begerus 1 Report post Posted August 30, 2014 I have set to identify "Siege Axe" When The Bot is in town chance The item And Then start to identify The same item in an infinite loop failing every time Share this post Link to post Share on other sites
catvo 1 Report post Posted August 30, 2014 ^same thing happening to me Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted August 30, 2014 Which versions please ?? Share this post Link to post Share on other sites
a2329210 4 Report post Posted August 30, 2014 last version 0.21d Share this post Link to post Share on other sites
stuffnstuff 0 Report post Posted August 30, 2014 last version 0.21d same problem here. Share this post Link to post Share on other sites
serj 1 Report post Posted August 31, 2014 same pb here . Share this post Link to post Share on other sites
hunteryeti 1 Report post Posted September 2, 2014 Yep, me too Share this post Link to post Share on other sites
IeUz 0 Report post Posted September 2, 2014 (edited) same prob. the problem is that once chanced and if it turns out to be a magic item, the bot will try to identify it endlessly, even thou it is already identified. i tried to "fix" this by telling pickit to sell any magic item, but that didnt work out (all code below was uncommented when i tested) . . . // [Type] == "Glorious Plate" # [ChanceItem] == "true" // Kaom's Heart // [Type] == "Hubris Circlet" # [ChanceItem] == "true" // Crown of Eyes // [Type] == "Gavel" # [ChanceItem] == "true" // Mjolnir // [Type] == "Spine Bow" # [ChanceItem] == "true" // Voltaxic Rift // [Type] == "Siege Axe" # [ChanceItem] == "true" // Soul Taker // [Type] == "Champion Kite Shield" # [ChanceItem] == "true" // Aegis Aurora // [Type] == "Karui Maul" # [ChanceItem] == "true" // Marohi Erqi // [Type] == "Conjurer Boots" # [ChanceItem] == "true" // Rainbowstride // [Type] == "Engraved Wand" # [ChanceItem] == "true" // Midnight Bargain // [Type] == "Heavy Belt" # [ChanceItem] == "true" // Meginord's Girdle // [Type] == "Spidersilk Robe" # [ChanceItem] == "true" // Soul Mantle // [Rarity] == "Magic" && [SellItem] == "true" // [Rarity] == "Magic" && [SellUnid] == "true" Edited September 2, 2014 by IeUz Share this post Link to post Share on other sites
Smoothie84 0 Report post Posted September 4, 2014 Have the same problem... had it in 21d and when 21e came out i used the fresh pickit that came with it and it still does this.... Share this post Link to post Share on other sites