garados 0 Report post Posted August 13, 2014 Sorry what do i need to change to the default pickit which comes with the bot so that i can pick and stash rare ring, amulet and belt unid? I did not change anythign to the pickit and it keeps id rings. but amulets and belt are fine. Thanks for any help Share this post Link to post Share on other sites
garados 0 Report post Posted August 14, 2014 /////////////////////////////////////////////////////////////////////////////////////// //// User's custom rules //// ///////////////////////////////////////////////////////////////////////////////////////[Rarity] == "Unique" # [stashItem] == "true" // Keep all unique// For storing belts and jewelry for chaos orb recipe, Uncomment the 3 below and comment the 3 above to stash jewelry. Also, delete the jewelery from the accessories section.[Category] == "Belt" && [Rarity] == "Rare"[Category] == "Ring" && [Rarity] == "Rare"[Category] == "Amulet" && [Rarity] == "Rare" I noted this part in the pickit default. will this part help me store belt, amulet and ring unid? Share this post Link to post Share on other sites
nonamefh 0 Report post Posted August 20, 2014 dont know if you are anymore interessted but thats the solution: leave it like that: [Category] == "Belt" && [Rarity] == "Rare" [Category] == "Ring" && [Rarity] == "Rare" [Category] == "Amulet" && [Rarity] == "Rare" and remove this!: (it is found in the standart pickit under Rare Item //////////////////////////////////////////////// //// B e l t s //// //////////////////////////////////////////////////tri res hp[Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "90" && [base_maximum_life] >= "60" && [stashItem] == "true"//tri res hp Weapon Elemental Dmg[Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "40" && [weapon_elemental_damage_+%] >= "25" && [stashItem] == "true"//////////////////////////////////////////////// //// R i n g s //// //////////////////////////////////////////////////tri res hp[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [stashItem] == "true"//tri res hp attack speed[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [attack_speed_+%] >= "5" && [base_maximum_life] >= "60" && [stashItem] == "true"//tri res hp[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "50" && ([mana_leech_from_physical_damage_%] >= "2" || [life_leech_from_physical_damage_%] >= "2") && [stashItem] == "true"//tri res hp WED[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"//tri res hp iir Rings[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [stashItem] == "true"[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [stashItem] == "true"// [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true"//////////////////////////////////////////////// //// A m u l e t s //// //////////////////////////////////////////////////crit hp[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_maximum_life] >= "50" && [stashItem] == "true"//crit res hp[Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [stashItem] == "true"//tri res hp[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [stashItem] == "true"//Caster Crit cast and spelldamage[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [stashItem] == "true"//IIR Amulets[Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true"[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true"// [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [stashItem] == "true"// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true" Share this post Link to post Share on other sites