim //gems // For quality gem, use the min_gem_quality for the moment // [Type] == "Added Chaos Damage" // Gem // [Type] == "Added Cold Damage" // Gem // [Type] == "Added Fire Damage" // Gem // [Type] == "Added Lightning Damage" // Gem // [Type] == "Additional Accuracy" // Gem // [Type] == "Anger" // Gem // [Type] == "Animate Guardian" // Gem // [Type] == "Animate Weapon" // Gem // [Type] == "Arc" // Gem // [Type] == "Arctic Armour" // Gem // [Type] == "Arctic Breath" // Gem // [Type] == "Bear Trap" // Gem // [Type] == "Blind" // Gem // [Type] == "Blood Magic" // Gem // [Type] == "Blood Rage" // Gem // [Type] == "Burning Arrow" // Gem // [Type] == "Cast on Critical Strike" // Gem // [Type] == "Cast on Death" // Gem // [Type] == "Cast on Melee Kill" // Gem [Type] == "Cast when Damage Taken" // Gem // [Type] == "Cast when Stunned" // Gem // [Type] == "Chain" // Gem // [Type] == "Chance to Flee" // Gem // [Type] == "Chance to Ignite" // Gem // [Type] == "Clarity" // Gem // [Type] == "Cleave" // Gem // [Type] == "Cold Penetration" // Gem // [Type] == "Cold Snap" // Gem // [Type] == "Cold to Fire" // Gem // [Type] == "Concentrated Effect" // Gem // [Type] == "Conductivity" // Gem // [Type] == "Conversion Trap" // Gem // [Type] == "Critical Weakness" // Gem // [Type] == "Culling Strike" // Gem // [Type] == "Curse On Hit" // Gem // [Type] == "Cyclone" // Gem // [Type] == "Decoy Totem" // Gem // [Type] == "Determination" // Gem // [Type] == "Detonate Dead" // Gem // [Type] == "Devouring Totem" // Gem // [Type] == "Discharge" // Gem // [Type] == "Discipline" // Gem // [Type] == "Dominating Blow" // Gem // [Type] == "Double Strike" // Gem // [Type] == "Dual Strike" // Gem // [Type] == "Elemental Hit" // Gem // [Type] == "Elemental Proliferation" // Gem // [Type] == "Elemental Weakness" // Gem [Type] == "Empower" // Gem [Type] == "Enhance" // Gem [Type] == "Enlighten" // Gem // [Type] == "Endurance Charge on Melee Stun" // Gem // [Type] == "Enduring Cry" // Gem // [Type] == "Enfeeble" // Gem // [Type] == "Ethereal Knives" // Gem // [Type] == "Explosive Arrow" // Gem // [Type] == "Faster Attacks" // Gem // [Type] == "Faster Casting" // Gem // [Type] == "Faster Projectiles" // Gem // [Type] == "Fire Penetration" // Gem // [Type] == "Fire Trap" // Gem // [Type] == "Fireball" // Gem // [Type] == "Firestorm" // Gem // [Type] == "Flame Totem" // Gem // [Type] == "Flammability" // Gem // [Type] == "Flicker Strike" // Gem // [Type] == "Fork" // Gem // [Type] == "Freeze Mine" // Gem // [Type] == "Freezing Pulse" // Gem // [Type] == "Frenzy" // Gem // [Type] == "Frost Wall" // Gem // [Type] == "Frostbite" // Gem // [Type] == "Glacial Hammer" // Gem // [Type] == "Grace" // Gem // [Type] == "Greater Multiple Projectiles" // Gem // [Type] == "Ground Slam" // Gem // [Type] == "Haste" // Gem // [Type] == "Hatred" // Gem // [Type] == "Heavy Strike" // Gem // [Type] == "Ice Nova" // Gem // [Type] == "Ice Shot" // Gem // [Type] == "Ice Spear" // Gem // [Type] == "Immortal Call" // Gem // [Type] == "Incinerate" // Gem // [Type] == "Increased Area of Effect" // Gem // [Type] == "Increased Critical Damage" // Gem // [Type] == "Increased Critical Strikes" // Gem // [Type] == "Increased Duration" // Gem // [Type] == "Infernal Blow" // Gem // [Type] == "Iron Grip" // Gem // [Type] == "Iron Will" // Gem [Type] == "Item Quantity" // Gem // [Type] == "Item Rarity" // Gem // [Type] == "Knockback" // Gem // [Type] == "Leap Slam" // Gem // [Type] == "Lesser Multiple Projectiles" // Gem // [Type] == "Life Gain on Hit" // Gem // [Type] == "Life Leech" // Gem // [Type] == "Lightning Arrow" // Gem // [Type] == "Lightning Penetration" // Gem // [Type] == "Lightning Strike" // Gem // [Type] == "Lightning Trap" // Gem // [Type] == "Lightning Warp" // Gem // [Type] == "Mana Leech" // Gem // [Type] == "Melee Damage on Full Life" // Gem // [Type] == "Melee Physical Damage" // Gem // [Type] == "Melee Splash" // Gem // [Type] == "Minion Damage" // Gem // [Type] == "Minion Life" // Gem // [Type] == "Minion Speed" // Gem // [Type] == "Minion and Totem Elemental Resistance" // Gem // [Type] == "Molten Shell" // Gem // [Type] == "Multiple Traps" // Gem [Type] == "Multistrike" // Gem // [Type] == "Phase Run" // Gem // [Type] == "Pierce" // Gem // [Type] == "Point Blank" // Gem // [Type] == "Poison Arrow" // Gem [Type] == "Portal" // Gem // [Type] == "Power Charge On Critical" // Gem // [Type] == "Power Siphon" // Gem // [Type] == "Projectile Weakness" // Gem // [Type] == "Puncture" // Gem // [Type] == "Punishment" // Gem // [Type] == "Purity of Fire" // Gem // [Type] == "Purity of Ice" // Gem // [Type] == "Purity of Lightning" // Gem // [Type] == "Purity" // Gem // [Type] == "Rain of Arrows" // Gem // [Type] == "Raise Spectre" // Gem // [Type] == "Raise Zombie" // Gem // [Type] == "Ranged Attack Totem" // Gem // [Type] == "Reave" // Gem // [Type] == "Reduced Duration" // Gem [Type] == "Reduced Mana" // Gem // [Type] == "Rejuvenation Totem" // Gem // [Type] == "Remote Mine" // Gem // [Type] == "Righteous Fire" // Gem // [Type] == "Searing Bond" // Gem // [Type] == "Shield Charge" // Gem // [Type] == "Shock Nova" // Gem // [Type] == "Shockwave Totem" // Gem // [Type] == "Slower Projectiles" // Gem // [Type] == "Smoke Mine" // Gem // [Type] == "Spark" // Gem // [Type] == "Spectral Throw" // Gem // [Type] == "Spell Totem" // Gem // [Type] == "Split Arrow" // Gem // [Type] == "Stun" // Gem // [Type] == "Summon Skeletons" // Gem // [Type] == "Sweep" // Gem // [Type] == "Tempest Shield" // Gem // [Type] == "Temporal Chains" // Gem // [Type] == "Trap" // Gem // [Type] == "Viper Strike" // Gem // [Type] == "Vitality" // Gem // [Type] == "Vulnerability" // Gem // [Type] == "Warlord's Mark" // Gem // [Type] == "Weapon Elemental Damage" // Gem // [Type] == "Whirling Blades" // Gem // [Type] == "Wrath" // Gem // [Type] == "Glacial Cascade" // Gem //Currently no Vaal gems with quality have been found/vaal gems aren't worth much and can easily be farmed from a normal area. // [Type] == "Vall Storm Call" // [Type] == "Vaal Cyclone" // Gem // [Type] == "Vaal Ice Nova" // Gem // [Type] == "Vaal Immortal Call" // Gem // [Type] == "Vaal Fireball" // Gem // [Type] == "Vaal Rain Of Arrows" // Gem // [Type] == "Vaal Glaciel Hammer" // Gem // [Type] == "Vaal Lightning Warp" // Gem // [Type] == "Vaal Spectral Throw" // Gem // [Type] == "Vaal Spark" // Gem // [Type] == "Vaal Arc" // Gem // [Type] == "Vaal Molten Shell" // Gem // [Type] == "Vaal Lightning Strike" // Gem // [Type] == "Vaal Cold Snap" // Gem // [Type] == "Vaal Ground Slam" // Gem // [Type] == "Vaal Detonate Dead" // Gem // [Type] == "Vaal Summon Skeletons" // Gem Edited September 15, 2014 by Spaceguy911 Share this post Link to post Share on other sites