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Deityslayer

Pickit - Implicit Modifiers Question

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Can I specify implicit modifiers before the #? Like so:

 

// LEVELING

[Rarity] == "Rare" && [Energy Shield] > "0" && [Evasion] >= "0" && [Armor] == "0" && [block_%] == "0" // Rare Armor

 

 

[Rarity] == "Rare" && [spell_damage_+%] >= "8" && [block_%] == "0" // Wand

[Rarity] == "Rare" && [spell_damage_+%] == "15" && [block_%] == "24" // Spirit Shields

 

 

EDITED:

 


// LEVELING

[Rarity] == "Rare" && ([Category] == "Chest" || [Category] == "Helm" || [Category] == "Gloves" || [Category] == "Boots") && [Energy Shield] > "0" && [Evasion] >= "0" && [Armor] >= "0" // Rare Set

 

 

[Rarity] == "Rare" && [Category] == "1Handed" && [spell_damage_+%] >= "8" // Wand

[Rarity] == "Rare" && [spell_damage_+%] == "15" && [741] == "-3" // Spirit Shields

Edited by Deityslayer

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If im not mistaken # = identify, so if the modifiers are before # the bot will check for matches before identifying the item.

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If im not mistaken # = identify, so if the modifiers are before # the bot will check for matches before identifying the item.

 

// Key List: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.

Edited by Deityslayer

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