jotd 3 Report post Posted yesterday at 10:56 AM This will be a collection of frequently asked questions, in no particular order. Quote Share this post Link to post Share on other sites
jotd 3 Report post Posted yesterday at 10:57 AM (edited) Why does my EB move back and forth in maps You are using a ingame lootfilter that hides items EB wants to pick up. Change filter to "none" or to a filter that does not hide the items in your pickit. Edited yesterday at 10:59 AM by jotd Quote Share this post Link to post Share on other sites
jotd 3 Report post Posted yesterday at 11:02 AM How can I upgrade maps to rare (POE2)? Right now you can only upgrade maps that have normal quality to rare with alchemy orb. Add the following line to your maps IPD file. [Rarity] == "Normal" # [UpgradeToRare] == "true" Make sure you have enough alchemy orbs in your currency tab. Upgrading with regal orb is currently not supported. Quote Share this post Link to post Share on other sites
jotd 3 Report post Posted yesterday at 11:04 AM My EB doesn't pickup any maps from the map tab Make sure the maps you are trying to use are configured in your maps ipd file. For example if you want to run maps tier 12 and above, you have to use this line: [MapTier] >= "12" # [RunMap] == "true" By default EB only runs tier 1 and 2 maps. Quote Share this post Link to post Share on other sites
jotd 3 Report post Posted yesterday at 11:19 AM My EB picks up a map from the stash and then opens and closes the stash repeatedly I'm not 100% sure what the solution here is, but most likely your stash tab configuration is wrong. Example for a valid stash configuration: "Stash tabs:" always needs the full list of all your tabs you are planning to use. If you have many tabs its better to use the tabs in the beginning of your stash. Quad Tabs is not supported. Currency tab is supported. The number in the configuration refers to the position of the tab in your stash, NOT the name of the tab. Quote Share this post Link to post Share on other sites
jotd 3 Report post Posted yesterday at 11:25 AM My EB attacks mobs that spawning in the water and are not killable in burial bog You can open your config.ini and edit this value: max_monster_timeout= For example if you are certain your build can kill anything in the game within 15 seconds, you can set this value to 15. Please note that this includes bosses too. After the timeout is reached he wont attack this enemy, even if the enemy attacks your character. Quote Share this post Link to post Share on other sites
jotd 3 Report post Posted yesterday at 11:39 AM My EB attacks a wall, because there are monsters behind the wall You can work around this with your combat settings. You need to add your main attack 2 times. 1. With cooldown 300ms, high range (70) 2. Without cooldown, low range (15) With this configuration he will "stutterstep" to the enemy until he is within 15 range. Quote Share this post Link to post Share on other sites