AbraCadabra 0 Report post Posted August 12, 2014 (edited) How can I skip "of Desecration Area has patches of desecrated ground" mod in maps? Tried to skip "map_ground_effect_patches_per_100_tiles" mod, but it looks like it skips also others - chilled, shocked, etc. Edited August 12, 2014 by AbraCadabra Share this post Link to post Share on other sites
AbraCadabra 0 Report post Posted August 12, 2014 Second question: [Rarity] == "Normal" # [upgradeToRare] == "true" Is this correct? I want bot to use alchems to update normal maps to rares. This option doesn't work for me - it just ignores all my normal maps, run the existing one rares and then just go to "docks" cause there is no more maps to do. Map running configuration is: [MapLevel] >= "66" && [MapLevel] < "67" && [Rarity] == "Rare" # [RunMap] == "true" Do I miss something? Share this post Link to post Share on other sites
kokosoida 21 Report post Posted August 12, 2014 Second question: [Rarity] == "Normal" # [upgradeToRare] == "true" Is this correct? I want bot to use alchems to update normal maps to rares. This option doesn't work for me - it just ignores all my normal maps, run the existing one rares and then just go to "docks" cause there is no more maps to do. Map running configuration is: [MapLevel] >= "66" && [MapLevel] < "67" && [Rarity] == "Rare" # [RunMap] == "true" Do I miss something? Try this [Rarity] == "Normal" # [upgradeToRare] == "true" [MapLevel] >= "66" && [MapLevel] < "67" # [RunMap] == "true" Share this post Link to post Share on other sites
AbraCadabra 0 Report post Posted August 12, 2014 Try this [Rarity] == "Normal" # [upgradeToRare] == "true" [MapLevel] >= "66" && [MapLevel] < "67" # [RunMap] == "true" Thx, it works! Any thoughts about first question? Share this post Link to post Share on other sites
kokosoida 21 Report post Posted August 12, 2014 Thx, it works! Any thoughts about first question? I think dump feature might help you here. 1) Put map in your inventory 2) Press F7 3) Look at dump file located at Exiled Bot Beta v0.20e\Log\dump.log 4) Try to guess what mod index is for desecrated ground Share this post Link to post Share on other sites
AbraCadabra 0 Report post Posted August 12, 2014 I'll try, thx. Share this post Link to post Share on other sites