Solypsys 1 Report post Posted September 13, 2014 So patch 1.2 changed the numbers of all of the map mods so I figured I might as well share the results of my efforts to find out the new mod numbers. // Rogue Exiles [2302] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Blood Magic [1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Elemental Reflect [1018] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Elemental Weakness [1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Vulnerability [1020] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Minus Max Resists [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Physical Reflect [1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Temporal Chains [1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Double Boss [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" //Increased Monster Damage [1013] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" 1 Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted September 13, 2014 omg thanks, gonna update mod list asap!! Share this post Link to post Share on other sites
teapa 4 Report post Posted September 13, 2014 50% less recover mana and life ... command mod please Share this post Link to post Share on other sites